Updated the OP, now includes an FAQ.
Should I add more questions? Let me know I will add them.
Changelog for 1.3.0 to 1.3.2:
Masteries
Nature
Call of the Wild - Survival Instinct:
+Increased the amount of life required to proc from 33% HP, to 50%.
+Changed the damage bonus from Physical to All Damage
+Increased the base value to 20, and increases by 7 per rank instead of 5.
Defense
Batter:
+Increased the flat damage value by 100%, and added 20 to the base value.
Shield Smash:
+Increased the flat damage by 100%
Disable:
+Hits an additional target now, and a third at level 6.
+Increased flat damage by 50%.
Pulverize:
+Increased min damage by 25% and max damage by 50%.
Rally:
-Reduced % Increased Health Regeneration modifier at level 1 to 25%.
+Added scaling to it, from 25% up to the original 150%.
Storm
Spell Breaker:
+Increased Physical damage by 20 on all ranks.
*should probably make the effect an aoe instead of on targets*
Spell Shock:
+Increased the electrocution damage, scaling was adjusted to 12 dps at rank 1 up to 40 dps at rank 6.
Warfare
Warwind:
+Added high resistances to CC, to try and create a unique feel to warwind to give a warrior some mobility while under high duress in combat.
+Added 18 - 74 flat physical damage.
-needs aoe earlier - switch hew with crosscut and buff hew ??
Earth
Flame Surge:
+Added a 0.5m radius.
+Added a 20% pierce chance.
+Added 50% of the flame surge minimum damage as physical damage.
-Reduced the fire damage by 50% to compensate.
Flame Surge - Barrage:
-Reduced pierce chance by 20%
Volcanic Orb:
+Mana Cost has been reduced at early levels by about 33%, but scales up to the original cost.
+Projectile Speed has been increased by 50%.
+Increased Physical damage component by 5 on all levels.
change proj effect on impact - hard to see aoe size,
Dream
Psionic Touch:
+Weapon Damage Scaling adjusted, now starts at 120% and ends up at 430% at rank 12.
+Increased flat damage values by 50%.
Psionic Burn:
+Added weapon damage scaling, from 35% up to 70%.
+Electrocute damage increased by 100%.
Sands of Sleep:
+Added one target at all ranks, now starts at 2 targets.
Trance of Empathy:
-Removed %Life Leech Damage (this was an experiment, forgot to remove it)
+Added %Retaliation Damage, scaling from 20 - 40%.
Phantom Strike:
+%Weapon Damage increased by about 100 on higher levels.
+Added physical damage, scaling from 19 up to 85.
+Added Vitality damage, scaling from 17 up to 67.
Phantom Strike - Dreamstealer:
-Reduced Flat Physical Damage component by 50%.
-Reduced Energy Leech Component by 66%. (gaining almost 500 mana from using this skill is just ludicrous.)
Rogue
Calculated Strike:
-Lowered the chance for projectile pierce to 30%.
Calculated Strike - Lucky Hit:
+Added scaling projectile pierce, from 10 - 70%
+Global proc rate increased from 44% to 100%.
-Changed pierce proc from % increase, to flat pierce, scaling changed to be about 20% higher than the physical damage proc.
-Reduced bleed damage from proc by 33%.
-Reduced physical damage from proc by 50%.
Lethal Strike:
+Added 100% chance for projectile piercing.
+Added scaling projectile speed, scaling from 25 - 100%.
+Added "warmup" so the skill will allow characters to move closer ot make the attack.
+Added 25% - 65% bonus OA, not sure if this works.
Rapid Construction:
-Removed double dipping cooldown reduction, now only has flat cooldown reduction.
Occultist
*Fixed the mastery not showing up properly.
Items
Rings:
*Fixed missing icons. (or tried to, let me know if they show up)
*Timaios - fixed a link issue which prevented the proper skill bonus to appear.
*Arbruring - fixed a link issue which prevented the proper skill bonuses (boni?) to appear
*Eye of Reveries - fixed a link issue which prevented the proper skill bonuses to appear
*Reflection - fixed a link issue which prevented the proper skill bonuses to appear
*Star Stone - added a missing skill, Dune Raider's Flame Strike to fix the link for this skill.
Amulets:
*Fixed missing icons. (or tried to, let me know if they show up)
*Rune of Najo-Ja - fixed a link issue which prevented the proper mastery bonuses to appear
*Amulet of Morpheus - fixed a link issue which prevented the proper mastery bonuses to appear
*Orb of the Fallen - fixed a link issue which prevented the proper mastery bonuses to appear
*Crystal Totem - added a missing skill, Ice Shot to fix the link for this skill.
Staves:
+Increased the damage of all fire staves by 15, and then 20%.
+Increased the damage of all cold staves by 15 for the minimum, then 25 for the maximum.
+Increased the damage of all lightning staves by 5 for the minimum, then 35 for the maximum.
+Increased the damage of all acid staves by 18.
+Increased the damage of all aether staves by 10 for the minimum, then 30 for the maximum.
