[REL] Grimarillion v90d

Thanks. As a temporary measure, the Rainbow file was modified based on this.

Hello, is there anyway in this or maybe you can refer me to another mod that I can just get more (new modded) items for the base game + expansions? I don’t want to expand masteries or anything like that I just want more variety and more items to be able to find than what the base game + expansions offer.

You can choose to not play the new classes, I am not aware of a pure item expansion

Thanks again, not really sure why this keeps happening but the next update should have this fixed.

Right, forgot about having to adjust that every time I update Darkest Dawn…

Dunno, works for me.

Yes, thanks for the report. I have my tags in google sheets and somehow the ones for Wizard returned an error and just output blanks. Dunno how but it’s fixed now.

Thanks everyone for your patience, I’ll wait a little bit and post another update tonight if no one posts any more issues.

For me, I can converse without problems. Perhaps there is a problem with your installation or the Settings folder.

v90c Changelog

Fixed an issue where Wizard class combo tags vanished
Fixed an issue where some female human NPCs were T-posing
Fixed an issue where Illusionist and Reanimator had the wrong mastery enumeration.
Removed pet bonus to Visage of Giyua

Hotfix Only:
(Requires v90b)
MEGA

Hi again!
More testing on the Zenith Blacksmith in the personal hideout trying to craft items for my Evoker:

Belts
Zenith Belt - Working

Chest
Zenith Caster Chest Armor - Not working
Zenith Chest Armor - Not working
Zenith Heavy Chest Armor - Working

Feet
Zenith Greaves - Not working
Zenith Heavy Greaves - Working

Foci
Zenith Focus - Working

Hands
Zenith Gauntlets - Not working
Zenith Heavy Gauntlets - working

Helms
Zenith Caster Helment - Working
Zenith Heavy Helmet - Working
Zenith Helmet - Working

Legs
Zenith Heavy Legguards - Working
Zenith Leggings - Not working

Shoulders
Zenith Heavy Shoulderplates - Working
Zenith Spaulders - Not working

Accessories
Zenith Loop - working
Zenith Medal - working
Zenith Pendant - working

Please let me know if you need any further details, more than happy to help out.

Alright thanks, I’ll get to those. Not a gamebreaking issue so I’ll probably wait a week or so before I do another update unless there’s something big.

Apologies but i missed one thing, it doesn’t happen every time but seems there is an animation for haedrig that inniates when you enter the hidout (i see it most often when i revive there) but it only lasts for a few seconds before he goes back to normal. It’s just a minor thing and at best amusing but it doesn’t hinder his functionality.

image

Yeah, that’s a minor issue and afaik that’s how it comes from D3 mod. Missing transition animations think.

@Grimer idk if this is something you know about.

No idea /10char

[tags_grimarillion_classnames.txt]
Since v88a, each Shaman class name has been the same as Arcanist.

Arcanist: tagSkillClassName0507 ~ tagSkillClassName0536
Shaman: tagSkillClassName0607 ~ tagSkillClassName0636

Shaman in v88 was as follows.

Shaman  .plus. Inq gives Vindicator
tagSkillClassName0607=Vindicator
Shaman  .plus. Necro GD gives Ritualist
tagSkillClassName0608=Ritualist
Shaman  .plus. OK gives Archon
tagSkillClassName0609=Archon
Shaman  .plus. Demonhunt gives Wildstalker
tagSkillClassName0610=Wildstalker
Shaman  .plus. Witchdoc gives Subjugator
tagSkillClassName0611=Subjugator
Shaman  .plus. Monk gives Thunderlord
tagSkillClassName0612=Thunderlord
Shaman  .plus. Wizard gives Wild Enchanter
tagSkillClassName0613=Wild Enchanter
Shaman  .plus. Crusader gives Storm Cleric
tagSkillClassName0614=Storm Cleric
Shaman  .plus. Necro D3 gives Beastmaster
tagSkillClassName0615=Beastmaster
Shaman  .plus. Terror Knight gives Lifedrinker
tagSkillClassName0616=Lifedrinker
Shaman  .plus. Elemental gives Loremaster
tagSkillClassName0617=Loremaster
Shaman  .plus. Outrider gives Omen Ender
tagSkillClassName0618=Omen Ender
Shaman  .plus. Champ gives Chosen
tagSkillClassName0619=Chosen
Shaman  .plus. Rift gives Bereft
tagSkillClassName0620=Bereft
Shaman  .plus. Necrotic gives Effigy Master
tagSkillClassName0621=Effigy Master
Shaman  .plus. Defense gives Huskarl
tagSkillClassName0622=Huskarl
Shaman  .plus. Hunting gives Pack Leader
tagSkillClassName0623=Pack Leader
Shaman  .plus. Spirit gives Medium
tagSkillClassName0624=Medium
Shaman  .plus. Warfare gives Berserk
tagSkillClassName0625=Berserk
Shaman  .plus. Nature gives Woad Warrior
tagSkillClassName0626=Woad Warrior
Shaman  .plus. Rogue gives Blood Gypsy
tagSkillClassName0627=Blood Gypsy
Shaman  .plus. Earth gives Eye of Gaia
tagSkillClassName0628=Eye of Gaia
Shaman  .plus. Storm gives Stormlord
tagSkillClassName0629=Stormlord
Shaman  .plus. Dream gives Farseer
tagSkillClassName0630=Farseer
Shaman  .plus. Barbarian gives Monolith
tagSkillClassName0631=Monolith

Good catch, will address that for the next update.

Using Grim armory so that works :slight_smile:
But even having the things you just choose not to play in game I feel affects your loot pool as you’ll have items tailored to the things you wont play and thus affects your game and farming (Theyll drop as loot instead of something else and they expand the loot pool and thus lower drop percentage rate of what you do want to find.) That to me I think would affect my playing too much.

不好意思 請問 為什麼我自己把TEXT裡面的文件翻譯好了 為什麼我進遊戲後 MOD的部分還都是英文
附上檔案

大概是你打包方式有問題,我用你的 .txt 文本重新打包就顯示中文了:text_zh.zip (427.9 KB)

我不會打包 我是上網一個什麼 怪怪的軟體打包的 不然一班都是怎麼打包呢?

難怪你做出來的.arc 不能用。 :wink:

正確方法是用遊戲自帶的編輯器 AssetManager.exe (簡稱 AM)來打包的,你可以自己查閱它的使用方法。

原來如此!感謝大大解惑…

Making an hour a night for grim dawn and man got to say I love the way this mod matured. I have a lvl 96 wz + champ but meh she’s way to op so started a melee class as it requires a lot more skill. People cry over the evade mechanic. I agree, on the base game it’s not needed but with grimillion and a melee class you gotta be quick :grin: