Can you add Engineer mod to your mod ?
No /10char
Report a bug.
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I hold the spear in reverse.(The character attacks with the sphere opposite.)
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Monsters who heard a spear in the black forest are stopped. (motion bug)
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Known issue, cannot be fixed at this time.
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No idea what this means, what black forest?
- āUgdenbog Cannibal ~ Fleshcrazedā If the monster is holding a sphere, his arm is open and stiff.
And perhaps as your mod to play in the furnace ?
Hi, made an account just so I could say well done and thank you for this mod. Iāve been having a real blast playing with it. Thereās so many combinations and play styles to try. Iām playing a Crusader/Necrotic on grimmer (as a relative noob Iāve been too scared to try Grimmest yet) at the moment, going for a tanky retaliation style build and it is a LOT of fun. Love how much work has been put into animations and stuff.
So yeah, to everyone who contributed to this mod: youāve done a bloody brilliant mod.
Does the Battery skill in the Champion class count as a default attack? Wanted to know before I tried using points into the Champion+Terror Knight specific skill. I havenāt seen it proc at all.
It does, yes.
Report a bug.
A colorful box is displayed at the upper left of the skill window.
(from v59)
When Monkās Cripling Wave is activated, I canāt operate the char.
(from v58)
Stash layout collapsed.
(from v59)
Iām sorry if you already knew it!
Hi all ,
Is there anyway to convert lightning damage and electrocute to cold damage and frostburn in grimarillion? Thanks.
I am absolutely loving this mod, having the D3 classes + Zenith classes + GQ classes really opens up interesting class choices. I see that youāre constantly updating the GQ class balancing, but I didnāt know how close you are with the D3 classes (I checked your previous notes and saw that itās Diablo 3 version 2.1 which is a version behind the current one, meaning the level 94 sets that were part of the patch should be in this version of Grimarillion).
I am assuming this is fully updated for the expansion content, but how does equipment in the 85-100 range work? Are there level 94 equipment for the GQ classes? Will there be equipment with skill modifiers like there is for the original Grim Dawn? Iām super excited to see how this mod unfolds.
*Mythical items - not yet, maybe one day if I get the time.
*94 equipment - technically you can find greens/craft greens with that level requirement, so kinda?
*Skill Modifiers - not yet. I want to, but itās tricky. Not because implementing it is hard, just thinking of modifiers that are balanced and fun, thereās just so many options and so little time.
Mod is slightly out of date, yes. Itās using D3 v2.1 I believe, I was waiting for 2.2 to become āfinalizedā before I implemented it but I ended up getting swamped at work and I just forgot about it.
Thanks for the response. I just got through the Warden on Grimmest at level 30, and I died because I lost count as to just how many champions / bosses you stuffed in there (thank God Iām not Hardcore so I can report deaths caused by these battle designs). That number of champions + multiple ones that spawn adds = not very good news when youāre playing a pet build.
Interestingly, once I went back through the portal to get a second crack at him, a good number of Champions + Boss clipped through the door and gave me some space to spread out the fight. I doubt thatās intended and I bet it has to do with the extra encounters not respecting door boundaries.
Forgot to mention: All I did was Act 1 of Grimmest and Iām already almost halfway toward Nemesis status with Aetherials⦠Is there a way you can cut infamy towards everyone thatās not Cronley / Kymonās / Deathās Order? Those factions are great keeping them as is otherwise they take a long time to get Nemesis status, but for every other faction Iāll probably get Nemesis status before finishing Veteran. Oh boy.
hello how down version mod ? send me link down, my enghlish poor
Fun mod, but some encounters seem impossible. The tiny boss area in the Depraved Sanctuary spawns about ten heroes, and the door prevents you from kiting them away.
D3 Necromancerās petās health is all 0, so it disappears immediately after summoning, why?
ĀÆ_(ć)_/ĀÆ
dunno
you donāt have Ashes of Malmouth installed.
