Raiders castles / impassable terrain

Hello, just wanted to share some of my ideas, not sure if it has been suggested or planned yet, but maybe you will find something interesting :slight_smile:

  1. Raiders castles/ walled outposts
    I like the idea behind raiders and outposts that are already in the game
    The first time I saw this I thought about what if this game had some sort of raiders’ castles or maybe different types of fortified outposts (not just towers, but properly fortified forts maybe with storehouses inside). It would add an additional layer to the game, especially in the late-game stages. Raiders have catapults and can destroy our city walls, so why can’t we also? :slight_smile:

  2. Impassable terrain
    Maybe it is possible to add some kind of impassable terrain in the mountains, I understand that minerals are mostly located in mountains and our settlers should get there somehow but maybe it is possible to place all the mineral resources closer to the bottom of the mountain and make the top of the mountain impassable. Or maybe, for example, it could be possible to get to the top of the mountain but settlers need to build a road there at first (And raiders could only get there by the roads that we build ourselves)

I think it will add more area for city planning and defending. Right now the only impassable terrain is lakes, so for defense, we are just trying to wall small narrow passages between lakes and if we can also use mountains for that it would be really nice

Edit:
Sorry, I just saw that raider’s castles have been suggested already, but it is really a good idea at tier 5 to spawn a fortified outpost we can conquer

I have thought about 1 more idea: at the beginning of the game when placing a city center, the visible area that scouts reveal is a bit small. I know that some mods reveal the whole map but it would be nice to be able to see a little bit more when placing a city center so that we can preplan our city a little bit better. Most of the designs are 50+ more cell squares for big cities

P.S Awesome game and great job :slight_smile:

  1. Catapults, trebuchets, rams! Yes!

  2. I understand it might sound ridiculous to some people but personally lowland lakes are the most interesting maps to me as you are very limited in building space and the resources, although most of them are available, are not as rich as in arid highlands - constantly buying stone :open_mouth:
    I agree some kind of unavailable areas could be good - definitely would make other maps more interesting - some marshes or massive cliffs or something like massive rocks which couldn’t be mined or leveled.

  3. Not sure how would spawning the castle work. Before being able to reach T3 or shortly after, I’ve got most if not all outposts already cleared (year 20-25) and big chunk of the map built up. I guess they could be spawned from the very beginning blocking part of the map until you are strong enough to clear it.

  4. In my opinion showing bigger chunk of the map at start would take away all the thrill on day one, I would even narrow it down :slight_smile:

  5. As for the city designs, if you want your city/town to be good looking - go for it but if you want it to be efficient - ignore them. What you should try to achieve - all storehouses and manufacturing buildings around your trading post, then 60-70 squares in each directrion - a ring of markets surrounded by as many houses as possible with school/healer next to the each market. Then theatres, parks, temples etc in between each market/houses clusters. Then external ring should be filled with farms/hunters/barns etc - kind of similar to the main menu image :slight_smile: That’s how you get maximum desirability with the minimum costs and your folks have always similiar home - work distance. Your market can work at maximum efficiency and you literally snowball after finishing first cluster. It’s easily achievable on all maps, except for the bloody lowland lakes :smiley:

  1. I agree that lowlands is a great map but it would really add another layer to city planning if we could use some kind of impassable terrain and wall down small passes between the mountains (for example)

  2. I am not a specialist but probably yes, the only way is to spawn this castle/outpost at the beginning of the game, but maybe somewhere away from the player’s starting location, but I don’t know if it is possible on a small map or not, also producing catapults, trebuchets, and rams can add 1 more production building and production chain so another layer of the content

  3. I agree with you in some cases and for some players it is maybe better to narrow down this discoverable area, but maybe we could have an option to set the revealed portion of the map when we are placing the city center

  4. Once again I agree that probably it is not so needed and you can plan your city as the game goes and you discover other areas of the map but I just like to preplan everything so that I at least know where I am going place farms or residential districts

It would be nice to see bridges for cross water access in maps split by bodies of water

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