[REL] Grimarillion v90d

Man i feel like a kid now as i am only 39 :unamused:But like they say.You are never to old for gaming and never to old to learn.

Btw:I got my Brother and his wife hooked on Grim.She’s still new to gaming so i gave her a controller to play.It’s much easier for someone that doesn’t know how to control a character with a mouse.Grim are perfect for beginners.As it doesn’t change much from the base game.I also let hard play with the stock difficulty.It’s easy for veterans and beginners.

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Cheers old farts , 46 here :slight_smile:

61 & love this mod to keep on target lol

So I found this AMAZING Medal that converts all my aether damage to elemental damage and gives me all skill stats in both my replicate missiles and my cold nova freeze effect (forget name). As such, I’ve researched and fully understand the interaction of skills applying before conversion and items after conversion. This is the case with both direct damage and buffs.

What I cannot find anywhere is if my skill from the Spirit tree that debuffs their ability to resist aether damage is countered because my aether damage is now elemental damage. Is it just like buffs where it sees my damage type as aether damage instead of elemental damage, because skills apply before the conversion takes place, allowing this debuff to still work?

I find this idea confusing, so I thought I’d ask…

This applies generally to Grim Dawn, not just mods.
For a reduced resistance effect on any skill, this is not converted. You would need to find different reduced resistance effects if you convert your damage.
Damage conversion applies only the the base damage. like skill does 500 aether damage. When a buff has % to damage, like +120% aether damage. the % is not converted.
Though I am a little unclear if the 2nd or 3rd modifier of a skill that has % to a damage would modify the base damage of the skill, which is then converted. or if that % damage is lost.

So I can see that’s GD in general and not just this mod.

When I researched this topic before asking, Reddit said skill buffs do work and never mentioned anything about conversion damage only being from the base damage. If they are right, then the buffs do work but they are the original damage type (like aether) and not the converted, even if you have 100% conversion like I do to elemental. Then, in that case, -aether resistance debuff would work as I’d still be doing aether damage. Am I seeing this incorrectly? I’d say that’s an even more confusing system that I ever considered! Buffed damage in most builds will be far greater than the base converted damage, making it pointless to do so.

I see the only real advantage in converting damage is to align builds with different damage types into one damage type so that the gear only needs to buff one type of damage and increase the percentage increase to the base damage. But I can see how a debuff wouldn’t buff the damage, as that’s applied on the monster after the fact when the skill is actually being used.

I’m going to do more reading before making this post…

I found this post on the forum’s:

Let’s quote the first part, as it says buffs do apply, generally speaking, to conversion, meaning percentage increases to the base damage. Keep in mind gear and passive buffs and modifiers go after the original conversion (so I understood from Reddit):

Conversion: What it is and why you want it
Conversion is the process of changing damage from one type to another, such as from physical to chaos. It can be found in many forms, including equipment, buffs, and transmuters. The ability to convert damage opens up enormous potential for new builds and ways to stack damage of seemingly disparate types. Imagine a character using fire strike but all that fire damage instead turning into aether damage and being modified by a full set of gear that supports aether damage. The options are many and varied.

Order of Operations
Conversion occurs in a specific order of operations that can be best understood by this maxim “conversion happens first.” The more detailed description can be found here and is as follows when using any skill.

“The order of events for Conversion is as follows: Base Skill > Skill Modifiers > Conversion on the Skill or Transmuter > Conversion on Equipment and Buffs > Equipment, Auras and Passives”

This means that when you use a skill, you start with its base damage, modify it by any effects of the skill itself, convert it through any transmuters or skill effects that are part of the skill itself, convert it through any equipment or buff effects, then modify it by your other buffs such as gear and passive skills.

From what I gather it would be right to say the debuff won’t work at all since I converted. But in the case of that skill, it also debuffs for cold damage, so I will receive 1/3rd the effect from my cold debuff on what was originally aether damage. :slight_smile:

I’m sorry, I think I misunderstood the response above. I agree +aether damage wouldn’t apply from gear, but it would from skills (though not passive skills). It would have to be +elemental damage instead. So most of my post was based on a false premise, but was how I originally interpreted it.

The way it was explained on Reddit is all damage buffs from the skill trees are calculated before damage conversation takes place. I think if a skill said aether damage was elemental damage on a particular skill, you’d need elemental damage buffs from other skills for it to work. Otherwise, once it’s converted, items and passives need to match the new damage type to buff the damage.