Grimarillion v60
https://mega.nz/#!qQNgGKrJ!DoBnr0yoHF1g9id4n8KKe3kWfbtP4iyjU7ESmr3WtEY
Ungrim v60
https://mega.nz/#!uUV03ILA!PxEWSPhnbKLHzmhiisr1SpcRJlZ0RwaK-mwKB-Rsxrw
Whatās new?
D3 v2.2 (should be working)
GQ updates, v1.52 now I think.
*Fixed an issue where the Kodamaās Accelerated Growth regeneration aura was always active once you (the player) activated any buff, this was not intended behavior. It should now work as intended.
*Renamed the autocasted regeneration aura of the Kodama to Sustained Growth, the old name of the previous Regrowth transmuter.
*Fixed an issue where the tooltip for Energy Shield and Heat Shield were slightly misleading and suggesting the skills were still toggled buffs.
*Fixed an issue where Energy Shield wasnāt triggering for all damage types as intended.
*Tweaked several other tooltips for clarity.
*Fixed an issue where the transmuter for Rogueās Envenom, Occultic Venom didnāt have 3 levels as intended.
*Replaced a stat on the skill āHackā (Defense). Many axes do not have armor piercing, so this stat was replaced a chance to bleed.
*Heave stats updated. Now has a much higher base Weapon Damage %, but the All Damage modifier was removed. Armor Reduction was replaced with internal trauma over 3 seconds.
*Rend Armor stats updated. Now has % physical resistance reduction instead of armor reduction.
*Fixed an incorrect tag on Shield Chargeās first modifier, now correctly shows the tag information for āDisruptionā.
*Accidentally removed partial materias!
*Tweaked Depravaities skills, he should now use his skill that makes him a bit easier to spot more often.
*Fixed an issue with Ugdenbloom not dropping from Living Plants.
*Fixed an issue where the skill bonus to Regrowth on Guan Yinās Healing Rod was not changed after the skill was moved to the Kodama.
*Hamstring stats updated. Armor Reduction removed.
*Fixed an issue where warhornās radius fx wasnāt as large as it should have been.
*Warhorn - Increased the radius scaling greatly, reduced the cooldown to 6 seconds, damage adjusted to compensate.
*Warhorn - Doomhorn stats updated. Replaced Armor Reduction with reduced target physical resistance, changed energy cost per level from flat 20 to scaling from 4-50 at ultimate.
*Weapon Training moved on the skill tree - remains at T1.
*Dual Wield moved down to T1.
*Hew moved to T5.
*Hew adjusted, added a knockdown, added flat bleeding and physical damage.
*Cross Cut moved to T2.
*Cross Cut angle of attack increased to 160 from 120, bleed damage on slightly increased.*Tumult moved to T4
*Tumult targets hit increased to 8, bleed damage increased, added flat physical damage.
*Wardance stun removed
*Onslaught now increases pierce damage while active. Also, Onslaught charges have a 2 second duration, up from 1.5 second.
*Warwind - Lacerate armor reduction replaced with target physical resist reduction, bleed damage increased. (doubled) Energy cost scaling greatly reduced.
*Warwind - Finesse now has a similar cost to Lacerate. Overall with both modifiers, the total cost will be less than with just Lacerate.
*Warwind - Finesse had pierce ratio and OA bonus removed, unsure if these were ever working. Replaced these stats with Crit Damage.
*Determination health threshold set to 70% up from 50%. (Iām not really happy with this skill line atm, its pretty lame)
*Determination - Parry autocasted skill values tweaked, less shield more dodge effects, also triggers from all attacks instead of just melee.
*Battle Standard - Triumph adjusted. Physical damage reduction changed to All Damage, values on all debuffs reduced slightly.
*Tweaked the values of all non-player scaled petsā skills. Some skills have had their damages increased, some slightly decreased, almost all have had % Weapon Damage included.
ATM anyone who downloads and plays this version is kinda beta testing it, I only tested it for about 10 minutes so I canāt find all the issues with this patch. That said I do know some of the new D3 items are working (tested myself), and the mastery screens should be working. Mobs/skills/drops, who knows. Backup your characters and previous version of Grimar just in case, but I donāt foresee big issues.