But the weapon already has two global conversions. Never heard or seen a weapon with three
First and second damage is irrelevant because they are basic weapon attacks and that particular weapon provides no physical damage.
Deadly Momentum does and it applies to them and it adds a lot if converted.
Does that transmuter on Cadence apply even for those two non Cadence hits? I think I read somwhere that conversion on items for Cadence works this way. It would then be OK as it is.
Because it’s not supported in the current game engine.
Yeah, it’s crap like that.
Deadly Momentum got flat phys, and soldier’s wps are phys. It’s quite relevant and a big PITA. But yeah even more so for base phys weapons like Malakor.
Physical Danage on Deadly Momentum is converted thanks to Discord so that is not the issue. Wps are a problem yes you’re right and they have to be converted by other global conversions not by scion of arcane force. However one only play with battle mage or perhaps tactician in a elemental discord cadence build and the unuse of wps is not a big deal in these builds. Also you get atleast %30 phys>elemental from manifestations and you can upgrade that with other items and components. Reckless Power or Star Pact also gives you %15 phys>aether or cold so eventually most of your physical damage is turned to some other damage type. But if it is the issue. Changing Chaos>Elemental for Physical>Elemental on the particular weapon can be more pragmatic. Because even with the fabric of reality and gear that gives flat chaos damage, chaos>elemental is not much useful. I tried that with my 2h Melee Elemental/Scion of Arcane Force Sorcerer in order to fulfill the suggestion of Malawiglenn. And I can’t imagine that a melee elementalist with a chaos based class. So you should want the replacement of conversion not adding another one.
It is not a big deal. I just wanted to know if something can be done about it or not. But I would still like to know if item conversions to Cadence affect even the WPS? Because I read it somewhere. Or perhaps it is true for Savagery and Righteous Fervor but not for Cadence.
No, instead of adding a third conversion which give phys>elemental; replacing phys>elemental in place of chaos>elemental might be more useful.
No chaos one is useful for Witchblades and I have a special Warlock theorycrafted with this weapon. I want chaos conversion to stay.
And screw over Witchblade, which is one of the class combos for the weapon?
LoL, sorry for that . I never thought of that. You’re right. But I guess that is because I see that build deficient. That build need a blood of dreeg or possesion conversion to elemental damage.
You can reach 100% chaos to elemental with the weapon, Horns of Korvaak helm and Haunted Shoulderpads (to be fair, it’s a MI which means having to get at least decent affixes for it), and the weapon also has a skill mod to Solael Witchfire that converts vitality to elemental. And that converts the vitality in Second Rite. Occultist also gives an healing skill, attack speed, damage absorption and a pretty hefty amount of physical resistance.
Witchblade actually has higher damage ceiling than Battlemage because of the possibility of -55% elemental resistance reduction (Vulnerability can reach 40% and the occultist conduit mod has -15% elemental resistance reduction mod to Curse of Fraility).
Never put thought on it or used so I can’t tell but it still seems a little bit off than battle mage. Instead of chaos>elemental, another modifier which can be used in 2h melee tactician build might be more pragmatic
No, it’s not, not on regular strikes. Only on Cadence strikes.
It’s true for others, but Cadence is like a retarded cousin in the autoattack family.
The mod/transmuter conversions and mods only affect the Cadence strike. The charging strikes between the Cadence strike are like there was no Cadence (except Deadly which is a global buff). Moreover, Cadence overrides wps so wps can only happen on the two charging strikes (unless you dw which is complicated) so naturally wps strikes are unaffected by anything for Cadence.
The only exception afaik is that devotions are procced by both Cadence and charging strikes. Outside of that the two charging strikes have nothing to do with Cadence.
Witchblade is hands down the strongest elemental Cadence build. Someone did sub 6. Battlemage is meme with zero rr. I didn’t play it myself but I guess the immortal human heroes+ thing must happen all the time.
The Scion should get an rr aura like Empyrion scepter.
Either that or change the Cadence mod to “% reduced” instead of flat. Everyone’s taking elemental storm with it anyway.
What a mess.
I played it and it isn’t that bad as you might think. Not a fast crucible cleaner for sure but for SR it is completely OK.
That would effect Witchblade as well. Battlemage needs RR help. I would leave flat RR on Cadence as is and add % reduced resistance to IEE.
No, I didn’t. Here.
There’s the cheap Viper for that.
Witchblade is much stronger but it’s still a low-tier build. Extra rr would not break the game.
Yes and you would not have to take it and could take something else instead of it. And there could be something like 50 % reduced target resistances on IEE just for the Battlemage. I think they are fine but I don’t need builds to do sub 6 min Crucible.
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