[REL] Grimarillion v90d

No idea /10char

[tags_grimarillion_classnames.txt]
Since v88a, each Shaman class name has been the same as Arcanist.

Arcanist: tagSkillClassName0507 ~ tagSkillClassName0536
Shaman: tagSkillClassName0607 ~ tagSkillClassName0636

Shaman in v88 was as follows.

Shaman  .plus. Inq gives Vindicator
tagSkillClassName0607=Vindicator
Shaman  .plus. Necro GD gives Ritualist
tagSkillClassName0608=Ritualist
Shaman  .plus. OK gives Archon
tagSkillClassName0609=Archon
Shaman  .plus. Demonhunt gives Wildstalker
tagSkillClassName0610=Wildstalker
Shaman  .plus. Witchdoc gives Subjugator
tagSkillClassName0611=Subjugator
Shaman  .plus. Monk gives Thunderlord
tagSkillClassName0612=Thunderlord
Shaman  .plus. Wizard gives Wild Enchanter
tagSkillClassName0613=Wild Enchanter
Shaman  .plus. Crusader gives Storm Cleric
tagSkillClassName0614=Storm Cleric
Shaman  .plus. Necro D3 gives Beastmaster
tagSkillClassName0615=Beastmaster
Shaman  .plus. Terror Knight gives Lifedrinker
tagSkillClassName0616=Lifedrinker
Shaman  .plus. Elemental gives Loremaster
tagSkillClassName0617=Loremaster
Shaman  .plus. Outrider gives Omen Ender
tagSkillClassName0618=Omen Ender
Shaman  .plus. Champ gives Chosen
tagSkillClassName0619=Chosen
Shaman  .plus. Rift gives Bereft
tagSkillClassName0620=Bereft
Shaman  .plus. Necrotic gives Effigy Master
tagSkillClassName0621=Effigy Master
Shaman  .plus. Defense gives Huskarl
tagSkillClassName0622=Huskarl
Shaman  .plus. Hunting gives Pack Leader
tagSkillClassName0623=Pack Leader
Shaman  .plus. Spirit gives Medium
tagSkillClassName0624=Medium
Shaman  .plus. Warfare gives Berserk
tagSkillClassName0625=Berserk
Shaman  .plus. Nature gives Woad Warrior
tagSkillClassName0626=Woad Warrior
Shaman  .plus. Rogue gives Blood Gypsy
tagSkillClassName0627=Blood Gypsy
Shaman  .plus. Earth gives Eye of Gaia
tagSkillClassName0628=Eye of Gaia
Shaman  .plus. Storm gives Stormlord
tagSkillClassName0629=Stormlord
Shaman  .plus. Dream gives Farseer
tagSkillClassName0630=Farseer
Shaman  .plus. Barbarian gives Monolith
tagSkillClassName0631=Monolith

Good catch, will address that for the next update.

Using Grim armory so that works :slight_smile:
But even having the things you just choose not to play in game I feel affects your loot pool as you’ll have items tailored to the things you wont play and thus affects your game and farming (Theyll drop as loot instead of something else and they expand the loot pool and thus lower drop percentage rate of what you do want to find.) That to me I think would affect my playing too much.

不好意思 請問 為什麼我自己把TEXT裡面的文件翻譯好了 為什麼我進遊戲後 MOD的部分還都是英文
附上檔案

大概是你打包方式有問題,我用你的 .txt 文本重新打包就顯示中文了:text_zh.zip (427.9 KB)

我不會打包 我是上網一個什麼 怪怪的軟體打包的 不然一班都是怎麼打包呢?

難怪你做出來的.arc 不能用。 :wink:

正確方法是用遊戲自帶的編輯器 AssetManager.exe (簡稱 AM)來打包的,你可以自己查閱它的使用方法。

原來如此!感謝大大解惑…

Making an hour a night for grim dawn and man got to say I love the way this mod matured. I have a lvl 96 wz + champ but meh she’s way to op so started a melee class as it requires a lot more skill. People cry over the evade mechanic. I agree, on the base game it’s not needed but with grimillion and a melee class you gotta be quick :grin:

Seeing as the upcoming update for GD will break this mod (and all other mods with modded inventory ui), I kinda had to push this out for you guys, it’s a smaller update than I wanted to do but …

if you’re not using 1.2.1.0, I’m not sure if this will cause issues… if it does then… just stick with v90c til then.

v90d Changelog
  • Fixed an issue where a few Zenith crafted items were still not generating Evoker affixes.
  • Fixed an issue where Shaman class combo tags were showing up as Arcanist ones.
  • Added 180 new affixes for Zenith helmets, belts and amulets. This is among all levels though, the actual amount for each level group is only 36, which is 6 affixes for 6 classes. The reason for this addition was to add a plethora of conversion options for Zenith classes. (this conversion only works on Zenith classes)
  • Updated some world map files… let me know if there’s weirdness going on cause I’ll have to revert this.
  • Fixed an old issue with certain shattered realm zones that were blacklisted because enemies refused to spawn in those zones. The zones now work and have been re-added.
  • Fixed an issue caused by GD update 1.2.1.0, causing items to crash the game if moved around your inventory.

MEGA
NEXUS
MODDB

Updated the Rainbow File for v90d.

Hoping for some assistance with getting rainbow to work correctly:

I have v90d installed and the updated rainbow file for it. As you can see, colors don’t show for resists. I’ve deleted and reinstalled the mod, deleted and reinstalled the rainbow file, uninstalled/reinstalled GD entirely (I think). I’m at a loss as to get the resists back to color mode.

I do not have the supporter packs installed if that matters, nor have I fiddled with user data in any way (I don’t know where all of it is.)

Any help would be greatly appreciated.

grim some colors

Sorry, I seem to have put in the old normal text about the UI (tags_grimarillion_ui.txt). .
Corrected.

That did it. Tysm for the quick fix.

Edit: on the Priest and Crusader (my current classes), skills are showing different types of “tag not found,” namely tagCurrentLevelAugment and tagNextLevelAugment.

I don’t know what those are. Please show me the screenshots.

afdgadfg

Rainbow Filter - update to the latest version.

I have the latest version

I have actually checked and there is no problem.
Looks like “tags_ui.txt” is not loaded. This file is included in the rainbow file and would normally be read.
Is there something in “Grim Dawn\settings” that you are adding to it?

crusader_fervor