Thank you for your hard work.
There is a little problem with the extended version.
As for “Grim UI X-Smuggler”, when I used the mod version, only the smuggler part became a woodcut. Is this intended to put the regular version of textures in settings/UI/caravan? The normal version is all wood carving without having to make such settings.
Pop-up text in the item search field is not displayed correctly (Tag not found). It was the same even if I made a mod in the source version.
Just to check but you do have GrimUI (the latest version) installed into the Settings folder, correct?
@JMD - Also, I get a Tag not found display over the toggle button when it is toggled to the transfer stash. When toggled to the personal stash tho it pops-up as it normally should.
The stash mod is pretty much just for the expanded stash with the expanded stash themed with the GrimUI theme… you still need to have GrimUI installed in the Settings folder for everything to have the theme.
…if you follow the conversation from that point on with them working out what to do etc it seems some headway (I think?) was made getting Stasher updated. Seemed like it might be relevant for you so hopefully there is something useful there for you to use.
Very interesting, your path there. This is where I place my UI folder: C:\Users\YOUR USERNAME HERE\Documents\My Games\Grim Dawn\Settings
Didn’t realize you could create a Settings folder in the installation folder itself and that it would work. Anyway, that explains why it isn’t working for you - because my tool isn’t looking at the path you are using
I guess you could either move your UI folder to the same place that I use or if you want I could look into having it check both locations. Will be a little more mucking around for me tho but if everyone else is doing something similar let me know.
Yup it’s just a generic icon that it auto-compiles with by default. Maybe at some point I’ll find a more “custom” icon. Or maybe JMD perhaps has something on hand I could use in its place?
JMD will need to update his link for it in the OP - unless he first happens to have an custom GrimUI icon I could use, in which case I’ll have to do a quick “update” with the icon.
Either way it should now work for you. On program start it basically checks “my” location I use for GrimUI as the “default” location. If it doesn’t find a \UI or a \_UI folder in that location it punts you to an alternate screen with a button to press that allows you to set the path for your\Settings folder location.
Navigate to your \Settings folder then hit OK. The program will then show you the path you selected, you hit OK again and then it will reboot and you are good to go from there on out.
Note: Now upon start GrimUI Tool creates a folder in this location (if it doesn’t already exist): C:\Users\YOUR USERNAME\Documents\My Games\GrimUI Tool
where it will store a token text file that it checks with your custom location so that the program will always remember this custom path.
@powbam answered this but, I’d like to it follow up with my reason for doing it this way.
Grim UI is intended to be a vanilla only UI replacement. Grim UI X-Smuggler is an add on so I don’t force people into using it.
Yeah, I was looking at that last night. They did get it updated due to ASYLUM101 getting the template file taken care of. Thank you for the tip though.
Concerning your GrimUI Tool, I’ll get the link updated. As far as an icon goes, that’s one thing I don’t have at the moment.
I’ve updated the X-Smuggler files. I do apologize for the tag not found issue as that was a complete oversight on my behalf.
No problem. That’s just for “if” you feel like mocking up something thematic. If not I can always toss in something else slightly less generic eventually.
And hope you don’t mind the chatter in the thread over my tool. I’m actually also working on a tool for switching @stargater 's font mods, as well as a tool for switching out mod directories (including save folders) to keep them separated from each other (so that Custom characters in game aren’t all bunched together - make it easier to tell what is what), and I also want to rework my own GD Switcher tool as well as eventually combine them all in one interface (I intend to keep individual versions tho for those who might not want the whole shebang).
Once I get further along with all that I will probably end up reconfiguring my GD Switcher thread and moving it all there so your thread doesn’t become diluted with talk of my own stuff - or in this case, the GrimUI Tool
Instead of using <hr> you can also use 3 dashes --- on a line of its own. A little quicker to do it that way. As for thicker tho there is nothing I know of at the moment except perhaps to use the <kbd></kbd> tag, like so:
What you guys are doing here is superb! Honestly, it will be great when GD is finally finished with updates, then the modding community can release their projects without constant updating after patches!