Yes, after nerfing Tottent. But if you plan to use Savagery, why would you want to use Rakajax? It sucks for Savagery.
Well because I wanted to see if i would be practical to make a Savagery build using a 2h ranged weapon. Note here that Raka’jax is basically the only high level lightning ranged 2 hander. I know that you can do dw Savagery with Exonerators as Chthon showed but I don’t like dual guns. Primal Strike was originally not in the cards, but the massive +skills I saw from items gave enough free points to max it out without taking more than a couple points out of important skills. It’s a fun skill to use, but it sucks to build around. The only dedicated PS build I would ever consider would be using Vortex of Souls. The hope here was to use it as a cooldown nuke for big crits.
I also challenge your assertion that Raka’jax is more suited to transmuted PS than to Savagery. This build has a huge lack of attack speed. PS has energy issues forcing you to use energy components instead of dread skulls, and lacks the 13% bonus AS from Storm Touched. If it sucks for Savagery, it probably just sucks for everything.
I could just do a melee build using Ultos 5 piece since I have all but the shoulders, but the purpose of this post was to talk about Raka’jax.
Why take PS and Savagery both at once? Just take PS alone, it’s not worth to ever dump points into it if you’re going to use it on cooldown, other skills could use the points.
See above. Also there really isn’t much to put the points into that isn’t a tiny improvement.
Also, by taking wind devils second node you’re able to drop elemental storm and get some better devo.
Wind Devils are unreliable garbage. I use them on my TSS build, their only purpose is to proc Whirlpool and RR debuff bosses that have no adds. I also don’t wanna bother with the constant recasting to compensate for their shitty AI.
Your resistances will always depend on your luck with drops and rolls… could swap the glyph ring in for a green, for example.
That I agree with. I have a bunch of decent Cronley rings as well, the Glyph was there since the GT links were meant as a proof of concept. Since I don’t have a godly pair of sect pants yet I would have had to use one in practice. Shame too because I have like 5 of the Glyphs and one has close to perfect rolls.
I’d suggest considering one of two things. A, Soldier. That automatically helps everyone with defenses, and you don’t really need the damage sources you’re getting outside of Shaman if you simply grab the Wind Devil line. Also, you COULD simply be Shaman, youre’ not obligated to take a second class. As long as you have the stats needed, you’ll be fine without a second class, and you’ve got enough places to shove points in Shaman IMO.
I’d dump the Wendigo, personally. Get ADCTH somewhere on your gear, and put those in a more useful place. Melee is one thing, but you’re Ranged.
And really, Wind Devils plus Tempest? Currently insane damage with the line maxed. Those things will clear packs ALONE. AFAIK, they each have a separate ‘Tempest’, so it procs all the time.
No. Soldier ? Provides nothing to a lightning ranged build. Its good defensive bonuses work on melee builds only, the others are worse than what Demo gives IMO. Also I do absolutely need damage outside of Shaman, that class has no innate stackable RR and trash-tier OA. Shaman single class sucks complete ass, plus you really need the base stats from pushing a second mastery bar if only to meet the high Cunning req on Raka’jax. There’s also nothing worthwhile to put all those points into on Shaman. I have ADCTH already from the pants and Blood Pact. Plus Wendigo procs devotions like crazy and works on life leech resistant targets. Tempest mines are much better than Wind Devils, get 6 of them instantly instead of 1-3 that require constant recasting. Plus the mines are actually useful on their own for far fewer points.
-Elementalist and Conjurer are both good.
Both good, though the more I think about it the more I prefer Elementalist. Conjurer is probably nice for those who want more fluid gameplay though since CoF is better QoL than the mines. Easier to cap resists too with AotG.