Reasonably powerful builds

This thread is about reasonably powerful builds. It’s not about DAmeta, whether Crucible is broken or not, etc. Final warning: please take these discussions to the other linked thread and provide constructive input rather than sniping at each other.

Oh shit, just realised you added our Tacticians, Zhug!

Thanks, I hoped you enjoyed playing them.

You’re welcome.
Yes, I definitely had fun playing them. And the fun won’t last long I guess.
Considering what the game designer said about the upcoming nerfs I’m even more than before afraid that all these various builds will be totally ruined and we will fall into the stone age: right to our beloved shielded tanks and mirror kiting casters.
I do not believe they will tone down nemesis in the right way as the designer said they do not want nemesis in crucible to be different from the ones in campaign (apart from health).
It’s too early to be upset, I guess, but my expectations are most grim.
After all, when they implemented new waves they made testing and found them fair, which is total BS.

Nobody said they are fair, they are a challenge and not meant to be farmable „facetanking 90% of the time“. Sure, they need to be toned down a bit, but that‘s all.

You already have builds in your list that can do crucible with ~3.5K DA (some in your list are not updated, but you have so many in total:) ). With the nerf to crucible not just to OA but to other debuffs from enemies and other tweaks they will do builds won’t die. In fact I think some casters will be able to replace stuff like untouchable with smth more productive, just an example. We can also give feedback on 0.6 changes if something does not feel right. It’s an important change so some things might not be 100% ok from the start. We’ll see

You already have builds in your list that can do crucible with ~3.5K DA (some in your list are not updated, but you have so many in total ). With the nerf to crucible not just to OA but to other debuffs from enemies and other tweaks they will do builds won’t die. In fact I think some casters will be able to replace stuff like untouchable with smth more productive, just an example. We can also give feedback on 0.6 changes if something does not feel right. It’s an important change so some things might not be 100% ok from the start. We’ll see

With hardcapped 66 CTH any nerfs to OA are pointless . I forsee these https://www.grimtools.com/calc/1NXPWQLN shields. :smiley: And formidable instead of stonehide for boots.

Yeah that really needs testing.

At 66CTH would OA shred even matter any more. Some builds can naturally do 500 OA shred. I hope the shield thing won’t happen. he effect should be the opposite. Stop seeing casters with shields and stuff like that

Formidable boots can have 9% rolls too in spite of grim tools. All formidable in fact can be 5%:slight_smile:

I can see arcanist casters w/o shieds. But every other caster class will use these 3 exact items with these prefixes on HC. There is no other way unless phyz dmg is toned down .

I’ve already been using formidable affix. Without shield you can have 20% with other gear(chest usually has) and devotions. Classes like occult get 30+ easy.

I messed around with occult and Log shoulders and got 60% phys res without shield (sandstorm off-hand). Wasn’t that awesome tbh, but i didn’t stack DA on the other hand

Don’t forget about phyz res defubbs. 60 goes down to 45% with a single bone prison. Add to this the damn plant and you are as good as naked >_>
For classes with %phyz res in mastery this setup would work even better, as you can reach 80% phyz cap and forget about phyz dmg.
https://www.grimtools.com/calc/q2mGlXGZ lol, so healty, so diverse :smiley:

yeah that;s why it wasn’t awesome.

I had DEvil cage cehst but with a seal of might. With shield I did get 80% too. But I don’t like it

I mean the worst in crucible happen at 160 and 170 . Reaper alone can kill 90% of characters in caster armors in less that 1 second. Alex meteor can hit for 24 K dmg . There is no way to survive this w/o dirty tricks.
The question is how this 4x formidable setup is better that 4x stalwart setup in terms of build diversity >_>

I’m betting they will decrease dmg on those two, and their RR. Reper and Aleks are indeed the survivability check for most crucible builds.

For casters and ranged, aside for dodging the meteor every ~6 seconds I nodiced intermittent kiting works very well vs reaper. Especally if you walk a bit towads him then kite away again. It disrupts his pathing. I guess you could call it a trick rather than dirty :slight_smile:

Well you can block him with mines. Or totems. But it doesn’t work on HC cause one mistake and you are dead. A bunch of Skele trappers heroes or IM or Benny can screw kitting and boom, you are dead. Actually any CC in wrong time and you are dead. To reliably do these waves its mandatory to stack enough tankiness to survive at least 3 seconds of Reaper attacks >_> Should I say that he can burst trough MoT+Decay?
A solution for casters would be removal of CC immunity from Crusible - slowing dmg sponges for 20% will make them doable. Or freezing them for 2 seconds. Or traping . If you think about it, 3 second freeze from OFF is more or less equal to 3 second immortality from Mirror, but for some reasons you can run around in mirror, but cannot do a shit with CC.

Yeah. The Cataclysm/WoP deceiver I posted can do up to -140% slow+ some % slow. Has max slow res himself

All that amounts to 7-10% effective movement slow. Bit overkill to acheive a bare minimum necessary for surviving with ca caster that has no circuit breakers…

Uh… we do have 3 maps where Aleks is a kitten though. Deeps (easy to dodge), Sands (nullifies meteor) and Legion (nullifies meteor). I am not sure if this guy should be nerfed.

Reaper’s pathing, I have only managed to confuse him in deeps. He is indeed dirty. Could use some adjustments

As for shields, “of Redoubt” suffix is pretty sick as well.

And @Zhug, the Octavius build is unlikely to be affected by the nerfs. DA focus isn’t the only way to build it

Slow, sure. But freeze? Hell, no. As much as I want my sorc to be better, letting OFF hit bosses is too good for sorcs. Remember OFF has 100% stackable fire rr lol. That’s big even for just 1 second considering sorc usually has a lot of procs. And it’s unnerfable cause campaign.

Add dead. The roof near the spawnpoint makes alex nonexistent. Just get your positioning good to also avoid ground damage but that’not necessary. The ground damage is nothing anyway compared to meteor.

Been using Formidable on Boots and Immovable of Redoubt on Shield for my Pierce Shield Tactician for a while already, it is indeed great.

okay, lets keep Freeze and Confusion immunities, but reduce Entrapement to 95%, stun to 90% and slow to 85% You wont be able to disable them permanently but at least you gain some room for breathing.