Enjoying the new improved Grimarillion so far with my High Constable. A few questions though.
I’m seeing monsters from all over the game, not just the region they usually spawn in. I assume that’s as it should be?
What’s the default setting for the mod now? Grimmest?
And does it revert to the default setting every time you restart the mod?
Is there any way to show onscreen which version you’re playing: Grimmest, Grimmer, normal? I remember seeing PewSquare playing the old version a while back and that showed Grimmest in the top left corner of the screen.
Are we getting those hilarious tooltips back for the loading screens?
Monsters as intended. The system has been designed to be able to be area specific, but it is not implemented and I sort of like the variety over the adherence to area types.
Setting default is N (ANMPS) so, level 2. With DD off.
Each toon should save the setting. ie, not reset to default. The ANMPS and DD on/off settings are independent and should both be being saved/reloaded when you quit/resume.
On screen tags are not accessible to lua, so remaining vanilla for now.
If the tooltips were not maintained in Grimarillion, it is because I forgot to add them to Grimmest, will fix next time I update.
I’m having a problem with the Elementalist’s Pyroclasm ability (I think that’s what it’s called, the one that leaves the big firestorm thing in an area). Every now and then I’ll be unable to cast the spell. My character will do a cast animation, but no Energy is subtracted and nothing happens. I can fix this by exiting to main menu and re-entering the game.
I thought maybe it was related to dying or entering the town portal when a pyroclasm is active, but if that’s the case it’s not something that happens 100% of the time.
I’m seeing monsters from all over the game, not just the region they usually spawn in. I assume that’s as it should be?
For now yes, that was how jiaco wanted it.
What’s the default setting for the mod now? Grimmest?
Default is “alcoholic” atm I think which is increased heroes and normal density.
And does it revert to the default setting every time you restart the mod?
It will save the difficulty set per character.
Is there any way to show onscreen which version you’re playing: Grimmest, Grimmer, normal? I remember seeing PewSquare playing the old version a while back and that showed Grimmest in the top left corner of the screen.
No its not there anymore. Those were just renamed difficulty settings, vet showed as grimmest, elite as El grimmest, and ultimate as ul grimmest.
Are we getting those hilarious tooltips back for the loading screens?
Great. I like having the different monster types everywhere as well.
Yeah, that sounds right. I turned down the hero density as it was a bit much. Not in terms of fighting, but just because so much loot ends up on the screen now with the improved filter.
Oh, so that’s what the differences were. I never knew.
The two have been merged as the way to increase the difficulty is now a dialog. The default difficulty is not ungrim however, so you need to talk to the guy who sets the difficulty.
Went away for a few weeks came back and see new version to make my day :D.Congrats on an awesome mod.I personally like the new difficulty as it gives me chance to try full spirit and full cunning builds.
No, I don’t use Grim Internals. I just now read in the changelog that quickloot was removed because of some problems a few patches ago. Might have to use Grim Internals now though.
Anyone playing the Outrider? I’m having some issues. When joined in a MP game, his “summons” don’t work: Arcane Weapons (I think that’s what it’s called, in the middle of the tree) doesn’t do anything, and Barricade doesn’t do anything.
If I hop into my own game, the Barricade shows up but Arcane Weapons still doesn’t seem to do anything.