Reading the response above again, now I think maybe I didn’t misinterpret it, LOL. All that data plays tricks on my mind… But I think I have it straight…

To be clear, when I mean a buff I merely mean % increase from a skill or an item. I apologize if I got the term incorrect. To me, anything that takes a skill over base damage, including in the skill modifier itself in the skill tree, it’s going above base and is a buff.

Thank you, this clears up the last thing I was not sure about. And gives me more confidence in using conversion, knowing I am not missing out on the skill modifiers.

Also, sorry to turn this mod thread into yet another discussion on damage conversion.

No worries. Dang game mechanics. :wink:

I can help make the conversion story a lot more simpler. I’m assuming you’re referring to the Arcanist Panetti’s MI or something related to a GQ Spirit class which also has missiles.

The Wendigo Eye that I linked to has a modifier that grants 100% Aether to Elemental conversion on Panetti’s alone. This medal is specifically designed for Arcanist players who want to use Elemental damage equipment and focuses on overcapping each of the Panetti’s nodes. Panetti’s has a node called Supercharged, which grants an additional Elemental% bonus on top of your global damage bonuses you have on the second tab of your character sheet. I think (note THINK) that if the node instead said +100% Aether damage, that bonus is accounted for before the conversion; this is the source of my claims.

Then there are items like this belt which globally convert Aether to Elemental damage. In that case, every one of your skills - as well as your devotion abilities - that have Aether damage would be converted to Elemental. This is opposed to the medal where just that one skill has the Aether damage converted.

Basically, if you want to do elemental damage Panetti’s, you would need Elemental Resistance Reduction for it to work properly. Your Spirit debuff skill will still debuff Aether resistance, but it would be pointless since your Aether damage would be much lower than your Elemental damage.

Yes, it’s similar to that but instead it enhances flash freeze as well. :slight_smile: Flash freeze so far is my secondary skill, why I loved it so much. True I didn’t notice it was for the replicating missiles only, as I’m new to exploring items like this. I believe you are right about that with aether damage amplified before the conversion. I wasn’t aware supercharged was global with elemental damage increase, as often it’s just for that skill alone when a percentage bonus is on a skill. Anyway, since it’s part of the skill, I believe the elemental damage will only boost the native elemental aspects of the skill, since it occurs before conversion, and it won’t boost the native aether parts of the skill. However, passives and items will buff it after conversion.

That’s how I understand it now. And of course, any other skills operate as normal, since it’s just for the missiles.

The Spirit tree is still highly useful as the best part about the skill with aether resistance reduction that’s nullified, is the -25% movement of nearby creatures. Synergy with flash freeze and other slow skills.

I think a bug like this was reported in the past, but I thought I’d take the opportunity to show an item that won’t sell to the vendor, a Titan Quest item. I just dropped it on the ground. :slight_smile:

Hello, why are the animations for ranged weapons (2h bows) with 2h pistols when they are normal in the Grim Quest mod.
Is it impossible to transfer it, those in version 79a are tragic

I don’t understand the issue.

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I think he means the way they’re held? I noticed it when I equipped a Brigand’s Bow on a character. They hold it like it’s a rifle rather than as a bow is held.

image

I don’t know if they were different in Grim Quest, but that’s the way they’re held in Grimarillion.

Bows have never had a bow attack animation and have always used the 2h ranged attack animation.

And brigands bow is an exception to typical “bow” usage in grimarillion because it isn’t ready for public consumption. Try any epic or legendary bow instead.

Hello everybody. I have a somewhat specific request, would it be possible for someone to put a download link for this mod on google drive/or on zip file on this post please?

I am in a scientific base of Antarctica, connections are limited by a proxy server, I do not have access to nexus mod manager. Downloading via google drive works, I managed to download a few mods that go through google drive.
Grim Dawn is kind of the only outlet I have here, that would be super nice of whoever does.

Regards =)

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https://drive.google.com/file/d/1RIl4gG8A7DDH3gumix6iLZld8CR05iGa/view?usp=sharing

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Hello guys, I’m making a demon hunter and the question is can you dual wield crossbows? Are there some specific ones you need to use or how does it work?

Short answer, no. Crossbows are 2-handed weapons.

but before some patches, if I remember well there were one-handed crossbows for a demon hunter. Did they get removed?