Round walls and more

Hey all,

I love your art on the game - amazing job guys! really!

but it’s so frustrating that I can’t recreate the images from your artwork. i am forced to build everything in my city as a rectangle, which… is boring, and I always have the same grid view as other games in the genre.

I am wishing for more flexible walls and placements of buildings so I could have a round, more organic-looking city.

Also, more placement on different kinds of hills would be awesome. I would love to build some form of a fort or a spiral-looking city around a hill. but the roads and buildings won’t allow that :confused:

Any chance to see an improvement here in the future?

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Medierra in a Steam FF forum thread:

"Some city builders aim much more for simulation and crafting realistic cities - our goal is to create a more engaging and strategically challenging gameplay experience.

We did try free placement at one point and it felt very finicky, placing a sort of burden on the player to invest more time in building placement simply because they could, which was not necessarily always that satisfying. Most importantly, without grids, we felt like the game was missing a tetris-like strategic component of city layout that was very appealing in some of the old classics of the genre.

We do have spline based roads though and the buildable terrain is not all flat, so even with buildings on a grid, towns do not typically end up being totally grid-like in appearance. Plus the models for many buildings is angled, so that they are not all aligned.

It is a gameplay preference, not a lack of attention to detail. Some will enjoy it, some won’t but that’s how it always is with game dev.,"

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Thank you @medea_fleecestealer , I totally understand that decision. but why then at least with the city walls give the same spline logic as the roads? that alone will give everything a more organic look, and shouldn’t affect the Tetris like placements

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Possibly in the same stream (or not) it was mentioned that whilst the spline route for walls probably wasn’t going to happen they were thinking about adding walls placable at 45 degree rotations and not just 90 degree rotations.

Just to point out in regard to Hills, the game Anno 1800 allows placement of buildings on hills, especially in their mega-island city site which is almost all sloped areas, and people complain about the resulting ‘excessive’ foundations required to level-up the buildings. There’s no pleasing everybody in game design, ever . . .

I agree…

I think that not being able to have ‘rounded’ wall placement, and house placements at 45 degree angles is a mistake.
Why have roads that can be circular, but not walls?
How can you place a wall next to a rounded road? You can’t, not in an aesthetically pleasing way.

  • House placement should snap at 45-degree angles and would not make it ‘finicky’ at all… and it wouldn’t take much more time to place a building at all…
  • Walls could easily have a ‘rounded’ placement just like the roads… roads can easily be placed in a grid… so being able to have ‘rounded’ wall placement should not make it ‘finicky’.

I don’t think that these 2 things would make the game harder, or more laborious at all… it would make it easier to get your cities to look like the image… (I see the image as false advertising)…

PS: This is just my opinion… I love this game, and the graphics and artwork are amazing…

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