Patch Notes for 1.4.6
Dream
Psionic Touch:
*Touched up the fx again. If it's too bothersome to anyone let me know, I'm trying to find a point of it being cool and fitting for dream, but not too obstructive.
Defense
Batter:
+Max rank increased from 12 to 16, ultimate rank increased to 26 from 16.
+Target Angle set to 120 from 90.
+Removed scaling on targets hit, now always hits 3.
Batter - Rend Armor:
+Ultimate rank increased from 16 to 22.
+Adjusted target number at lower ranks to scale up faster up to 5 targets at rank 12, up from 3. Increased starting armor debuff at low ranks but decreased their scaling.
+Added physical, internal trauma, and bleed modifiers.
Shield Charge - Disruption:
+Max rank increased to 12, ultimate rank to 22.
+Added a physical damage modifier.
Rally:
+Ultimate rank increased from 16 to 22.
+Replaced flat armor bonus with Physical Resistance.
+Radius increased to 16m.
Rally - Inspiration:
+Added Elemental Resist from Defiance.
Rally - Defiance:
-Removed Elemental Resist
+Added Retaliation modifier.
Hunting
Takedown:
+Increased starting value for %wpn damage, lowered scaling so it results in the same value at rank 16. (current ultimate rank).
+Increased the percent health reduction.
Takedown - Eviscerate:
+Added a pierce and bleeding modifier.
+Added a crit damage modifier.
Gouge:
+Max rank increased to 8, ultimate to 18.
+Increased Attack Arc to 180 degrees at all levels.
+Targets struck flattened to 5 at all levels. (only applies to melee)
+Weapon ratio reduced at earlier levels but scaling at higher levels increased.
Serpent Strike:
+Max rank increased to 8, ultimate to 18.
-Removed the ability to dual wield pistols so it can work as intended, a double strike proc for both spears and rifles.
-Removed the increased pierce ratio.
Volley:
+Max rank increased to 8, ultimate to 18.
Marksmanship:
+Added a physical damage modifier.
Marksmanship - Puncture Shot Arrows:
+Slightly increased scaling for pierce and bleed modifiers.
+Added bleed damage with a 2 second duration.
Marksmanship - Scatter Shot Arrows:
+Increased pierce damage scaling.
Art of the Hunt:
+Ultimate rank increased from 16 to 22.
+Increased piercing and bleeding modifiers.
+Cooldown removed.
+Radius increased to 16m.
Art of the Hunt - Find Cover:
+Ultimate rank increased to 18.
-Adjusted scaling of the deflect, 25% at max, 35% at ultimate.
+Added a %DA modifier. (this is to compensate for a woodlore change)
Herbal Remedy:
+Range increased to 16m.
+Mana cost reduced by half and scaling reduced by about half as well.
Spear Tempest:
-Removed useless stat bloat, confusion chance, movement slow, physical damage bonus.
Spear Tempest - Flayer:
+Now affects Spear Tempest, Takedown, and Bestial Howl, similar to how Ulzuin's Chosen affects multiple skills.
Study Prey:
+Increased max rank to 10, and ultimate to 20.
-Reduced initial physical resist debuff and overall scaling. Starts at 10% debuff and scales to 50 at ultimate rank.
-Reduced initial pierce resist debuff slightly and overall scaling. Starts at 15% debuff and scales to 70 at ultimate rank.
+Moved this down to a tier 2 skill.
+AOE size increases slightly with ranks, starting at 6 m still.
Study Prey - Flush Out:
+Increased max rank to 10, and ultimate to 20.
-Reduced initial DA reduction and elemental resist debuff and overall scaling. Now starts at 10% debuff and scales to 50% at ultimate rank.
Burst Shot:
+Max rank increased to 16, ultimate to 26.
+Drastically upped the damage on this one, might be a bit too much but it's definitely useable as some quick burst/room clear as it was intended now.
Woodlore:
+Ultimate rank increased to 20.
-Attack speed bonus reduced by about half.
-Poison resist scaling adjusted, still reaches the same ultimate amount but at rank 20. Rank 10 value reduced by about 10 and rank 1 value reduced by about 5.
-Reduced DA bonus by about half.
Spirit:
Spirit Ward:
+Skill changed to a modifier to fix a bug preventing pet bonuses from working while at full hp.
Serve thy Master:
+Skill changed to a modifier to fix a bug preventing pet bonuses from working while at full hp.
