[REL]Grim Quest

The bonuses phased out now that I’ve added more skills to the masteries. This will happen with the other masteries as well once i get through updating them.

Understood. I’ll add it to our wiki, thanks.

Yeah, also thanks for posting those images, I’ve removed those lingering bonuses that were unintended. (reflection for storm and electrocute for dream.)

I’m not playing grimdawn game and not familiar with most of things related with this game, but this with combining it with titan quest looks awesome :slight_smile:

Another update after about 3 weeks of silence:

I have been slowly working on stuff for the mod, kind of a little break since I usually mod in the entirety of my free time. Last 2 weeks were living hell at my job so I have been taking it easy and not modding at all (I am working with my family owned landscaping company, we’re in the hottest time of summer atm). Now it’s starting to cool off so I have time to do things other that sleep and work, buuut here comes hurricane irma, so I don’t actually have time. :frowning:

Hopefully after this weekend I can find some time to do the last touch ups and release this mod update before the xpac is released. (who knows when that will be)

I’m from California, I know hellish weather, so take it easy man and don’t work too hard in it! D: Keep hydrated and be safe! And if all else fails, the mod can wait until the xpac is released. I think that’s what DAIL is doing, right?

Agreed Atrosatiro. Been fairly hot here (mid-90sF) this summer and without air conditioning it’s a killer. Thankfully weather changed at the end of August and we now have a much more pleasant mid-70sF range.

Take your time Ayslum101, the mod and us will still be here when you’re ready to continue. :slight_smile:

Hi Asylum, thanks for this mod, it’s really awesome. I play the Spirit mastery and the Skeletal Soldiers has only max. +4 skill levels and not +10, it is intentional? I have 5 items with +1 all skill in Spirit mastery, other skill get +5 extra levels, like 17/12, but Skeletal Soldiers is only 20/16.

1.4.8 Changes

UI:
*Altered a text element that doesn’t work well with debuffs. This causes a text to show as “Increases armor by -X%”, so I’ve changed this to “Modifies armor by …”.
*Changed the mastery/skill selection UI again. Previous was an experimental layout while I toyed with it to create a better design to use for Grimarillion. Found one, so I adapted it for GQ as well.

Defense:
Mastery:
-removed extra stats from the mastery.

Armor Handling:
+Max rank increased to 8, ultimate to 18.

Shield Training:
+Max rank increased to 10, ultimate to 20.
-Replaced Shield Recovery Time with Shield Block Chance (starts lower, scales better)
+Max rank Shield Damage Blocked increased by flat 10, all ranks adjusted.

Adrenaline:
+Ultimate increased to 22.

Adrenaline - Quick Recovery:
+Max rank increased to 10, ultimate to 20.
+Added shield recovery time. (much higher value than what was in shield training)
-Removed Armor Absorption
+Added Physical Resistance
-Removed Shield Block Chance

Adrenaline - Resilience:
+Max rank increased to 10, ultimate to 20.
+Added an elemental resistance modifier.

Adrenaline - Defensive Reaction:
+Max rank increased to 10, ultimate to 20.

Battle Awareness:
-Reduced Defensive Ability bonus by 50%.
+Added a %DA modifier.

Battle Awareness - Focus:
+Max rank increased to 10, ultimate to 20.

Battle Awareness - Iron Will:
+Max rank increased to 10, ultimate to 20.
-Reduced values for all resistances.
+Replaced Sleep resist with Petrify.

Rally:
+Adjusted flat healing value scaling.
-Reduced % heal.
*Adjusted mana costs, reduced by 50% at low ranks but scales higher faster.
+Increased radius to 20 meters.
+Increased Duration to 30 seconds.
+Reduced Cooldown to 15 seconds.
-Reduced % Regeneration modifier by about 50% since it can now be maintained pretty much permanently.

Rally - Inspiration:
-Removed Duration scaling.

