Rah'Zin Set is underwhelming now

I think the new items in the expansion and the awakened ones could potentially buff up Witch Hunters and other sets such as this one.

Admittedly, Rah’Zin is also benefiting from FoA itemization.
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I am not trying to be a contrarian here for the sake of it, but can we just pause for a second here and break down how this extra chance actually affects Rah’Zin Witch Hunter?

Here is a Rah’Zin WH variant, they might differ in itemization but wps layout is more or less the same everywhere. You have two Seals of the Voids - very powerful wps, Fire only partially converted by Voidheart for 32% of wps pool. You have Execution - unskippable single target damage monster, also almost fully converted for 22% of wps pool. Then you have either Belgothian Shears or AQC (depending on the glove choice) for another 22%. And you have Whirling Death, wps boosted by the set mod at 24%. So in total you have 32%+22%+22%+24% = 100% wps pool. Neat, right?

Now what is going to happen when you give Whirling Death 10% more? Well not much from the looks of it. 10% is not enough to skip one of the Seals of the Void for Rifstone (and it’s not like you want to ever skip Seal of the Void there), definitely not enough to skip Shears or AQC. So in the end it means we can trim some points in Shears/AQC and Execution and still have around ~108-110% wps pool. That means that WD will have a dominating ~32% in the wps pool diminishing every other wps, including boosted Shears and single target monster Execution.

Will it really help Rah’Zin WH? I am honestly not sure. It makes the wps pool awkward as it goes way over 100% or under 100% if you skip one wps. Does it give your wps more power overall? Not really because other wps that are pretty strong will have less %chance. Imo if Crate wants to go that direction, Whirling Death must have more substantial bonus than mere 30% wd and Piercing conversion that every Rah’Zin gets globally anyway.

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Since zantai spoiled the FoA tech, I feel like I can talk about it here.

I played rah’zin with this wps tech this past week. I didn’t do any rigorous benchmarking, but I played 7 or 8 SR runs and my experience with the set approximated what banana said earlier in this thread:

The WPS tech didnt seem terribly impactful in either direction although did seem to give the build more AoE (whirling death) which I personally appreciated since my take on this set is it is a rather single target hard melee build which falls on the glass side of the spectrum of melee builds despite having access to nightblade’s huge eHP multipliers and damage absorb, because you simply dont get enough HP to outgrow incoming damage in a safe and stable way. The witchblade version is worse because it loses the low cost eHP multipliers of nightblade (shadow dance, vos, low cost fumble and freeze cc for packs) while only gaining a little raw hp. Getting back eHP requires using the dreaded shield which drops a shitton of damage versus nightblade and requires too much investment versus other snb builds to be worth it. The witchblade version is also worse at aoe (making it even more unsafe in packs) and the chaos damage archtype offers little in the proc/devo department that help much.

The added RR to nightblade and occultist seemed minimally impactful versus what I thought it would do on paper. The moments when the build felt punchier were in pure 1v1s, and the build already excelled at 1v1s.

The witchblade version gets moose-checked a bit (moose is the great gatekeeper for melee in SR) and the wh version can also be subject to the moose-check but has better tools versus the summons than wb.

By FoA standards I can say rahzin wh was not particularly impressive and I put the build down and moved on after just 7-8 runs.

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Rahzin already excels in single target.

Maybe solution would be to give small arc and like +2 max targets to ToC

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