Regardless, I would happily trade some of the DA shred on intensify for better energy. It would certainly open up FoI to a lot more specs than just magehunters.
Two more Thorns:
It´s nice to have such things like Scarab Shell and Groble Sand Effigy but before I start thinking about SnB-Trickster or Caster-Bleeding Build, I need some Pre-/Affixes which support this. Not the generic ones…
So we’ll be seeing builds labeled as attainable and including greens in the compendium? The impact of greens only goes as far as their use and discussion. If it is deemed that worthwhile greens are now farmable for the average player (nothing much has changed on weapons) I doubt we’ll see a drastic turn in the theorycrafting community to drive a narrative of MIs being easy to get with usable rolls and not something of the gdstashing dreamland.
I’ll get the mats together for another 1k batch of boots to see if anything changed on that front. A lot of my double rares (boot wise) saw few changes and remain pretty lackluster, if anything I believe the discussion should hinge on individual affixes rather than double rares because the generic double rare will be somewhat meh (bundle of res isn’t king unless you’re getting the prized cc res) whereas just asking for a boot that grants slow res and two more useful resistances will be a comparatively common occurrence. Double rares have the potential to get absolutely nutty (my thunderstruck of amarasta boots) but in this day and age of plentiful res, generic double rares don’t look supremely likely to be blessed with cc res. I’m waiting on grimtools update to review the affixes in detail so these are just initial impressions.
I’ll highlight again nothing has changed for mi weapons as they require hyper niche rolls. So is this really just about boot/pants(ring medal)?
I like some of the blue improvements a lot. Very big variety of strong generic items. New Anguish belt is awesome. Also lots of new conversions!
No more +1 to all skills from blue amulets is saddening but at least we have Kaisan amulet with new rare affix rates. What bum me out more is absence of more skill and legendary rework. Some of the purples are still weak, and many of purple 1h weapons are just garbage compared to the competition they get from the best items.
Most blues that were actually somewhat useful are now trash like the beronath ammy. Out of around 50+ blues found so far both on a fresh 1-50 and level 100 characters, not a single one I’d consider usable. At least not more usable than before the patch.