NEW Transmuter Rally - Survive!
*Increases the cooldown by 45 seconds.
*Health Regeneration Modifier increased by flat 100%.
*Duration reduced by 15 seconds.
*Increases % Heal by flat 33%.

Batter:
+Max rank increased to 16, ultimate to 26 as intended.

Batter - Rend Armor:
-Removed physical damage, internal trauma, and bleeding damage modifiers. (moved to Gladiators Stance below)
+Added flat bleeding and internal trauma damage over 3 seconds.

NEW modifier - Gladiator’s Stance:
*Applies a buff to the player after striking an enemy with Batter, similar to Lethal Assault and Deadly Momentum.
*The buff grants physical, internal trauma, bleeding, retaliation modifiers. Also grants flat physical damage and flat physical retaliation.

Shield Charge
+Max rank increased to 16, ultimate to 26 as intended.

Shield Charge - Disruption:
-Reduced the physical damage modifier by 50%.
+Added Internal Trauma damage over 2 seconds.

NEW SKILL Shield Charge - Echoes of the Ancestors:
+Increases the stun duration and total damage of shield charge.
+When you strike a target with shield charge you spawn a platoon of ancestors who will all charge at a target near you before fading away again.

Colossus Form:
+Max rank increased to 16, ultimate to 26.
-removed bonus physique and health. Skill already gives damage absorption, effectively giving you a huge health pool with that alone.
-Removed total speed reduction
-Removed physical damage bonus.
+Now grants a flat amount of physical damage for the duration
+Increases ALL Damage while active.
+Now grants a chance to stun enemies. (works with attacks or skills that use weapon damage.)

Shield Training:
+Max rank increased to 10, ultimate to 20.

Disable:
+Max rank increased to 8, ultimate to 18.

Heave:
-Reduced screenshake.
-Removed dependency for Concussive Blow.

Cleave:
-Removed dependency for Hack.

Hunting:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated

Woodlore:
*Tweaked DA gained slightly, grants more per rank but starts lower.

Marksmanship:
+Max rank increased to 16, ultimate to 26.
-Added mana cost scaling, but reduced the initial cost to 1 mana per shot.
-Reduced projectile speed scaling.

Art of the Hunt - Trail Blazing:
+Max rank increased to 8, ultimate to 18.

Call of the Hunt:
+Max rank increased to 12, ultimate to 22.

Call of the Hunt - Exploit Weakness:
+Max rank increased to 10, ultimate to 20.

Monster Lure:
+Max rank decreased to 10, ultimate increased to 20.
-Health scaling massively decreased.
+Piercing retaliation damage increased.

Monster Lure - Detonate:
+Max rank increased to 10, ultimate to 20.
+Fixed an issue where the skill had a misplaced value, resulting in no pierce chance for the projectiles.

REMOVED Ensnare

NEW Ensnare Bomb:
*Places a bomb at the cursor. When an enemy is near the bomb it will detonate and trap nearby enemies, restricting their movement for a duration and reducing their DA.
+Max rank increased to 10, ultimate to 20.

NEW Transmuter Ensnare Bomb - Barb Trap:
*Alters the trap to deal more damage and fire piercing projectiles but does not trap enemies.

Barbed Netting:
+Max rank increased to 10, ultimate to 20.
*Because Ensnare was changed, this skill has had a duration added to it.

Spirit:
Insidious Miasma:
*Removed UI clutter from the multiple aura rings.

Deathchill Aura:
*Removed UI clutter from the multiple aura rings.

Enslaved Liche:
*Fixed an issue caused by 1.0.1.0 which resulted in the attack projectile moving ridiculously slow.
*Fixed a tag issue.

Enslaved Liche - Spirit Ward:
*Fixed an issue where this skill had a lower level cap than intended.
-Added more ranks for active energy cost.
+Enabled the skill to be immune to dispel.

Enslaved Liche - Wraith Shell:
-Added increasing energy reserve.
+Enabled the skill to be immune to dispel.

