Grim Dawn v1.2.1.6 Playtest Changelog


Table of Contents
Crucible
Tech
Modding
Game
Itemization

Class & Skills

V1.2.1.6

[Crucible]

  • Fixed an exploit that took advantage of the checkpoint changes made in v1.1.2.3 to gain unintended amounts of XP at low levels.

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[Tech]

  • Fixed an issue with Celestial Powers not activating off of skills bound to the alternate weapon set.

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[Modding]

  • character:GiveAffixItem and character:GiveItem functions now use a random seed to generate the item’s stats rather than always generating the lowest possible values.

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[Game]

  • Elixir of Spirit has had its cooldown reduced to 12s. The amount of energy restored has been reduced proportionally.
  • Monster Physical damage has been further reduced to compensate for additional player % Physical Resist tuning. Monster Internal Trauma damage has received additional penalties, previously had none.

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[Itemization]

  • Rune of the Dreadnought has been renamed to Rune of Dread’s Wake

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Faction Equipment

  • Spite: increased % Cast Speed to 12%. Added 30 Pierce damage modifier for Phantasmal Blades. Removed Cooldown Reduction, % Energy Cost Reduction and Damage Penalty modifiers for Phantasmal Blades as the Transmuter is now usable by all damage types.

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Monster Infrequents

  • Increased drop rate of Ugdenbog two-handed crossbows in the Barrowholm cellar. Fixed an issue where the altar at the end was not a guaranteed spawn.
  • Bonescythe: increased % Damage Modified penalty modifier for Bone Harvest to -26%
  • Colossal Bulwark: added skill proc and increased % Physical dealt as Aether to 50%
  • Colossal Defender: added modifiers for Menhir’s Bulwark
  • Gaze of Ungoliax: increased Cold damage modifier for Ill Omen to 150
  • Grundleplith’s Tail: added modifiers for Field Command
  • Malkadarr’s Dreadblade: added modifiers for Spectral Binding
  • Messenger’s Blaze Cannon: added modifiers for Field Command
  • Servitor’s Corruptor: increased Chaos damage modifier for Cadence to 200 and added modifiers for Doom Bolt
  • Spectral Arbalest: added 100% of Chaos dealt as Vitality and 100% of Pierce dealt as Vitality modifiers for Phantasmal Blades

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Epic Items

  • Dreadnought Footpads have been renamed to Dreadmaker Footpads

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Legendary Non-Set Items

  • Amarastan Crusher: added -33% Damage Modified modifier for Amarasta’s Blade Burst and increased its % Weapon damage penalty modifier to -40%
  • Conduit of Deathly Whispers: increased Chaos damage modifier for chaos variant of Ill Omen to 240
  • Conduit of Divine Whispers: increased % Weapon damage and % Damage Modified penalties for pierce variant of Aegis of Menhir to -90% and -36%, respectively
  • Conduit of Runic Whispers: increased damage and Offensive/Defensive Ability Reduction on the aether and chaos variants of Word of Pain
  • Gildor’s Guard: skill bonuses redesigned to support Retaliation gameplay and replaced % Pierce damage with 52 Offensive Ability
  • Mythical Mark of Consumption: increased Bleed damage modifier for Phantasmal Blades to 120 / 3s
  • Mythical Voidrend Talons: increased % Weapon damage modifier for Cadence to 60%

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Legendary Set Items

  • Armor of the Eternal Night Set: increased Cold damage modifier for Ill Omen to 340
  • Demonslayer’s Armament Set: added 100% of Chaos dealt as Vitality and 100% of Cold dealt as Vitality modifiers for Phantasmal Blades
  • Mythical Demonslayer’s Life-Ender: added modifiers for Phantasmal Blades
  • Korba’s Fury Set: reduced Cooldown Reduction modifier for Ring of Steel to -1s
  • Radaggan’s Folly Set: increased Acid damage modifier for Ill Omen to 340
  • Radaggan’s Gem: increased Acid damage modifier for Ill Omen to 120
  • Valdun’s Betrayal Set: increased damage on the granted skill

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[Class & Skills]
Devotion

  • Kraken: added 240% All Retaliation damage
  • Nighttalon: added 3% Physical Resist
  • Lotus: replaced % Physical Resist with 25% Reflect Resist and 20% Health Regen. Increased % Increased Healing to 20%.
  • Stag: replaced % Physical Resist with 10% Armor
  • Wraith: added 3% Physical Resist

Soldier

  • Clean Sweep: removed % Weapon damage penalty
  • Forcewave: increased damage scaling with rank
  • Rending Force: increased Physical damage scaling with rank
  • Tremor: increased % Damage Modified penalty to -45%

Demolitionist

  • Canister Bomb: increased Physical damage scaling at ultimate ranks
  • Grenado: increased Physical damage scaling at ultimate ranks

Occultist

  • Aspect of the Guardian: reduced % Physical Resist scaling with rank to 8% by rank 12, 12% by max ultimate rank

Nightblade

  • Amarasta’s Blade Burst: increased damage scaling with rank
  • Lethal Assault: increased % Acid and % Cold damage scaling with rank to 87% by rank 12, 160% by max ultimate rank
  • Dual Blades: replaced % Physical Resist with % Armor
  • Phantasmal Armor: increased Armor scaling with rank to 300 by rank 12, 550 by max ultimate rank
  • Phantasmal Blades: increased Bleed damage scaling with rank. Increased % Weapon damage scaling with rank to 85% by rank 16, 105% by max ultimate rank.
  • Frenetic Throw: removed Conversion
  • Ring of Steel: now hits with both hands when dual wielding melee weapons. Reduced Pierce damage scaling with rank.

Arcanist

  • Trozan’s Sky Shard: increased damage scaling at ultimate ranks

Shaman

  • Brute Force: increased Health scaling with rank to 1320 by rank 12, 2520 by max ultimate rank
  • Devouring Swarm: increased damage scaling with rank
  • Emboldening Presence: updated % Physical Resist scaling with rank to match that of other similar skills. % Physical Resist still caps at 8% by rank 12, 12% by max ultimate rank.
  • Oak Skin: increased Armor scaling with rank to 200 by rank 10, 400 by max ultimate rank
  • Primal Strike: increased damage scaling with rank
  • Storm Surge: increased Lightning damage scaling with rank
  • Thunderous Strike: increased % Damage Modified penalty to -45% and increased % Weapon damage penalty to -110%

Inquisitor

  • Aura of Conviction: reduced % Physical Resist scaling with rank to 8% by rank 12, 12% by max ultimate rank
  • Horn of Gandarr: increased Pierce damage scaling with rank
  • Vigor: increased Armor scaling with rank to 200 by rank 10, 400 by max ultimate rank and increased Health scaling with rank to 1550 by rank 10, 3250 by max ultimate rank

Necromancer

  • Bone Harvest: increased damage scaling with rank
  • Dread: added Vitality damage scaling with rank. Replaced % Damage bonuses with % All damage scaling with rank and increased its values to 175% by rank 12, 320% by max ultimate rank.
  • Soul Harvest: increased Cold and Vitality damage scaling with rank. Increased % Cold and % Vitality damage scaling with rank to 87% by rank 12, 160% by max ultimate rank.
  • Spectral Binding: increased Health scaling with rank to 2660 by rank 12, 5060 by max ultimate rank
  • Ill Omen: increased damage scaling with rank

Oathkeeper

  • Aegis of Menhir: increased damage scaling with rank
  • Heart of Wrath: increased Burn damage scaling with rank
  • Safeguard: increased Armor scaling with rank to 205 by rank 12, 425 by max ultimate rank

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