The most interesting/useful feat in Revenant is that one and only one node that gives pets % attack damage converted to health. That node is deep in Revenant.
How rare is % attack damage converted to health for pets? Of all items, components, augments, prefixes and suffixes. Only 2 results: on the level 70 rare Rovers shoulder, on an epic dagger (and its empowered and mythical versions, so we could count as 4 in total). None of the thousands items/components/augments/prefixes and suffixes added in AoM gives this bonus.
There maybe a few number of builds that make use of Raise the dead scaling with player bonus. I think it will benefit many many pet builds if it is scaled with pet bonus.
If we search the change history and forum discussion on Raise the Dead, it was proc from enemy death and that was the root of the all reasons that Raise the Dead sucks, especially for pet builds. Then there were struggles and changes on Raise the Dead to keep the proc from enemy death part of it, but the skill still sucks. Finally, it was changed to proc from attack now and I think the skill should be reverted back to scaling with pet bonus.
Oh wow. I hadn’t even noticed it scaled with player bonuses.
Yes, this skill should ABSOLUTELY scale with pet bonuses. The major group that is going to make use of this constellation is summoners, and in all likelihood their damage bonuses will be much lower than their bonuses to pets - i know mine are, at least.
While I’ll admit I’ve not used the skill in the past, since it was terrible being on death, I’ve often used the constellation for the 6% ADCTH as well as the other nodes, particularly on vitality melee builds. With the advent of Necro Vitality/Aether gear and the change to the proc, it’s totally something I’d use on a non-pet build.
It’s akin to Living Shadow, or should that scale with pet bonuses too?
Go ahead and max yourself up a spellbinder and see how that works out for a refresher. Not trying to be rude btw.
Honestly, the best argument for this is simple. Count all the player scaled pets in the celestials. Now count up pet scaled. Is that player scaled “niche” not already covered?
It’s not unreasonable that some people think there’s a disparity there, and having a dark themed pet scale summon celestial would balance nicely with the more shaman based Bysmiel’s Command. Even if it was a gimped Primal Instinct type celestial it would at least be interesting.
Yeah, I’m aware Living Shadow is kind of terrible. I just want to actually get to use Raise the Dead for once, and I hate pet builds. It’s finally at a point where I can justify putting a point in it, and if it gets changed to pet scaling I’ll not get to use it (though I expect it’s still terrible.)
BTW, it’s 4 player-scaled versus 1 pet-scaled, right? Elemental Seeker (which isn’t really a pet so much as a mobile explosive), Arcane Currents (which again, isn’t really a pet), Raise the Dead and Living Shadow versus Bysmiel’s Command. To my mind, that makes it more like 2 versus 1, since Elemental Seeker and Arcane Currents are about as much a pet as Arcane Bomb.
Would I be super upset if they changed it? Not really. I’d still probably occasionally use the constellation and ignore the proc (heck, I had one character that I took the proc and never bound it to anything because I needed the completion bonus and didn’t have any skills free to bind it.) But I don’t see any pressing need to change it. We all end up making compromises in terms of gear/devotions to get stats we want (how many non-poison builds end up taking Manticore just for the proc, for example.)
Theres no pressing need for anything but this skill has sucked since forever, we have new masteries in town, and I for one would like to have this proc opened up for actual use.
Besides, DaShiv has put at least two builds I know of up that in my eyes count as successful casters that use pets, and niether of them needed player scaled to do it. IN FACT! Changes to Raise the Dead actually broke his Iskandra Necromancer at one point.
Let’s bring this proc out of the woodshed and set it down at the dinner table with the rest of the family for once. It’s been a long time coming.
And if you don’t count currents and seekers as pets then I don’t count swarmlings as pets.
This skill is ideal for any necromancers that are not pet builds. It scales with vitality and aether and the proc is made for fast attacks instead of kiting. This entire thing seems to just be cosmetic because people want a bigger army of undead. And pet necros already have a horde of skeletons.
I agree though that the pet bonuses could be taken out of the constellation and replaced with actual player bonuses.
I strongly disagree. It’s a nice fit as a tier 2 low- cost devotion, the constellation bonuses are good, and the pets give something new to player- focused vitality or aether builds. All of those other player scaled pets you referenced are mostly T3, and none fit the same damage types.
Most importantly, however, is the fact that pet builds, especially necromancer ones, have access to tons of pets. 5 extra pets for a vitality pet build would be an unnecessarily huge leap in power. Items and mastery skills are more than enough.
You’d think that until you tried it. Trust me. It still stinks. I tried it.
That’s unfair. I use it for a bigger army of undead AND a few tiny advantages it provides to skele builds currently, even as crappy as it is. Also, wanting a bigger army of skeletons is a life goal not a problem.
You better agree up some alternative celestial pet ADCTH if you want to desecrate The Reaper further.
Raise the dead proc in day 1 was scaled with pet bonus. To argue whether it makes more sense to scale with pet or player bonus can be an endless discussion.
I am more supportive for Raise the dead to scale with pet bonus, because in this way, many pet builds will be interested to use it (although that one and only one node of pet ADCTH is part of the reason).
In my case, I have pet builds that would like to use Raise the dead if it is scaled with pet bonus. I also have vitality and aether builds but I don’t use the current Raise the dead.
If Raise the dead would remain to scale with player bonus, please at least move that pet ADCTH bonus to a pet oriented constellation.
This discussion is not about adding new pet constellations but about reverting one of the existing pet procs back to pet scaled in order to even up the pet scaled vs player scaled pet procs.
Well, in all fairness, hybrid type players can still use it to as much effect as pet players must use it now.
Considering that even if it was changed there would still be more player scaled pet procs, I don’t see how there is a lack of attention to the hybrid player. I suppose I should scour the builds forum a little more aggressively because as much support as this proc gets to stay player scaled you’d think there’d be a lot more builds utilizing it in such a fashion.
The only one that sticks out in my memory is DaShiv’s Iskandra Necromancer and iirc, even he commented on it getting crippled.
“Unfortunately, that’s no longer the case. With Raise the Dead skeletons in its current state as player-scaled pets without any %WD bonuses, the celestial power is now worse than useless since it supplants a far more useful celestial proc on the character’s primary attack ability. Hence, no competitive endgame build makes use of Raise the Dead in its current state.” -DaShiv
I suppose I know what you mean. Having over 15 skeletons is awesome.
I still like the player scaling though. I actually use this skill on my summoner because almost all of my gear boosts my Vitality damage, so the damage of this devotion skill is almost as high as it would have been with pet bonuses. With my final endgame setup, it would be much stronger with pet bonuses, but I still think that would be unnecessary.
As it stands, the skill is already good for vitality/aether characters or hybrids, but a good chunk of vitality damage can be found on skeleton-centric summoners anyway.