v044:
https://mega.nz/#!cVJ0EBgT!fo6nPIx2GV05h2qCeMWZNcD8K3C5VOMnbvoEKciXuLU
- Updated Grimmest v1.8.
- Maybe fixed the tags for class names.
v044:
https://mega.nz/#!cVJ0EBgT!fo6nPIx2GV05h2qCeMWZNcD8K3C5VOMnbvoEKciXuLU
Worked. Earth + Arcanist = āAvatar of Flameā instead of āTag not found: tagSkillClassNameā as of v044
My elementalist+nightblade still known as āErrorNotFoundā
Long-long className for Pursuer in main menu disappeared, thats good
With a capital āEā ?
Iirc, I went through with a search for āerrorNotFoundā, which is a string I made up one day and put in everywhere by default as I then populated my table with the actual strings from a spreadsheet, In any event, these will all be fixed eventually. Thanks for reports. Now, can I get Hidden Path feedback? Gutworm is getting Kathaniousated atmā¦should be ready spoon.
No, with little āeā - errorNotFound
As for hidden path - will test after work too
New in v045:
Corn Hotfix H
GQ fixes for crafting staves/spears
Fixed images not showing for Zenith masteries
Should have no more errorNotFound class tags
Experimental Gutworm encounter from non-released Grimmest
New monster from Asylum. Anyone want to try undead nemesis farming?
https://mega.nz/#!MRARWZyL!aZPIdNWSCv2P4QeavxS1SfHuoanwzH1a2TwaQQl7WV8
Ok now thereās a 99,9% chance its name starts with T
Hmmmm thatās a pretty high chance
Wonderful! Finally errorNotFound disappeared, ty
As for hidden path - i tested it and got one boss (which died and appeared another red-named boss) everytime, dunno if it was intended to be like that or not
Iām a few versions behind (v0.4.1 or v.0.4.2 maybe?), but the Hidden Path boss fights feel very Grimmest. I was a little confused when the guardian didnāt show up initially, but it does make it more thrilling when you kill a bunch of other heroes and then the guardian appears.
The Sentinel fight where all of the guardians respawn after the first kill is borderline too intense. I was playing on Veteran and ended up halfway back through the map before I killed everyone. Luckily I was playing a DoT Pyromancer build so I could kite. That character is in Ultimate now and I actually skipped the Hidden Path in Elite so I could try that fight when I have better gear. It might be better to ease up the fights by having 1 guardian spawn in Normal/Veteran, 2 in Elite, then all 3 in Ultimate. On the other hand, itās the end to maybe the 2nd biggest sidequest so you donāt want to diminish the sense of accomplishment.
In the Dream Mastery, the Nightmare does not proc any CPs, specifically Twin Fang and Bull Rush. Havenāt tried any others.
I have had glitches of late after v44. The screen will tears, occasionally.
Sometimes it freezes and the character disappears but the Esc key works along with activating weapon powers. Donāt hear anything nor see any effects. Other times it will freeze and it looks like, what I imagine, the screen would look like if your character got stuck way inside the outta bounds? area off the playable map? whatever. I tried to take a screen shot but it just pasted a blank black box. Again, sound works, can activate spells, can Esc. If the map works Iāll try porting back.
got an error trying this version, when I go to the dungeon (barnabas quest) the game suddenly freeze
Sorry if this a noob question,(and feel free to remove it if it breaks any rules) but how do i update the version of Grimarillion I have? i downloaded it via the installer version, an it sees to be only version 0.3.3.
You may want to look at the stats for the Kriegās Cleaver, here is a pic of the one i found with my level 14 Sinner,
images upload.
The issue is that when i wear it, my attacks per second goes to 2.85 and my attack speed to 220% even though the tool tip clearly doesnt state this, im guessing there is something funky with the code of the item.
Edit: Im using Grim Dawn 1.0.0.8 and Grimarillion v45
0.4.4 with installer is available from the nexus source. Though it looks like 0.4.5 has been released.
Edit: Nexus source updated to 0.4.5
The Nightmare is an odd critter. Despite its small floaty appearance, the attachment point that some skills originate from is below the ground iirc. Asylum101 has attempted to correct this to no avail. Some devotions will work fine.
Sounds like a Cornucopia error since I donāt think any of our other mods touched existing items.
There are two types of attack speed in the database, base, like the attacks per second on a weapon or the value of a character or monsters base speed, usually about 1.0. The second is used for modifiers like on affixes and skills and item bonuses (not base speed). So that 4% youāre seeing is actually 400%.
I could be wrong but that is my theory based on what youāre saying.
In the Dream Mastery, the Nightmare does not proc any CPs, specifically Twin Fang and Bull Rush. Havenāt tried any others.
It canāt proc certain devotions, itās the only pet I couldnāt fix to proc devotions. Like Kath said, I tried to fix it but my efforts were futile. Basically itās like this: TQ pets donāt have a particle emitter for devotion projectile skills. Skills that fire off projectiles end up emitting them underground instead. To fix this I had to add the projectile emitter attach points using TQās editor and go through this very long process of adding these points one by one and then converting the mesh file over several times into different formats til it finally worked. I did this with ALL the pets from GQ mod iirc, and the only one that didnāt work was the Nightmare. And the reason it didnāt work was not because the emitter didnāt work, I couldnāt tell you if it did. For some reason the model of the nightmare became a huge tangled web of polygons and it became impossible to see anything onscreen while it was summoned.
Anyway, tldr, nightmare is broken, self emitting projectile-based devotions have issues. This doesnāt include orbiting projectiles or waves, they work fine.
Grateful Dead mode
Now the is game is ruined! Ruined I say!
Just kidding. Thanks for explaining it to me and for all your hard work. Itās totally not a big deal just wanted to point that out.