I suck at formatting posts, I already know that. This one borrows heavily in initial idea and some gearing from Chthon’s Warped Striker build, the acid variant. Any idiocy is mine not his - but it was the major inspiration to come up with this.
http://www.grimdawn.com/forums/showthread.php?t=66744
Warning - this is no one’s self-found gear build. Requires some very specific bits to make the damage conversions/skill additions work - this is pretty much go GD Stash or go home. Items were generated multiple times to find good ones, but they’re all legal spawns and not absolute maximums.
What I was aiming for was a Nightblade build that could use a strong Shadow Strike, with a Nightfall that wasn’t completely useless - easy enough so far. But I’m a stubborn idiot, so I wanted spammable P Blades to go with. Why? I hate being stuck with one modality of fighting. Sometimes, zooming in with SS is a great idea, nail the crowd. Sometimes, backing off a bit and gauss shotgunning the bastards is by far the saner idea. Most of the time, a combination of those two things that changes second to second as the situation develops is the best idea. This build reflects that. You got options at any given time. SS hits quite respectably at 70-ish, Nightfall’s running at about +1350ish % - not insta-melt but hardly useless. Blades comes in at about 30, not top tier but a solid medium dps for that - works fine on herds that love to line up or annoying explody things, and heals you/extra DPS in other situations. The combination is a lot of fun And yes, you have about 80 mana regen, you can spam blades more or less all you like, regen supports it. SS damage is almost entirely acid/poison excluding the Nightfall bit - poison after the main hit is pretty ugly as we’re running at about 2200%. Acid running at 2400%. PB is oddly enough split pretty evenly tween acid/cold/vitality with a minor chaser of frostburn and poison over time.
Also, because I’m not a complete moron, I had some major requirements to go with: (With auras/non-proc constant buffs up) 2600 OA, 2400 DA, at least 12k hps, 135% run speed, 1900 or so armor, and full resists including stun, freeze, and entrapment - because you do NOT want to stop moving unless you’re throwing blades with this build. Stoppers suck - and you don’t need to care much about them. Semi-accidentally I also ended up with 24% physical resist and a 25% dodge chance for blades and arrows both - isn’t that nice?
Stat Split is pretty oldschool, but it’s a weird build when you’re trying to get decent mana regen and spell damage without using actual caster gear.
I went with 45 Physique, 10 Cunning (OA needed a bit of sprucing, and 55 Spirit to shore up mana/damage/OA/etc.
Grim Tools Link - https://www.grimtools.com/calc/JVlyBjXZ
No, we didn’t go very deeply into Arcanist - skill point starvation is a very real thing with all the shiat we’re trying to do here. But we’ve at least got a 1 point Mirror, spirit/OA, and mana regen. These things were all damn hard to find otherwise for a small 2nd class investment, almost all the points are in Nightblade to make this work.
This is not theorycraft - I played this through an entire game, all quests/all areas cleared. (No Bourbon clones, Kraken, Mad Queen, Mogdrogen etc. - I’m not THAT big of a masochist. I DID beat Ulgrim up, couldn’t resist the Nightblade pissing contest. No idea on Crucible - not tried.)
Ye olde screencap: (This is with Pneumatic Burst and all permabuffs on - you need Pneuma to stay up for this build, important bonuses)
No, I don’t actually go around with them both on the mouse - that’s just to make the sheet dps show easily. Seriously recommend left as move to, right as blades, and SS can be whatever makes you happy. As stated previously, mobility is damn important here. You don’t want to be shadow striking stuff accidentally.
This isn’t a complicated build to play. Shadow Strike, pop off ring of steel to freeze any annoyances still alive and right next to you, and spread Rumor. Pop blades for some extra dps/health regen till SS comes back up, rinse repeat. Stuff that hits hard you’ll want to back up a couple steps and throw a few less blades. Use mirror if it gets really hairy, and you’ve a 1 point blade barrier as a secondary “Oh shiat!” button. The whole time your blade spirits will be happily shredding away at anything left staggering around, with Blizzard attached just for amusement. PB has acid spray on it so you don’t HAVE to shadow strike things for some resist break - helps when blade spamming which is totally something you can do if the targets are too annoying to SS at. Veil of Shadow dumps the resists of anything you get close to as well, good enough.
You’ve got two devotional heals, Giant’s Blood and Wayward soul, PB spam and Pneuma all going as heals before you even need to reach for a potion. Energy’s fine, potions not necessary there really. Came close while beating Ulgrim up, but didn’t quite have to use one.
So there you have it. Fight 100% at range against anything but the tankiest hit points sponge bosses, fight 100% close in with Shadow Strike, or just mix it up because that’s what works. Leech heal at will with PB, and laugh as stuff just kinda fall over as you zoom all over the screen. Now you’ve actually got something do while waiting for that 1.1 second cooldown on SS - and it’s something useful!
Improvements/ideas welcome - but be warned - this is a ridiculous spatchcock of devotions and such. Just about every single thing is there because without it we start having critical issues with something major, and this is the only way I could come up with to make it all mesh. Most of the them support themselves, it’s hilariously spread out. Not sure why it works, but it does. It is a completely goofy mare’s nest of damage conversions as well, mess with it at your peril sanity-wise. Changing items can cause amazing DPS drops - and the reasons aren’t always readily apparent.
Two things you could do pretty easily/safely if you were so inclined with be dumping the one ectoplasm component for something else if you’re ok with a lot less mana and a bit less regen, I found that annoying but ymmv. The Grey Magi boots are also a crappy piece other than providing the 80% trap resistance - if you’re ok with not having that then another piece, say green hp boots would get you to 14k or so hps pretty easy if that’s your bag. I’d rather have the -traps, and other viable sources of -80 came with even worse issues than meh boots.
H.