Serve Thy Master:
+Added a modifier to Vitality and Vitality Decay.

Spirit Ward - Dominion:
-Fixed a misplaced stat, where the skill was providing ultimate rank stats at the max rank instead.

REMOVED Shroud of Death

RETURNED Life Drain:
*Reworked temporarily, til GDX comes out. This marks the return of the life drain beam with a small change, where it casts
a single beam at a target and saps the life from them. This iteration has a 0 second cooldown. The modifiers are similar to that of Shroud of Death, providing some extra vitality, and aether damage. In addition, one of the modifiers will now auto cast an alternate Shroud of Death on the target area, dealing life leech damage, vitality decay, reducing damage and slowing enemies’ movements.

NEW Transmuter Life Drain - Consume:
*Increases the cooldown of Life Drain by 5 seconds
*Total damage modified by 175%
*Increases the damage converted to life by 75%.
*Increases mana cost by flat 100.

Skeletal Soldiers:
*Ultimate rank set to 26 as intended.

Warfare:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated

Weapon Training:
+Max rank increased to 10, ultimate to 20.
-Reduced OA values
+Added %OA values.
-Reduced attack speed values.

NEW Passive Determination:
*At below 50% HP, physical damage, bleeding damage, and piercing damage is increased.

NEW Modifier Determination 2 & 3

NEW Transmuter Battle Rage - Berserk:
*Multiplies all damage dealt by 25%, but reduces DA by 100 and 10%.

Battle Rage - Counter Attack:
+Max rank increased to 12, ultimate to 22.

Battle Rage - Boundless Wrath:
+Max rank increased to 12, ultimate to 22.

NEW Transmuter Onslaught - Flail:
*Greatly increases the attack speed while under the effects of Onslaught, but reduces OA.

Battle Standard:
+Max rank increased to 16, ultimate to 26.
-Reduced the duration and duration increase per rank.
-Reduced the physical damage and damage absorption starting values.

Battle Standard - Glory:
+Max rank increased to 16, ultimate to 26.
-Reduced the DA values.

Battle Standard - Triumph:
+Max rank increased to 16, ultimate to 26.

Warhorn:
+Max rank increased to 16, ultimate to 26
+Mana cost reduced.

NEW Transmuter Warhorn - Cacophony:
REWORKED Ancestral Horn:
*Reduced cooldown to 10 seconds
*Duration is 20 seconds (unchanged I think)
*Mana cost is reduced.
*Damage adjusted (buffed!)
*Only summons ONE ancestor. There are 4 ancestors you can summon, each one is slightly different.
*All Ancestors have an alternate “Onslaught” skill. Functionally, it works as if it had every modifier from the Onslaught tree.
*Ancestor A: (need new name) can use a special Tumult skill that deals their attack damage plus extra bleeding damage in a cone in front of them every 3 seconds.
*Ancestor B: can use a special Hew skill that deals charges towards an enemy and deals extra damage.
*Ancestor C: has a special Battle Rage skill that works as if it had every modifier from the Battle Rage tree (excluding Boundless Wrath)
*Ancestor D: can use a special Warhorn skill that deals physical and pierce damage and causes a short stun.

NEW Transmuter Ancestral Army:
*Increases Ancestral Horn’s Cooldown to 40 seconds.
*Increases the mana cost by 200.
*Summons 5 Ancestors at once.

Warwind - Lacerate:
+Now reduces armor of enemies struck.

Warwind - Finesse:
-Removed Cooldown reduction
-Removed energy cost reduction.

NEW Transmuter Warwind - Warlust:
*Reduces the cooldown, damage, and energy cost of Warwind.

Nature:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated

Regrowth:
+Increased the cast radius by 0.5m.

Regrowth - Sustained Growth:
*Fixed an issue which caused the health regeneration from this skill to be much higher than intended. (double dipping)
-Reduced Health Regeneration scaling, ultimate ranks are about 50% of old value now, rank 1 is now 10 (down from 11).

