Hello,
This is my first build post on GD forums, but figured I’d give my thoughts on a good Ritualist build for those struggling or interested in an alternative to the Necro/Occultist build most people are running.
Build link:
(Gear is my current gear, self-found, one green ring is a placeholder, not sure how to input the actual stats on grimtools. Didn’t put in augments/components, posting this from work, don’t have the time lol. You can view my “actual” stats in the attached photos at bottom of post.)
(Forgot to take a picture of my resists… but all are at 80% except Aether at 60%, Chaos at 54%, Pierce at 50%… which I feel is decent enough on Ultimate for my gear level. Happy enough I have Poison/Acid maxed out with all the Malmouth crap)
http://www.grimtools.com/calc/4VxArQpZ
I’m not a massive veteran of GD, but I am considerably experienced in similar games like PoE/D3 and picked up GD mechanics pretty quickly… This build seems strong so far, I’m currently lvl92, crushing through Ultimate without too much difficulty.
Note all my gear is SELF FOUND – obviously if you have twink gear or can craft better gear, you’ll do better. Better relics/gear would definitely make things easier; I’m still using a Savage relic despite having the blueprint for stuff like Bysmiel / Primal Instinct… but have yet to find the Scourge/Ancestor/Citadel etc. pre-req relics.
I initially went with 50 points in Necromancer, but upon reading some forum posts, some people mentioned investing heavier in Shaman is actually better. I understand many may want to focus on the “new class” – but from what I’ve seen, the Necro class is pretty weak overall unless you want to go a vitality/nuke build or run Occultist instead of Shaman.
All we really need in Necro tree is Skeletons – Max out the skeleton tree, and pick up Call of the Grave. The Blight Fiend is mediocre and 1 point is really all I need as an extra “meat shield”. Spectral Binding/Wrath is also optional, you can put these points elsewhere if you want (like more into blight fiend or briarthorn).
I tried out Reap Spirit but it felt extremely underwhelming. Putting 25 extra points into Necromancer just to get Master of Death is a big waste, when you can pick up so many more “useful” abilities in Shaman (Wendigo Totem/Blood Pact, Emboldening Presence, Primal Spirit, Primal Bond, etc.) Master of Death is likely a bit better than Primal Bond… but definitely not enough to warrant giving up any of the above.
Since we’re running as a Ritualist, I found going 50 into Shaman much stronger.
Primal Bond is comparable to Master of Death, and also provides you with some defensive stats (physical reduction, less dmg from beasts, etc.)
The Primal Spirit is actually very strong – it only lasts 20 seconds, on a 40 second cooldown (which is more like 32-33 seconds with a bit of CDR) but I basically find it up every other pull, and it lasts long enough to clear any champions I come across.
Strongest benefits of shaman are the AURAS
Investing in Necro doesn’t really provide much in terms of auras… when you are running LOTS of pets, Auras are very strong (as any PoE player would know.)
AURAS:
The Briarthorn aura, Emboldening Presence, is quite strong. Pierce/Bleed resist are hard to get on pets, but also comes with +offense and +%damage, with some added retaliation dmg.
Mogdrogen Pact / Heart (Both Max) – Self explanatory… Big +flat physical, +++health, and bleed/poison duration reduction… all nice for pets. Oak skin at 1 for some added pierce resist.
Wendigo Totem – Blood Pact – This one is BIG. I found my pets dying CONSTANTLY as 50 Necro without Wendigo totem. The %health restoration is nothing to laugh at when your “tank pets” (briarthorn, blight fiend etc.) have 40-60k health and are sitting in it. Blood Pact gives all your pets +flat vitality damage, +% vitality dmg, +% bleed damage, etc. Don’t neglect the %attack dmg converted to health aspect… this totem really helps keep your pets alive to facetank anything on a boss.
I also run Aether-Ward (Component) and the Fire Aura (Enchanted Flint), both are optional, but I imagine they help a bit. You could run Aether Ward and Void Ward if you need the resists, and both these auras provide your pets resists, which is a big plus.
PETS:
8-10 skeletons (depends on how much +army of the dead or +necro stuff you have)
1 Briarthorn (Although I believe you can get 2 if you have a specific shaman set?)
1 Blight Fiend
1 Primal Spirit (20s duration, pop it on big packs/heroes/bosses)
Bysmiel’s Command Hound (procs off casting the Vines, has a cooldown but almost always procs instantly from 1 vine cast)
OTHER OPTIONALS:
I have a Yeti from my necklace, and a thunder hound thing from my Savage relic.
