Guess I forgot to move the tooltip segment from the other wave transmuter
Gawd, modders and their sloppy mistakes.
Iâm a Licheguard and the Soldierâs weapons skills wonât proc. So Mark, Zol and FS, nada. They did at one time, but somewhere along the line they stopped.
I tried changing weapons, rolling it back to previous versions, etc.
Thoughts?
A fun fact - its possible to make 100% CDR dream+terror knight to troll your enemies :rolleyes:
On screenshot you can see 94% CDR, but thatâs without relic
Terror Knightâs Entropic Reign 15/12 with 40% CDR
Dreamâs passive - Temporal Flux 16/8 with 13% CDR
Head - Clairvoyant Hat with +7% CDR
Weapon - Clairvoyant Wand with 4% CDR
Offhand - Tome of Aracane Wastes with +19% CDR
Amulet - Invokerâs Shard with 7% CDR
Devotion-> Aeonâs Hourglass for +4% CDR
With Jade Emperor Relic it will be over 100%, so, say hello to no CD devotions and skills (and it costs 524 life regen to maintain Entropic Reign)
I like the larger crowds, but the multiple bosses, however, is a problem. Iâve had 8+ bosses in the same grouping. One group was casting (really spamming) cold spells. talk about impossible to kill.
Itâs not impossible at all stages or for all classes. Just gotta man up. Deal with them or walk away from them. Itâs actually way easier than it has been in months. You have to deal with them tactically, pull them out one by one and fight them that way.
Where were you and what level are you? There are certain areas that always spawn huge groups, if youâre too low you can come back when youâre leveled, or just ignore that area. There is no rule that says you have to slay everything.
Around level 20 below burrwitch village. An area where a cold casting creature are. this mod 8+ times them. with spirit/nature 7 pets, wiped out the pets within 2-3 seconds aka cold casting spam. their area has choke hold paths so âdrawing them outâ isnât really an option. I tried fighting them (recast pets) for half an hour, it was a pretty pathetic attempt. cold spam by 8+ creatures really is impossible to win unless you are immune to cold. canât happen in this game.
âŚAnd âdrawing them outâ defeats the purpose of having a mod in the first place. Might as well play regular.
Youâll have to ask Jiaco to know if thatâs the vision he wanted for his mod. He warned that itâs very difficult, so you can assume it was but⌠Better safe than sorry.
Let me start off by saying I really enjoy the mod. I have read though the thread and many of the replies express concern about the packs of Hero mobs. I will admit they were a bit intimidating at first but once you get use to them they really arenât that bad. There are a few things I found interesting and a few suggestions.
The mod seems to have changed the way stats work. Spirit now increases all damage. Cunning increases Off/def points, and Phy increases hitpoints. If I recall correctly Cunning use to increase physical type damage and Off points and spirit increased magic type damage and def points. The way the mod currently is makes Cunning obsolete. Most classes have a much more efficient way of increasing Off/Def point though skills. Also the current set up makes most stats on melee items (especially epics) a waste. All of this may be intended an if so, fine. Really itâs not a deal breaker.
The biggest improvement on the mod would probably be itemization. From what I have seen only a few of the classes have + skill mods on items. Nature, Dream, Hunter, earth, storm, rogue, defensive and warfare. I have never seen champion, elementalist, terror knight, outrider, riftstalker or necrotic. Of the ones that have dropped Nature is by FAR the most common. I would say on the order of 5 to 1. While I have seen rogue skill mods on items, they have always been caster off hand items. I have never seen a rogue mod on a jewelry or a weapon.
Another quality of life improvement would be to expand the stash. With SO many classes just keeping the best of the best items still fills up the stash pretty quickly.
Over all the mod is fun, challenging and the classes are fun to play. You guys have done a great job putting this together. Thanks for all your hard work.
Itâs kind of part of the Cornucopia mod that is listed as part of Grimarillion, so yes itâs absolutely intended. Iâm curious to see what other people think of it, we were wary of implementing it in DAIL because of how much it could change things.
As Alien said, itâs a Cornucopia thing. Your insight is actually rather interesting; in base-Cornucopia, it seems as though Cunning is king. Perhaps only in the presence of the other mods does it fall to irrelevance as you suggest.
I love your mod and wouldnât recommend changing a damn thing. When things are at their toughest, I am at my thrill peak. Face tanking my way through dense crowds and hero packs would be boring. Rather, Grimarillion forces you to employ active, game winning tactics. This includes: knowing thy enemy, knowing when to kite, knowing when to run, knowing when to rush in and skill dump, or knowing when to just say no (smugglers den).
Being a mod made in your vision, I will happily provide feedback as needed and offer suggestions. I will also enjoy it for what it is, and not crap on it for what I think it should be.
Thank you Jiaco. Carry on good sir.
PS Flash freeze is so OP.
There are two options, you give the proxies a decent range between min and max and let RNG play a role on what spawns, or your make the range small and almost always see the same thing. In my experience, the smaller range was more boring, but when you roll a small number of spawns, you feel cheatedâŚloose-loose situation really. But you can spawn some crazy instances that are essentially impassable. That means you relog or find another path in a lot of cases. It is not just cold ones, grobels and regenerator types can make some zones immune to a low level toon.
Thanks for the feedback, Ceno already read it and replied about the attributes, that is his/adoomgodâs work. I am about to start D3 merge so will be deep in the loot tables this weekend getting the D3 items to drop, so will check on the Zenith items, but they should drop with the same chance as the GrimQuest items. I am pretty sure I had one drop recentlyâŚ
I need to know more about what the xpac is going to do to the stash before I mess with it, I do not use the stash and the last thing I want to do is be responsible for players loosing items cause the people that want the stash, seem to get really attached to their loot. I always thought the game was there to give you infinite loot as drops, picking all that shit up and placing it somewhere sounds like work, I would rather just grab what I want on my way. Pretty sure stash kills challenge for a lot of people too. Twinking cannot really make the game harder.
I finished the main campaign, I would like to play Grimarillion now, how can I move my character to Grimarillion? I do not want to get everything from scratch again
You can use a utility such as GD_Stash to help transfer stash/recipes/saves to the Mod side.
I would recommend starting from scratch, though. Or at least start a new character to get the most enjoyment from the mod.
You risk to loose skill points, check Cornucooia for changes to any skills you use.
Class reset available?
This is a report from our user.
He dismantled the legendary items âFiendmaster Raimentâ (Chest Armor) and âGrasp of Unchained Mightâ (Glove). As a result, Ancient Heart appeared one by one in inventory and in the dismantling chamber. In this case, the heart that appeared in the inventory can be stacked as a normal item. However, the heart that remained in the dismantling chamber can not be stacked. This one is something abnormal item.
And strangely, when he brings that abnormal heart into the Item Stash / Item Transfer of Smuggler and clicks it, the number of his inventory hearts increased with each click!
This phenomenon also occurs with the Tainted Brain Matter and the Blood of Châthon. The same happened in Cornucopia. On the other hand, these abnormal brains did not appear in DAIL.
Sounds like a bug with autoloot. Way to go Jiaco, now we have a game breaking exploit.