Almost every single build requires Physique for Health and Defensibility stats. Cunning and Spirit attributes seem like an after-thought for gear-purpose only. So why not rework the attributes so players can diverse these stats?
Physique: Add Health, More Health Regeneration, and Defensibility
Cunning: Add Offensibility (increase the value please!), 50% Health (than Physique’s bonus), Physical/Pierce/Weapon Attack damages, 30% Defensibility (than Physique’s)
Spirit: Add Energy, Energy Regeneration, non-weapon attack damages, and some 30% Defensibility (than Physique’s) and 30% Offensibility (than Physique’s)
The problem is casters would benefit the most from Spirit attribute, but Physique is too important for end-game boss fights. So why not give Spirt some Defensibility so players can diverse the attributes?