dual-wielding servitor slicers with softcapped ring of steel for some reason that translated to a damage reduction which i can’t make heads or tails of:
here the flat damage is reduced from ~17k to ~13k but i should now have 2x 290% weapon damage which amount to ~30k each servitor slicer. yet the second page damage displayed for ring of steel went from 58k-68k to 54k-64k (due to the pierce portion, dps on first page is also lower). i don’t really mind the builds performance, it’s fine, but this seems counter-intuitive, maybe bugged?
slot a non pierce dmg aug in your offhand, like chaos/dmg type you don’t currently have
then in page 2 mouse over RoS and see if it’s now listing the expected amount of chaos dmg, if so offhand weapon is applied
i guess this can be moved to bugs, the off-hand does not add damage. and it is not just the ui, tested with internal trauma augment & mutagenic ichor component, neither of the damage over time is applied to the dummy.
that’s different, that’s because smash is kinda acting like Upheval/explosive strike, main hit triggering a “boom” so it’s 1 single target hit that applies an “additional” aoe hit
Normal dualwield wield scaling is supposed to hit twice, but with right+left weapon stats separately, but for whatever reason RoS is then just (set to?) the MH hitting twice
I’m looking at ringofsteel.dbr right now and I can’t figure out why it’s doing this. Perhaps I’m looking in the wrong place. Anyone got an idea? I’m too invested now to give up
Not sure whether to piggyback off this thread or start a new one. I have a build that dual-wield’s Servitor Slicers to get pierce Ring of Steel as close to spammable as practicable. In the new playtest, the energy cost of Ring of Steel has gone up dramatically. I went back to the non-playtest patch and was able to cast Ring of Steel 25 times without running out of energy or using an energy pot. In the playtest patch, this drops to 11 times. This makes the build pretty much unplayable now. This seems like it shouldn’t be the case. I don’t think Ring of Steel doubles its energy cost if you are using a 2H weapon, so this is a potentially substantial nerf for builds that actually want to frequently cast Ring of Steel. The in-game mana cost also seems inconsistent with what is shown in the skill sheet. If this is working as intended, apologies for posting it as a bug, but the patch notes didn’t say anything about doubling or nearly doubling energy cost.
Was issue described by @hamilcar131 supposed to be fixed? I see that other latest changes like cast speed on hydra constellation or projectile burst point blank targeting fix went live, but ring of steel still seems to consume double amount of energy cost if dual-wielding.