[REL] Grimarillion

Thanks

First of all, I would like to thank my collaborators in this project. adoomgod, ASYLUM101, Ceno and Elfe have taught me a lot about the game and helped me at every step of the way to make this a reality and I am grateful not only for their participation, but also their willingness to teach me stuff (and I can be a total idiot at times, so their patience as well).

Second of all, I want to thank the playtesters. Depravities has given considerable amounts of testing time and feedback/bug reports that have enabled this to be released on time. In addition, Gibly as well as some viewers on Depravities channel (chrimzen_ and Vaalgard) who were willing to take a risk and play the unfinished version of the mod. Currently, ZokutaiZ has been helping testing of releases. Check out his twitch channel here: https://www.twitch.tv/zokutaiz

Finally, thanks to mamba for his GDStash tool which can aid you in bringing your stash into this mod, even though, you should really start fresh. See below for details.

Important differences to note between Grimarillion and the individual mods:

At this point in time, Grimarillion might be a bit more advanced than the individual mods. Specifically, Grim Quest in Grimarillion has been given a lot of attention by Asylum to buff early skill power (needed due to Grimmest) and get all the art and assets done so that Grimarillion could release with minimal bugs. I am sure he plans to put these changes back into Grim Quest in some way, but if you played Titan Quest masteries before, you should check them out again.

In addition, instead of making a new Grimmer, we decided to nerf Grimmest in the early areas. I tried to hit every proxy pool before the village with level limits so that a new toon can start out in Grimmer or Grimmest and have time to acquire the skills and gear needed to face the challenge ahead. Someday, when I sleep again and can face building another mod, I will put these changes into Grimmest v0.8. But for now, if you fear Grimmest, take a chance, it should be far easier to get some levels and gear to make your toon better prepared for the challenges ahead. Also, if you did not know this, Grimmer is the “Normal” setting and Grimmest is “Veteran”, so you can start in Normal/Grimmer if you want to tone down the spawns a bit throughout the first play through.

A final note on stash/recipes and transferring of existing toons:

This mod has forwards compatibility but was never designed to be backwards compatible. If you try to force it and get somewhere, then so be it. If you fail, I do not really want to hear about it. Let go of your horde of gear, let go of your level 85 toons, and be ready to be happy again when you see a recipe drop. THIS MOD IS INTENDED TO BE ENJOYED WITH A NEW TOON. With Grimmest, you will not only find everything again, but you will find it over and over again. Just pick one up if you need it, otherwise sell it or leave it on the ground. You will find it again and it is (IMO) much more fun to find it off a corpse than in your stash/mules/stash-manager-program-of-choice. If you disagree, then that is your choice, I can only proffer the recommendation.