Yeah, I’m hoping it’s a static ‘set max’ thing instead of reduce current count by x. I just set it to 1 and change the creature it spawns and bam, we’ve got Dire Wolf instead of the wolfpack. Not sure about summoning Cerburus, I might use him for something else…
Has anyone run into any more bugs? Getting ready to post the update soon. I have some stuff ready but I don’t want to post it and then the second it’s out someone tells me I forgot something.
Here is what I have so far concerning bug fixes:
Nature:
*Nymph missing tag fixed.
*Regrowth - Accelerated Growth tier fixed.
*Regrowth - Sustained Growth regeneration reduced greatly. The value should now be equal to the total heal of Regrowth without the transmuter, over half the duration. It might still be too much, let me know.
*Regrowth - Sustained Growth now increases the duration of Overgrowth as well.
*Regrowth - Sustained Growth duration increased to 20 seconds.
*Regrowth - Overgrowth fixed an issue preventing this from activating.
*Kodama fixed the summon so it gains ranks when you level it.
*Sprite Poof skill (on death) now scales with skill level rather than player level.Dream:
*Nightmare - Dream Surge missing tag fixed.
*Distortion Field chance to activate now increases with rank.
*Distortion Wave - Anomaly transmuter had it’s cooldown reduction, energy reduction, and damage reduction moved.
*New Distortion Wave transmuter, Ripple gains the previous effect of Anomaly but without the conversion. So now you can have a choice of chaos damage or not with your 0 cooldown wave.Earth:
*Rupture - Flare a bug was fixed by reworking slightly to make it more interesting. The skill now increases damage dealt by Rupture(as was intended) but now also creates a delayed explosion effect in the spot where you recently attacked. If any enemies move away, this zone will not move.Defense:
*Adrenaline chance to activate now increases with rank.Spirit:
*Fixed an issue preventing certain Necrosis rings from scaling past rank 18.
*Ternion - Profaner missing tag fixed.Items:
*Fixed a missing tag for tagSkillName235.
Any concerns about items/skills or bugs or missing tags, let me know. This will probably be the last ‘fix’ patch, then I go into working on the next big mastery update.
Did you make Rupture awesomesauce?
Yes, thanks for pointing out that issue and helping to find that bug with ‘Flare’. I’ve reworked it, now it’s cool. Here’s some eye candy:
Rupture attack using staff, deals bonus fire damage. First modifier, Cremate, deals high burn damage in a fairly large AOE and adds some bonus weapon damage. In addition, another AOE will sometimes be triggered near your character. Finally, Flare triggers a delayed blast after the initial hit on the target you attacked. If the target moves, the delayed blast will not follow, so it will miss.
Saaay, are you particularly attached to Envenom Weapon’s glowy orb hands? I recently tried playing a Rogue and found them… a bit weird. I think it’d look better just as a green weapon tint. Is that possible? :undecided:
Hope to see update coming with Grimarillion too
Too bad i dont have much time to test more things
Hotfix posted to mega,nexus and moddb.
Nice, will wait for Grimarillion update
The practical use of Plague in nature mastery is RR/slowing enemies, making them easier to kill, right? If yes, then i dont see any means to invest 11 more points into Plague (the damage on 12/12 is still very low, not to mention it has a 8seconds cooldown), while you can just spent them into Fatigue and/or Susceptibility :eek:
Yup. That’s how I play it as well.
Hehe,i’m planning to use it too, with 1-12-12
Personally I wouldn’t even put more than one point into Plague once I’m above a certain level…
Plague is a silly skill because of it’s template (contagion). Similar to Bloody Pox, the damage cannot be too high because it will cause enemies to insta-gib, turning into a puddle of mush and the poison/debuff won’t spread. I’ll take a look for the next patch and see what I can do, but don’t expect much.
Yep, my Bloody Pox exploding trash enemies like small spiders and contaginon wont spread
Looking forward to see what good things to plague will bring next patch
Defense Cleave not works with dual axes anymore or tooltip error?
also this still here at left upper corner of this windows http://imgur.com/a/eFEdU :C
I’m using grimarillion v047 and dont have this bug… hmm… strange :eek:
I think you do, you just have to mouseover some dead zone and it appears, but it is harmless.
Yep, just did it and thats what i have
Harmless but tacky.
Hi Asylum, I found some still TagNotFound at v1.4.6a and report it below, these texts were existed in preview (-1.4.5) version.
Spirit/Summon Outsider/PetSkill:
tagSkillName216=Aether Strike
tagSkillDescription216=Strikes with otherworldly energy that has the power to sear an enemy’s spirit from the very fabric of reality.
Storm/Summon Wisp/PetSkill:
tagSkillName219=Plasma Burn
tagSkillDescription219=Scalds enemies with a blast of elemental energy.
Your Screen Shot is different from the class selection window of the current version (see first page). It seems that old files are mixed. Why don’t you completely delete GQ folder and install newest v1.46a?