Savagery needs a massive buff

Man, mine does it for 23 sec. BB procs at 12 sec, so you need to increase your damage in 3 times.

Grimtools?

Mine isn’t the best single target dps, just very high damage output all around.

http://www.grimtools.com/calc/YZeRodN8 A bit reworked jajaja’s setup.

But Savagery is a single target skill, so it should be more powerful.

I feel like Shaman itself my need some buff for better synergies among strugling combos :roll:
For example Tenacity of Boar can be turned intro a passive and another skill incorporated in Savagery skill-line. Something with cold dmg perhaps?

Spark of Ultos exists for this )

Oh yes, Savagery is definitely great… when you have 3-4 crazy MIs and BoM +5. Otherwise it’s just fine.

Lightning is weak because there’s no good stackable RR sources for it. Compare RR possibilities of Lightning with, say, Poison, Cold, Pierce, Bleeding… Heck, even Vitality and Fire have better RR support. Only Chaos is comparably poor in this department.

Lightning has poor stackable RR sources? What? I guess Thermite Mines, every Elemental Resist debuff and Arcane Bomb don’t exist. Not to mention stuff like Ulzuin helm and couple of other items reducing lightning resist.

Pierce has worse RR sources. There’s Night Chill, Assassin Mark and Deathmarked set skill.

Most MIs don’t do anything to improve damage, most of them are just resistance cappers.

I beg to differ. Arcane Bomb devo: -33%; CoF(if playing conjurer): -30%(not even counting overleveling Vulnerability, can go up to -40%); Elemental Storm devo: -30 flat; Viper devo: 20% reduced elem. res.; Ulzuins Headgear: -15%. All stacking, right? I bet I’m overlooking some lightning RR in that list. That´s not too shabby, is it? how is for example vitality damage better supported RRwise?

Edit: Forgot Thermite Mines and Tome of Names(-20%) :smiley:

And u don’t need elemental storm as you can use wind devil or BWC last modifier if you take either class and want different devotion setup

-Savagery is in no way “crazy” gear dependent, it is gear dependent but I’d say Eye of the Storm Relic covers most Savagery builds

-Lightning has plenty of RR sources when compared to Pierce or even Cold

-The only “weak” part of Lightning Damage type is the ridiculous range of damage which is evident even in common crafting components such as Flintcore Bolts and Amber

Amber (Lightning) has a flat damage bonus of range 2 to 8
Flintcore Bolts (Fire) has a flat damage bonus of 4 to 6

This is polarized in higher tier items like -

Eye of the Storm Relic (Lightning) has a flat damage bonus of 1 to 76
Malediction (Acid) has a flat damage bonus of 32 to 45

This is a problem in that it adds extreme RNG to the damage output, although it should be noted in practical use top tier (emphasis on this) lightning builds seldom display such problems probably because the upper limit of lightning damage flat sources is usually higher than other damage types. So basically you might get inconsistency in performance slightly, sometimes you might overperform or sometimes you might underperform

Those are all sacrifice routes.
If you go for CoF you get ZERO synergy between classes.
Arcane Bomb is very inconvenient and unreliable because it spawns randomly and has a delay before activating, which may cause target to leave it’s effective radius. Only works good in 1vs1
Thermite Mines - same sh1t as Arcane Bomb, better against crowds, less reliable in 1vs1 situations.
Elemental Storm - same as Arcane Bomb, but no delay. In group of mobs spawns wherever it wants and no guarantee the most dangerous mob will be affected. Only works good in 1vs1
Ulzuins Head - one more thing that makes you break synergy to get RR. Ultos Head is great, and you want Ultos on a lightning build, but you have to sacrifice one of the strongest set items to get a little bit RR.
So, you can get around 90% RR if you sacrifice some gear slots and limit yourself to specific class combos, and those 90% will not be reliable and up when you need them.

Vitality has CoF that fits naturally into any Vitality build because the class provides huge Vitality support.
CoF+Devouring swarm are both: no-CD, AOE, direct target skills that give 90% stackable Vitality resist reduction in total without any sacrifices in terms of items, devotions or whatever. Then you can add those items:
Fang of Ch’thon, Orb of Black Flame, Signet of the Fallen, skill on Pestilence of Dreeg to increase the total to -140%. And all of those items, apart from RR, directly boost Vitality builds.

  1. Correct
    2,3 and 4 incorrect. All three (Mines, Bomb, Storm) work considerably well in almost all scenarios, it’s just a matter of getting used to things. You won’t get CoF level QoL but they work perfectly fine
  2. Ulzuin’s Head isn’t needed on most lightning builds, it’s usually needed in Tricksters and Warders. Ultos Druid (Drizzto’s Setup), Ultos Conjurer and Ultos Elementalist do just fine
  3. The same can be said for almost all types off RRs, you usually have one reliable source which is most likely a class skill the rest of the RR sources are usually procs or devotions
  4. You say Vitality has high RR but you do realize w/o considerable RR Vitality builds are useless crap right? Pretty much everything in the game has extremely high Vitality resists which is why we get those RR sources served to us on a platter
    Same can’t be said for Lightning which works well with -70 RR (exclude Mog)
    And then there’s Aether and Chaos which can melt through most enemies since they lack any resistance to it except for (you guessed it! their respective factions)

Anyways, my point is RR is extremely important but it’s not the only thing that makes builds work. Usually builds require proper min-maxing, a perfect example is Fluff’s Double Bolter. He sacrificed Manticore in favor of more ADCtH, his reasoning (which is undoubtedly correct) is that on a single target it’s not easy to get and maintain all RR sources at once so he invested in more survivability and it paid off as he cruises through Crucible

Also you called these things “Sacrifice Routes”, what do you mean by this?