Thorn Sprites:
*Fixed an issue that prevented thorn sprites from gaining damage from auras
*Fixed an issue that prevented thorn sprites from attacking regularly.
-Poof skill changed Sleep to Knockdown and reduced duration by 50%.

NEW Transmuter Thorn Sprite - Summoner’s Call:
*3 ranks
*Each rank increases the number of sprites summoned by 1, the duration of the sprites, the cost and cooldown of the summoning, as well as reducing the total amount of potential summons. (at 3/3 you can only summon 4, no more, at 0/3, you can summon up to 10 if you have the cooldown reduction for it)

Heart of the Oak - Tranquility:
-Reduced the energy absorption values, starts at 10% and scales up to 25% at max.

Rogue:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated

Throwing Knife - The Finale:
*Adjusted tag

Dark Arts:
+Increased DA bonus.

Blade Mastery:
+Increased OA bonus.

Earth:

Coredweller - Inner Fire:
+Max rank increased to 12, ultimate to 22.
*Changed functionality, now works like Vindictive Flame and deals damage when struck, in addition it still provides its previous bonuses.
*Physique bonus changed to DA bonus and moved to Metamorphosis
*Cunning bonus changed to OA bonus.
*Fire Damage modifier removed
+Now gives the Coredweller flat Fire Retaliation
+Health Regen modifier changed to flat health regen.

Coredweller - Metamorphosis:
+Max rank increased to 12, ultimate to 22.
-removed armor modifier.
+Added DA modifier.

Coredweller - Wildfire:
-Removed Elemental Resistance Reduction.

Heat Shield:
*Adjusted how this skill works, it’s now a toggled buff, similar to what I did to Energy Shield for Storm.

NEW Modifier Heat Shield - Hephaestus’ Anvil:
*Increases the players total speed, pierce resistance, and reduces all attribute requirements for equipment (not level).

NEW Modifier Heat Shield - Spontaneous Combustion:
*Increases the players energy regeneration and energy absorption. (10% absorb all ranks)
*While heatshield is active, any hits taken will trigger a small explosion which deals fire and physical damage to nearby enemies. This explosion can only occur once per second (affected by cooldown reduction) and also has a chance to stun enemies for 1 second (this chance scales with level as well).

Rupture:
*Now works with ALL weapons.

NEW Transmuter Rupture - Volcanic Might:
*When Rupture is used with a staff, two-handed melee or ranged weapon, it’s damage and crit damage are higher.

Flame Surge:
+Max rank increased to 16, ultimate to 26.

Flame Surge - Barrage:
+Max rank increased to 12, ultimate to 22.

Flame Surge - Flame Arch:
+Max rank increased to 12, ultimate to 22, as intended.

Ring of Fire:
+Max rank increased to 16, ultimate to 26.

NEW Transmuter - Uncontrollable Blaze:
*Ring of Fire’s active cost is increased by 25 energy per second.
*Now has a 5 second cooldown.
*Radius is increased by 8 meters.

Ring of Fire - Soften Metal:
+Max rank increased to 12, ultimate to 22.
*OA reduction fixed, properly reduces OA by a % instead of a miniscule flat amount.
*Armor reduction changed how it is reduced, this way armor reduction can be stacked (if you were so inclined to do so)

Volcanic Orb:
+Max rank increased to 16, ultimate to 26.

Volcanic Orb - Conflagration:
+Max rank increased to 12, ultimate to 22.
+Added Elemental Resist Reduction.

Volcanic Orb - Fragmentation:
+Max rank increased to 12, ultimate to 22.
*Tweaked the scaling of max fragments.

Meteor:
+Max rank increased to 16, ultimate to 26.

Eruption:
+Max rank increased to 16, ultimate to 26.
-Increased mana cost
+Adjusted max fragments scaling.

