Rotate buildings diagonally

How come we can place roads diagonally, but not place buildings diagonally?
Would be great to be able to place buildings alongside the diagonal roads.

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Medierra:

"Some city builders aim much more for simulation and crafting realistic cities - our goal is to create a more engaging and strategically challenging gameplay experience.

We did try free placement at one point and it felt very finicky, placing a sort of burden on the player to invest more time in building placement simply because they could, which was not necessarily always that satisfying. Most importantly, without grids, we felt like the game was missing a tetris-like strategic component of city layout that was very appealing in some of the old classics of the genre.

We do have spline based roads though and the buildable terrain is not all flat, so even with buildings on a grid, towns do not typically end up being totally grid-like in appearance. Plus the models for many buildings is angled, so that they are not all aligned.

It is a gameplay preference, not a lack of attention to detail. Some will enjoy it, some won’t but that’s how it always is with game dev.,"

Building rotation and grid-based are not conflicting.

I brought some times here the example of Caesar IV: it’s a grid-based city builder, but it gives also the possibility to rotate buildings by 45°. No need to allow free angle, just 45° could be good.

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