Still can’t agree on mines/bombs. My Savagery Warder has the most hours played and uses those godawful bombs. If you encounter a group of mobs the bomb spawns somewhere. Not under the one you hit. It may spawn on the backline, and while it arms the mobs are either dead or run past it to you. So you either waste it, or need to move to where it planted. Happens 50% of the time.

Yes, Vitality is much harder to make effective, but it’s very easy to get that RR applied, anywhere, anytime.

With Poison, Pierce and Cold you get RR left and right as you go, sometimes it seems that quarter of the items you may ever want to use on those builds has RR. Poison is super-crazy in this regard, not sure if something changed for the last few patches but last time I checked you could get ~160-180% RR combined with wearing gear you actually want to wear on a Poison char.
I see items that have every second stat, skill bonuses and general feel of something for completely different class/build, but I just have to wear it because it has that one magic “-% whatever resist” line. I remember the times half of the builds were running with Black Star medal, no matter what build it is. Cold? Fire? Pierce? Feces? Whatever, Black Star all the way. This drove me nuts. Now it’s Manticore era…
Why do I have to wear/use/choose Fire/Vitality/Aether/whatever stuff on my Lightning char to make it most effective? That, and incredibly inconvenient mines, is what I call sacrifices.

Never understood this reasoning, it seems everyone has the mentality that they want to have their cake and eat it
It’s not just RR to be fair, for example when I lacked good MIs I used different damage type items to fill resistances, it’s just how builds work imo

Poison has plenty of RR and this well known and that is why I specifically picked Pierce and Cold (in my previous post). When you remove items from the picture
-Pierce only has two RR sources VoS and Ass Mark
-Cold on the other hand discounting CoF for lack of synergy (just like you discounted CoF for lightning builds), only has two which are VoS and Elemental Storm (that you aren’t a fan of)
-Lightning has Thermite Mines, Arcane Bomb and Elemental Storm

When compared to CoF or VoS, Mines are inferior in terms of QoL but once you get the hang of it they are very effective.

-On the topic of Poison, Poison even without retard levels of RR works due to nature of DoTs

-BSoD and Manticore don’t fit to the topic since no elemental build uses them. And Blood Wedding’s post doesn’t mention either. So which source of RR did he state that in your opinion is a sacrifice route?

For poison please exeggerate more… Even it is true, it never comes with the gear i want. Only melee acid/poison guys have very good rr. Caster poison dee reaches maximum of half of what you said at best.

Lightning rr is hard to obtain if you are not elementalist. If you don’t have demolitionist mastery then you don’t have anything to bind arcane bomb as caster therefore maximum 35-60 which is not directly as COF or BWC.

I agree some spells have better support both damage and rr wise than lightning. Though it does not do it weak.

Manticore’s poison is easy to reach and it is applied to all damage types( so pierce and cold). Lightning has Thermite mines and arcane bomb if you have demo as mastery.

It is easy to reach but my point is Blood Wedding’s post to which Donnie said “They are all sacrifice routes” never once mentions Manticore

Manticore never gets used in Lightning builds, I use it on an Aether Lightning build but a pure elemental build doesn’t need it

We all did that, it’s just that I don’t like it. That’s my personal point of view.

Pierce - bonus skill from Deathmarked set as well. Yes, here I might agree that Pierce is not that strong as of now. It was slightly stronger before AM nerf.
Cold - bonus skill from Deathmarked set, Crescent moon, Band of Ethernal haunt.
All of those have much better QoL than mines, though give less RR.

I think CoF and Ulzuin’s head are sacrifices. Mines, bombs and Elemental Storm are just unconvenient. The numbers look good, but… With VoS you have your RR up 100% of all time if you’re melee (and most of Pierce or Cold builds are), and requires no time to cast. With bombs and stuff it’s effective, probably, 70% of the time if you’re lucky, so you need to factor that.

I am not sure that’s how it works. Practically speaking none of it is too hard if you used that skill enough. I won’t deny VoS is the most convenient of them all, I think the issue here is more about you feeling things being inconvenient for you than them being bad in actual practice
Although the Arcane Bomb issue has been brought up by a bunch of players in the past so I am willing to concur on that since the re-arm thing can be a little annoying at first. You can use it strategically though, using the re-arm feature of the bomb to your advantage. But yeah even I have noticed them failing at times
Although Elemental Storm, Mines, Ulzuins’s Head all are very reliable RR sources that work nicely.

I think my advice it to look into your devotion bindings. Early on I made the mistake of binding important stuff with crap skills causing me great trouble. That usually solves these little things

You have a different class, man, elementalist, which is stronger than Druid obviously. Plus you have 4 crazy mi’s. Kinda unfair comparison to my Druid