Eruption - Molten Lava:
+Max rank increased to 12, ultimate to 22.
*Reduced burn duration to 15 seconds but doubled burn damage.
*Changed physical damage reduction to total damage and increased values. Duration also changed to 15 seconds.
*Armor debuff increased, duration reduced to 15 seconds.

REWORKED Volatility:
*Now passively increases fire, physical, burn, and crit damage at lower values, OA bonus is the same.
*On hit, there is a 33% chance to trigger a new buff which will increase the passive damage bonus. This proc can trigger twice and last for a duration of 2 seconds. No cooldown on these procs.
+Max rank increased to 12, ultimate to 22.

Storm:
Mastery Bonus:
-Removed Reflection.

Storm Wisp:
*Adjusted tag

Storm Wisp - Eye of the Storm:
*Adjusted tag

Dark Frost:
+Added two more ranks for conversion. Something I meant to fix for a long time but never remembered to do. Thanks to Kath for constantly reminding me.

Aether Nimbus:
+Added two more ranks for conversion. Something I meant to fix for a long time but never remembered to do. Thanks to Kath for constantly reminding me.

Lightning Bolt:
+Max rank increased to 16, ultimate to 26.

Ice Shard:
+Max rank increased to 16, ultimate to 26.

Dream:
*Reorganized tree to improve the layout.
Mastery Bonus:
-Removed electrocute.

Psionic Focus and Dark Reverie are now TRANSMUTERS to a buff, which does nothing on it’s own but take a transmuter and it will swap your damage types.

Lucid Dream:
+Max rank increased to 10, ultimate to 20.

Premonition:
+Max rank increased to 10, ultimate to 20.

Distortion Field:
+Max rank increased to 10, ultimate to 20.

Temporal Flux
+Max rank increased to 10, ultimate to 20.

Psionic Touch:
*Adjusted tag.
-Fixed the value at rank 20, where it jumped from 581 at rank 19 to 891 at rank 20. This value has been set to 591 as intended.

Psionic Touch - Psionic Artery:
+Max rank increased to 12, ultimate to 22.

Distortion Wave - Chaotic Resonance:
+Max rank increased to 12, ultimate to 22.
-Reduced armor debuff duration to 4 seconds.

Distortion Wave - Ripple:
*Adjusted tag.

Distort Reality:
-Removed stun. Redundant with Petrify.
*Moved down 1 tier.

Distort Reality - Temporal Rift:
-Added missing mana costs above level 10.
*Moved down 2 tiers.

NEW Modifier Distort Reality - Astral Disturbance:
*Increases the damage dealt by Distort Reality.
*Adds an OA debuff to Distort Reality.
*When this skill hits an enemy, it activates a buff called Astral Form
*Astral Form increases physical and pierce resistance of all nearby allies, as well as increasing all types of damage.

Phantom Strike:
*Moved down 1 tier.

Nightmare:
*Fixed an issue where the skill was missing 6 ranks.
*Fixed an issue with the Psionic Beam attack (also slightly tweaked the appearance)

NEW Skill Astral Rift
*Opens an Astral Rift within the summoner’s mind which releases a barrage of dream-like attacks at nearby enemies.

Items:
Aethersteel Bolts:
+Now work with rings, amulets, medals, and staves.

Deathchill Bolts:
+Now work with staves.

Venom Tipped Ammo:
+Now work with staves.

Soul Shiver:
*Fixed an issue caused by 1.0.1.0 which resulted in the projectile moving ridiculously slow.

Phylactery of Shadow:
*Fixed an issue caused by 1.0.1.0 which resulted in the projectile moving ridiculously slow.

Eye of the Heavens:
*Fixed an issue with a missing projectile.

Eye of Ra:
+Cooldown lowered to 25 seconds.
+Added fire damage.