Deathchill Aura - Diffusion:
*Fixed a bug preventing the inner rings from functioning.
Warfare:
Battle Standard:
+Fixed an issue where the +1 to all skills was missing. (how did no one report this?)
Battle Standard - Glory:
+Fixed missing ranks. Ultimate rank increased to 20 from 40 and values were adjusted to match.
Battle Rage - Boundless Wrath:
+Adjusted the cooldown reduction scaling, slightly reduced at earlier ranks to distribute the values more evenly across the levels a little. Added missing ranks for the duration scaling and tweaked the final four ranks to now scale up to 6 seconds at rank 18, up from 5 seconds at rank 16.
Dual Wield:
+Changed template to the passive dual wield template, the same that Nightblade uses for it's own dual wielding passive. This prevents DW from eating up WPS chances.
Nature:
Heart of the Oak:
+Increased ultimate level to 22.
-Reduced scaling after rank 12, rank 22 is up to 90% from the old rank 16 of 85%. (still a nerf)
-Total speed reduced to 5% at rank 1, scales back up to 10% at rank 12 and then up to 18 at rank 22.
Heart of the Oak - Tranquility of Water:
+Increased max rank to 10 and ultimate rank to 20.
-Reduced mana cost reduction chance scaling.
-Reduced mana cost reduction initial value.
+Added mana cost reduction scaling.
+Added mana regeneration modifier.
Heart of the Oak - Permanence of Stone:
+Increased max rank to 10 and ultimate to 20.
Refresh:
+Increased ultimate rank to 22.
-Lowered cooldown reduction, lowered cooldown, increased mana cost.
Plague:
+Max rank increased to 12, ultimate to 22.
+Reduced mana cost to 30
-Increased scaling to 4.5 per rank.
New Plague Transmuter, Arcane Affliction:
*Converts the damage of plague to elemental.
Plague - Fatigue:
+Max rank increased to 12, ultimate to 22.
-Each rank now increases the mana cost by 2, initial mana cost starts at 5.
Plague - Susceptibility:
+Max rank increased to 12, ultimate to 22.
-Each rank now increases the mana cost by 3, initial mana cost starts at 10.
Call of the Wild:
+Ultimate rank increased to 26.
Call of the Wild - Maul:
+Ultimate rank increased to 22.
Call of the Wild - Survival Instincts:
-Reduced max rank to 12.
+Ultimate rank increased to 22.
Call of the Wild - Strength of the Pack:
*Fixed an issue where the skill was unlocked at a different tier than it was visually.
+Ultimate rank increased to 22.
Sylvan Nymph:
*Fixed an AI issue which prevented her from casting Overgrowth buff. (again)
-Removed Overgrowth Skill
New Sylvan Nymph transmuter, Corrupt Nymph:
*The nymph summon becomes corrupt, altering her color and damage. She now deals vitality and vitality decay damage with her attacks and skills.
Regrowth:
*Finally got around to making regrowth work as a ranged target heal as it was originally intended. A little clunky, but it works.
+Ultimate rank increased to 26.
New Regrowth transmuter, Sustained Growth:
*Removes the heal component and in turn increases the duration of the regrowth while adding health regeneration to the base skill.
Regrowth - Accelerated Growth:
+Grants additional health regen for 4 seconds after using regrowth.
+Ultimate rank increased to 22.
Regrowth - Dissemination:
+Heals allies near the original target location via chain heal.
+Ultimate rank increased to 22.
*New Regrowth modifier, Overgrowth:
+Moved Overgrowth from Sylvan Nymph to here. Now provides a small damage shield after you cast regrowth. This shield increases regen, absorbs incoming damage and retaliates with piercing damage.
+Ultimate rank increased to 22.
*New Skill, Fungal Swarm:
+Spawns a small zone which deals a bit of weapon damage, poison and acid damage, then drops a fragment which detonates half a second later dealing the damage a second time.
*New Fungal Swarm transmuter, Explosive Growth:
+Adds a 5 second cooldown to the Fungal Swarm and increases it's damage dramatically. In addition, it adds a fumble chance to targets hit.
*New Fungal Swarm transmuter, Druidic Magics:
+Converts part of the acid damage dealt to elemental damage.
*Fungal Swarm Modifier, Spore Bomb:
+Adds a secondary fragment to the Fungal Swarm, this one detonates 1 second later and explodes in a larger radius. In addition, the modifier adds acid damage to each hit this skill has. (3 in total including spore bomb)
*Fungal Swarm Modifier, Corrosion:
+Increases the damage of Fungal Swarm and adds a chance to deal either additional poison or acid damage.
