Hey, FOE, it’s easier than what you think.
- Unpack your community localization.
- Copy modstrings.txt from the source and translate it.
- Put translated modstrings.txt with the other files.
- Repack into zip.
- It works.
Having seen this, I now think that it would be good practice for each mod to have names like MODNAME_tags.txt or, if they have multiple tags for better organization MODNAME_creatures.txt, MODNAME_skills.txt etc, so that translation is possible without messing with a man’s arcs without asking first.
Because if we all use modstrings.txt for the tags, I don’t think it will be possible to have more than one mod active and translated at the same time.