@Asylum
First i will answer your question “Where did you get these icons?”
I just wrote “Game Skill Icons” on Google IMG +Tools+Icons+Colors(For nature i selected green ,warfare yellow etc),google is our friend
The mastery bonues(resistences ,casting speed,cooldawn reduction etc) are nice but now the GQ Classes are close to the original Classes and i think that removing them is a good idea(Removing them after adding the passives) .
Defense :
For most of my ideas i used the logic to give them the right bonuses.
Trained body :Someone who works out knows that training is a discipilne for the body and that way the body gains resistence ,strenght,speed etc.
Instead of the speed a % healthcan be added or some slow resistence
Dream:
DW has a nice dmg an reducing it by 50% is not a bad idea
Earth:
I agree with you ,when i created a commando(Soldier+Demo) i started with demo and because of the fire resistant mobs in act 1 i had to respec some of the points and use stun jacks(3 dominators sourounded by Burning dead and Furys made me do that) .
Adding some chaos dmg to some skills or a transmuter that converts the fire dmg to chaos can resolve the problem (Chaos and Fire are broathers dont separate them)
The energy regeneration from Heart OV is normal :rolleyes: (having 5 energy regen along with the -20% energy cost is more than enaugh)
Hunting:
For this one i used again the logic when thinking about a skill.
The slodiers use brute streght and fighting techniques in combat but a hunter does anything to kill his pray ,using poison ,traps, and other tipes of weapons, he makes sure that his pray does not escape death.(Green Arrow is a contemporan SF example)
Nature:
Having another pet is not a bad idea(I was thinking of it to be a buff skill) ,as you know in diablo II the Druid skills “Oak” and “Wolverine” are pets that only grants bonuses and not combat support (Their original name in DII are “Oak Sage” and “Heart of Wolverine” )
Spirit:
Those are some cool changes ,the mele side will be very happy .
The DK has life cost and the regen is 40 sec (22 sec duration)
Skill Name : Devils pact (In exchange for your soul the devil granted you control over the dark forces) -Spawn (Lucifer now has a new hell bringer on earth and losing it is not an option) -I can think of other names if you want but these 2 seem more suited from my point of view
With the new skils the Spirit Class will be complete.
Storm:
Having some pets would be nice ( Like: Yeti, Polar Pear,Polar Wolves ,Orthrus)
I was thinking that if you remove the stun from the skill + lower the dmg +remove skill coldawn and add a transmuter that grants stun+more dmg+5 sec cooldawn
The point is to make it a caster skill with no cooldawn and reduced damage at the begining and add transmuter for mele that adds stun along with more dmg and 5 cooldawn (Like Blade arc and Clean sweep[Soldier])
The Mastery grants a lot of casting speed along with damage reflected and pierce resistence but like i said at the beginig removing them is an option because is not something normal to have on a mastery bar (To get them you have to invest up to 50 points and they can not be bossted by +skill bonuses )
Warfare:
Its a fact that warfare is one of the best Classes and has no need of a Secondary Class to complete Ultimate .
Parry is perfect for Warfare ,i am not saiyng it needs it but it is the most suited to have it if you think logically.
Live by the sword:You said you tested the Warfare+Nature build “three0s” posted ,i also tested it a bit and having the huge% health increas(Heart of oak) helped a lot that build but it was not an indestructible build(More health can help you survive when the resistances are very low).
Cant wait to see your new improvements