Grim Dawn - Plus ~ Public Alpha Release
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Announcement:
Hello everyone, it has been a while but in the meantime i have taken the time to start a fresh project called Grim Dawn Plus, The Forgotten Isles has been added to this project.
i have read the messages and reports of people here and i have decided to remove some areas from the mod entirely(few caused an issue with pathing), the pathway through teleporting has been adjusted, Teleporting has been allowed on all maps, World and everything else freshly built on update v1.1.9.5.
Quest has been removed until final content has been added, at which point Quests line will be added with new areas for them.
to enter the Main modded areas, itâs to the left when you leave devilâs crossing towards lower crossing here are pictures:
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Itâs time to publicly release Grim Dawn Plus (formerly the forgotten isles) into the public and into this great community ,
it took me some time before i was ready to do it, and thatâs why i worked extra hard these last few days so i could be satisfied with the public release for anyone checking it out and trying it, this is not a final release but itâs as close as possible to it, with that being said i also want to point out that my work on this is not finished yet as i plan to continue to bring out more updates that will improve details to maps and environments(who knows what else?) - that is my plan, now about the modification itself, Level caps for players, monsters & bosses have been increased to 999, same for all level layers throughout the game and all itâs DLCâs, with that each shrine will give you 18 devotion points - the DLC has itâs own maps and regions and it seamlessly connects with the base game and the rest of the DLC, loot and level layers both got adjusted to the 999 cap, also i want to point out that this modification is meant for people who have both Malmouth & Forgotten Gods DLC installed. About installation you donât start it as a mod or from the mod menu of the game itâs actually in the actual game once you replaced the game files necessary and you will notice your start game button is now actually Grim Dawn+ and this starts the game(you think your play button got removed? nah :3)
you can play co-op too as long as both people have the modified files installed.
If there are any issues or bugs i would be happy to look into it and try to fix it, if there are questions i will try to answer them as best i can as well and i hope the Community(you) enjoy this and have a great time alone or with friends ! .
Old screens: https://imgur.com/a/MgSR91g
Screenshots exclusive to Grim Dawn+: https://imgur.com/a/GvPsbKt
Grim Dawn Plus(v1.1.9.5) - Update 8: 1.84 GB file on MEGA
Changelog:
**Recommend to play on Veteran mode or higher for Co-op, or looking for a challenge.
- Fixed an issue with
Aetherial Essence
faction quest, it can now be completed. - Fixed west bridge of devilâs crossing towards Arkovia(Bridge replaced/caused blockade bug).
- Cult presence has been expanded all the way to The Village of Darkvale with blood decals.
- Redone pathing through maps(pathing following rivers/the swamp areas and towards darkvale).
- Original cult locations improvements + make them more present in the world(base game).
- Beginning to add custom Npcâs with custom Conversations + Quests.
- Beginning to add villages with npcâs, and npcâs through maps.
- New mainmenu music - Maps are now in custom music, except the treasure maps/dungeon/arena.
- More enemies, more variety in enemies , map borders fixed, +3 new maps, +1 new dungeon.
- Music added to maps that didnât have music but were supposed to have music.
- Music adjusted and fixed in update 4 compared to update 3 + Ambient music improved.
- Added a Riftgate to the Worldmap this can be found/unlocked on the Weathered Island.
- Added markers on the minimap for every portal/boat(+last new maps).
- Added cult slighty into Malmouth DLC towards end of swamp.
- Added blood effects to cult related areas(wip).
- Added checkpoint to desert outpost.
- Added names titles to every map.
- Added custom loading screen.
Riftgate location and name*
Devilâs Crossing/beside original Devilâs Crossing Riftgate on Worldmap:
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Edit: New release (see announcement in top of this post!)
Edit: the Settings folder goes into your grim dawn directory.(for people unsure)
Credits to JDM for GRIM UI, i have included this mod with this project and it comes with my own customized version of the inventory screen, i hope you all like it.
Edit: here is a view of how it looks
Custom loading screen:
~GrimReaper