+Increased the damage of all chaos staves by 50 for the maximum. Minimum unchanged.
+Increased the damage of all vitality staves by 15, and then 20%.
+Increased the damage of all elemental staves by 30. (10*3)
+Increased the damage of all crafted staves by the same values as above, plus 10%.
Known Issues:
*Set pieces aren't hooked up yet.
*Items like Black Pearl Ring which should spawn with affixes, currently have no affixes to spawn with.
Ring Bug List:
Eurydice's Wedding Band - missing granted skill
The Fragile - missing set info
Memnon's Signet - missing set info
Timaios - missing set info
Alke - missing set info
Prostasia - probably should put auto cast onto the granted skill
Seal of Hephaestus - same as above
Thoth's Mark - missing something? set info?
Chiron's Loop - probably should put auto cast on the skill
Star Stone - same as above
Black Pearl Ring - missing pet bonus?
Amulet Bug List:
Triton's Conch - probably should make vision of death auto cast
Moonclaw - same as above
Black Pearl Pendant - missing pet bonus?
Crystal Totem - granted skill low damage, should make all granted skills scale with player level somehow.
Amaranthine - should probably make auto cast and scale with levle
1.3.2 Patch Notes:
Skills:
Spirit
Life Drain - Cascade:
+Increased the duration that the effect for the chain shows up, purely aesthetics. It looks better to me now. :)
Enslave Spirit:
+Cooldown reduced to 30 seconds, scales down with levels.
+Cost is reduced with levels.
-Duration is reduced to 15 seconds and increases by 1 second per level.
-/+ Duration is static, no more variance in the duration.
Circle Of Power:
-Removed Energy Cost Reduction
Dark Covenant:
+Now provides Energy Cost Reduction!
+Also grants a % of Energy restored on activation, from 25% - 50%. (perhaps too high? We will see.)
Dark Covenant - Unearthly Power:
+All damage bonuses converged into a singular "All Damage" stat.
*Scaling adjusted, now provides 10 - 45% All Damage.
Ternion Attack:
+Added flat elemental damage scaling from 2-5 at rank 1, up to 13-22 at max. This should help the early levels of the Spirit class hopefully.
+Reduced the mana cost by 6 across all levels.
Earth
Volcanic Orb:
+Added a max damage range for the Physical component, allowing the skill to hit harder physical damage values in the early levels.
+/- Changed a value for the skill, now it can 'only' target the ground. This should help for targeting your aoes for maximum effect.
Coredweller:
+New effect on spawn!
+Added fire damage to his base attacks equal to his physical damage.
+Added a taunt to his base attacks forcing anyone he strikes to fight him, most targets anyway, have not tested against heroes/bosses.
+Provoke Radius increased by 1 meter, and increases by 0.25 per level. Let me know if he becomes too magnetic...
+Provoke aura fixed, now properly draws aggro. (min/max values in the wrong places, he ended up getting 0 taunt in his aura instead of 20)
*Actor height reduced from 1.7 to 1.
*Actor radius reduced from 1 to 0.5.
*Adjusted the model's scaling per level, he now ends up roughly 10% larger at max ranks (and larger beyond that)
Attribute pass, all masteries received small changes to their ranks per level with the mastery. The goal of this change was to put the end result at the same amount of stats. Vanilla masteries all provide up to 500 points worth of attributes, and combined with health and mana bonuses, 2400. Now the TQ masteries will provide the same amount.
Defense:
Physique: From 3.5 per level, now 5.5
Cunning: unchanged
Spirit: From 1.5 per level, now 1.
HP: From 50 per level, now 32
MP: From 10 per level, now 6.
Hunting:
Physique: From 4 to 3
Cunning: From 4 to 6
Spirit: From 1.5 to 1
HP: From 24 to 25
MP: From 10 to 13
Spirit:
Physique: From 3 to 2
Cunning: From 3 to 2
Spirit: unchanged
HP: unchanged
MP: From 16 to 18
Warfare:
Physique: From 4 to 3.5
Cunning: From 4 to 5.5
Spirit:From 1.5 to 1
HP: From 40 to 29
MP: From 10 to 9
Nature:
Physique: unchanged
Cunning: From 3 to 2.
Spirit: unchanged
HP: From 20 to 16
MP: From 32 to 22.
Rogue:
Physique: From 4 to 3.5
Cunning: From 4 to 5.5
Spirit: From 1.5 to 1.
HP: From 35 to 27
MP: From 10 to 11
Earth:
Physique: From 3 to 3.5
Cunning: From 3 to 1.5
Spirit: From 6 to 5.5
HP: From 23 to 24
MP: From 12 to 14.
Storm:
Physique: From 3 to 1.5
Cunning: From 3 to 2.5
Spirit: unchanged
HP: From 21 to 20
MP: From 30 to 18
Dream:
Physique: From 3 to 3.3
Cunning: From 3 to 3.3
Spirit: From 3 to 3.3
HP: From 35 to 23.9
MP: From 16 to 14.2