Even though it’s 100%, in reality it’s capped at 80% I believe. Not to mention reflective mob will hurt it severely in bleed builds as I’ve experience in this thread.
That 6k bleed per second in the last screenshot is using this spec https://www.grimtools.com/calc/O2GnOkkN
and that is after 70+ reduced bleed duration, 48% reflected damage reduction, and 80+ bleeding resist overcap.