Both are negligible fodder and optional, good to just have “more stuff” on the screen. Ideally I would like to craft a Primal Instinct for the beetles.
I would say like 60% of my damage comes from skeletons anyway, 30% from the primal spirit and 10% from the briarthorn. Keeping your skeletons up/alive is a priority, your other pets are just tank/fodder/meatshields.
PLAYSTYLE:
Pet-Attack button is VERY important. You want to bind it to an easily reachable key/mouse button. It’s important that you “group up” your pets by targeting a spot on the ground, ideally right next to the big boss/hero you are fighting. This does two things:
- Puts them all in your Wendigo Totem, basically making them all unkillable, providing them a big damage boost (vitality)
- Puts all your skeletons with the Fiend “Flame Aura” next to your target. All 8-10 of your skeletons have a flame aura which basically procs instantly when they attack, but since half or more of your skeletons are ranged, they won’t be next to your target unless you force them to “move” next to your target. Having 10 fire auras all burning 1 target is a ridiculous amount of extra damage.
Once I have all my pets grouped up next to my target, with wendigo totem down (which I make sure I am also standing in range of, since it keeps me alive and healthy) I throw down a Vine cast (just 1, since it seems to always proc the Bysmiel’s Command Hound.) Then spam Devouring Swarm on targets (which does two things – Lowers their vitality resist, and procs the Shepherds Crook for a massive %210+ pet dmg and +%crit dmg.) This proc has a very high uptime, I’d say something like 75%+ uptime.
My leveling experience so far… And suggestions.
Max skeletons, undead legion, 1 point in Will of the Crypt, 1 Blight Fiend, then rush Shaman up to Wendigo Totem. Get briarthorn, 1 point is plenty. Aim is to get 12/12 Wendigo Totem as fast as you can. This makes your life much, much better.
If you are struggling, especially with skeletons dying, I initially had the WENDIGO DEVOTION – Linked to Skeletons, it provides them a considerable vitality DoT which heals themselves… helps their survivability a ton. Swap it out for The Fiend when you get some better pet gear.
Emboldening Presence is a great pickup. I would max that next, followed by getting 50 in Shaman for Primal Spirit / Primal Bond (max both eventually.)
I would personally recommend SKIPPING the Malmouth area for Normal… I cleared it all myself, but it was a HUGE struggle, particularly due to all the poison/ground effects everywhere. Your pets do NOT do well in ground/damage effects (especially poison, as they have virtually zero poison resistances.) You can go back and do Malmouth stuff later… but that’s up to you.
Elite from Start -> Log was like 4x easier for me than normal Malmouth.
You’ll start building up better pet gear by early/mid Elite, and by the time I hit Malmouth on elite, I had a MUCH better time clearing it.
Ultimate has been a breeze so far, I just started Malmouth stuff (level 92, I spent a lot of time backtracking to help friends catch up etc.) but I don’t see it doing poorly – I feel much stronger than the friends I’m playing with (one is a necro/nightblade “reaper” and other is an inquisitor/solder.)
Hopefully this helps some people out there or at least provides some insights to build off of.
I’m welcome to any suggestions on optimizing my build/devotion tree if anybody has suggestions. Thanks!
(I attached 2 pictures with my current stats ingame - as mentioned, my gear is mediocre/self found, but still good resists/pet stats in Ultimate.)
IMPORTANT NOTE:
Pet resists are very important.
It’s stupidly easy to get their elemental resists all to 80%+.
However, I found the most difficult one to cap is POISON. (Which is super important for Malmouth since every single monster seems to poop it all over the screen.)
You literally cannot cap this unless you get your Coven rep to max - They have a whopping Pet 30% Poison Resist augment for rings, so 2 of those (alongside a devotion that gives 15%) brings them from 0% up to 75%. Super important.
Rest comes with gear, you’ll see in the attached stats below that their Bleed/Pierce/Chaos/Aether is not yet capped… but at least aim for 40%+. I would likely max Aether and Bleed next if possible. I’m also running an Enchanted Flint, which I will probably drop for the Chaos Ward aura soon (which would bring both my pets and my own chaos resist up another 20%.)
Attachment: 20171023235311_1.jpg
Attachment: 20171023235323_1.jpg