*New Summon, Kodama:
+Summon a Kodama spirit which boosts the damage of nearby allies and grants bonus OA. In addition it will grant a buff to reduce cooldowns to nearby allies.
Earth:
Rupture:
*Has a special feature when used with Cremate, yes, a feature. :D
+Increased ultimate rank to 22.
+Reduced Mana cost.
-Reduced base fire damage slightly.
+Increased base physical damage slightly.
-Removed physical damage conversion.
+Added projectile speed increase.
+Increased base aoe size to 1 m and scaling to 2.5m at the ultimate rank.
Rupture - Cremate:
*Template changed, Cremate now creates a secondary damage radius larger than the original and stacks a separate effect on top.
+Increased max rank to 12, ultimate to 22.
+Increased Burn Damage.
+Added a small amount of %Wpn Dmg.
+Added Crit Damage. (only affects the small amount of wpn dmg and the burn dmg.)
-Removed the mana reduction. (reduced the base cost of the skill line althogether.)
+AoE size increased to 3.5m
Rupture - Flare:
+Increased ultimate rank to 22.
-Tweaked the fire/burn damage modifiers, they scale a little slower but eventually hit higher numbers.
+Flat damage values increased.
New Volcanic Orb transmuter, Entropy:
+Converts the damage of Volcanic Orb to Chaos and alters the projectile. Causes the projectile to travel in a straight line slowly, piercing any targets that cross it's path.
-Reduces the AOE size to 1m.
Flame Surge:
+Removed cooldown.
New Flame Surge transmuter, Incineratation:
+Adds a 5 second cooldown and a 175% total damage modifier. Also adds 1 second terrify and additional projectiles
Flame Surge - Barrage:
+Increased max level to 12 and ultimate to 22.
-Removed Cooldown reduction
+Added a fire modifier.
Flame Surge - Flame Arch:
+Increased ultimate level to 22.
+Added a burn modifier.
-Removed terrify chance.
Stone Form:
+Ultimate rank increased to 22.
+Reduced mana cost by about half.
-Slightly reduced %Heal scaling.
Stone Form - Molten Rock:
*Skill template changed. Is now a short duration self buff which lasts about twice the duration of the stone form effect, allowing you to retain a short period of increased damage absorption (not 100% as stone form grants) and retaliation.
+Ultimate rank increased to 18.
+Now grants from 3% up to 10% damage absorption at max level.
+The buff lasts 12 seconds, 6 seconds of that are active while entombed in the stone form.
*The increased retaliation and added burn retaliation are still the same as before.
Rogue
Throwing Knife:
*Changed the template to fix a targeting/pathing issue.
Storm:
Storm Wisp:
*Tweaked the AI a bit, the wisp should properly cast and retain the Eye of the Storm buff if you have points in it.
Blacksmith:
*Fixed an issue where the spear and staff crafting recipes were missing.
Items:
Artifacts:
Molten orb, Wraithguard, Deathrattle and Scroll of Oneiros > level fixed to 8 as intended.
Razor Claw skill:
-Added a 30s cd
-Added a 30s duration
*Added a controller which will summon on hit. (resulting in permanent up time basically.)
Summoner's Totem skill:
-Added a 30s cd
-Added a 30s duration
*Added a controller which will summon on hit. (resulting in permanent up time basically.)
Spirit Blight Skill:
-Added a 30s cd
-Added a 30s duration
*Added a controller which will summon on hit. (resulting in permanent up time basically.)
Druidic Wreath Skill:
*Adjusted how this skill works so it doesn't bug out anymore. Shouldn't have issues anymore, I hope.
Raven's Shadow skill:
*Removed the ravens from the UI, no more clutter.
-Reduced the fumble chance and duration for their Peck attack.
Effigy of the Panther skill:
-Added a 4 second cooldown.
King Slayer skill:
+Proc activation changed, is now on crit instead of being hit by crit.
Staves:
Added unique staves to the drop tables. Good luck hunting for them! There are about 54 new staves in total, with MI staves on the way.
NOTES:
Please report any text issues you see this patch, I have been tinkering with some things and improving how I save my tags so... just keep an eye out.
I've also removed some files that I thought were unnecessary, let me know if there are any issues with creatures/animations and spear/staff drops! I don't foresee any issues but just in case...
Links are in the main post. Let me know if they are working.