Sphere of Eternity:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Totem of Bast:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Living Band:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Scale of the Black Dragon:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Boar Hunter’s Shield:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Nubian Deflector:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Permethrin:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Shadowguard:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Reach of Helios:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Nubian Spear:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Telamon’s Boar Skewer:
-Lowered the racial bonus value to be on par with other Racial bonuses.

Spear of Argo:
-Lowered the racial bonus value to be on par with other Racial bonuses.

The Gate Keeper
*Fixed a potential issue with projectile fx

Caduceus
*Fixed a potential issue with projectile fx

Kirin
*Fixed a potential issue with projectile fx

Spirochaete
*Fixed a potential issue with projectile fx

Staff of the Cosmos
*Fixed a potential issue with projectile fx

Moros Nyx
*Fixed a potential issue with projectile fx

Druid Staff
*Fixed a potential issue with projectile fx

Guan Yin’s Healing rod
*Fixed a potential issue with projectile fx

Kuan Ti’s Sorrow
*Fixed a potential issue with projectile fx

Apophis Serpent:
*Fixed a potential issue with projectile fx

Chromatic Staff:
*Fixed an issue where the item had no level requirement.

Praxidikae:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
*Fixed a potential issue with projectile fx

Necromancer’s Staff:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.

Heka Staff:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
*Fixed a potential issue with projectile fx

Staff of Kheprer:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.

Staff of the Falcon:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.

Staff of Erebus:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.

Update was posted last night. No ETA on DAIL/Grimarillion merge.

Awesome job, :smiley: glad to see this is still active, and just in time for the Expansion! Also D: by Shroud of Death do you mean Vision of Death?! I love that skill, I use it to spread Aetherfire or Eldritch Fire!

Yeah, Vision of Death is the one. In my files it’s named Shroud of Death. Sorry to have removed it, I was just never satisfied with it. I wanted it to be a source of healing for the Spirit class, since it really doesn’t have a source of sustain to combat the effects of Dark Covenant. I had reports that it was really strong at upper levels, and it gave me an excuse to wipe it in preparation for GDX, and get something ready for a drain beam like the necromancer has. In retrospect, I probably could have done some other stuff to balance Vision of Death, but I really wanted a beam.

ATM the lifedrain beam is nothing as impressive as the Necromancer’s Drain Essence skill, but once GDX hits and I can get my hands on those templates I will be sure to make it a pretty tendril of soul sucking.

Also, keep in mind, while Vision of Death as a skill was removed, it still exists as an autocasted skill with a 5 second cooldown on one of the newly added Life Drain’s modifiers. It’s a bit weaker (no fumble) and it probably won’t trigger devotions, but it should still be kinda fun I hope and add a bit of AOE to any life drain builds.

Nice! Gonna try it out

I always used it as a DOT and a trigger for the devotions more than a healer, glad to see it’s still in there somewhere though - I always loved the effects from TQ. Though, if memory serves it was a nova attack on there with a fear affect, right? Or was it a mod…

Awesome Asylum101. Looking forward to getting back into the mod once GDX playtesting is done.

Yeah in TQ it was a pbaoe nova with fear.

Think maybe we could see it return as something similar to that, maybe as an Item skill or something? Mages or pure necros could really use a fear crowd control skill, and better still if I can attach Aetherflame to it XD

What do you guys think of Fungal Bomb from Nature?

Would you rather have an acid spray skill instead?.. I have nothing against Fungal Spore, but I don’t have enough real estate in the mastery, and with the new skill templates I can easily retool Fungal Bomb and it’s modifiers into an acid spray cone, similar to the flamethrower from Inquisitor.

If people like the bomb, I’ll leave it. I’ll probably bring back the old Vision of Death as well, but I think you guys will be happy with the xpac variant of the life drain skill…

aaaand I guess I’ll tease this, to help you guys decide, hah.

with the acid to elemental conversion:

Very slick dude!

I really like the elemental one, that looks bomb as hell. I was thinking we had enough flamethrower type skills, but that one sold me, it just looks too cool.