Single Class

If people want to self-impose restrictions to make the game harder, kudos to them. Asking Crate to make concessions to said play style is laughable.

Ps. Crate, please add natural, scaling resistances. My naked, punch occultist is becoming hard to play.

Dual Masteries are a feature of the game just as having a gear slot for pants is.

You can choose not to wear pants and will probably beat Ultimate, but this does not mean that you aren’t skipping out on a core mechanic.

As somebody mentioned early on, this seems like a great topic for a mod, but we have no intention of changing something that is fundamental to Grim Dawn.

This can be done in the DAIL mod. :smiley: Mastery investment goes beyond 50 and additional ‘ultimate’ bonuses kick in.

We also offer pants to those that wish to use them.

And I would LOVE to see you tackle ultimate SoT in mostly yellows/greens and maybe a few blues with a dual-mastery build build and do SO much better. The vid is obviously a kind of stress test, not a class-and-builds-thread advertisement run.

Seriously. Do it. I’m waiting.

End-game gears are cheap these days. The end-game version of that build basically just runs through everything in SoT. Because end-game gear. I’m not sure why I have to explain that like I’m explaining the sky to a three year old.

Intent does not change the fact that such builds are not only viable, but flourish under the Grim Dawn system. Ultimately they’re just like any other build, you just have to figure out what makes them tick.
I don’t expect someone (even a dev) who hasn’t taken the time to really study single-mastery builds and their potential to spontaneously “get” why they can work, but I do take offense in being (repeatedly) told I am wrong when I clearly have more insight about the issue.

Why should I even try ? I’m min-maxer.

I don’t say this build is bad because you are bad, but that it’s this way it is as it’s unsupported by the game development. As such, I wouldn’t expect anything different as a result, by default.
I respect your efforts and creativity, but I dislike your statement that the single class viability is easy to achieve, or that it leads to respectful results. If you haven’t got it yet.

Because the devs are human? You can really only expect the devs to keep giving players options and possibilities - you don’t expect them to spontaneously know the full extent of what these options/possibilities bring.
It’s the curse of being a game dev.

A year ago (when my post was made) the devs were basically still trying very hard to work out OA scaling because “everyone” thought masteries like Occultist were gimped and that Soldier/Arcanist-combination builds were the only viable ones thanks to innate +OA.
The devs were also still in the process of trying to increase the availability of stat points/health/resists in the game - basically imagine most of your gear at the moment with bad resists or no survivability bonuses.
The game itself was much harsher - ultimate resist penalties were higher, and Log had a tendency to spawn an infinite number of mobs.
The meta at the time also called for as many points as possible into physique simply because physique was a more powerful stat at the time. Spirit and Cunning have been every-so-slowly catching up since.

Those are VERY long odds to make a single-mastery build with handicapped stats work. In the end, it was not only viable, it flourished.
If you think a 40 min ultimate SoT run on a build with zero legendaries/mythical relics is long, you should really look into similar forum threads at the time. Everyone was struggling.

I agree with Tyr, personally. Not all of them are ‘easy’, but so far, the only class I haven’t tried making a single class build with is Nightblade, and that’s mostly because I hate the class. It’d be very clear what to do for Nightblade in any case: Take ABB and the entire top line, various passive bonuses, and you’re done.

As it stands, the only real issue I’ve ever found when I try to make a single class build is attributes, and there are various ways to deal with that. Some builds don’t even benefit much FROM a second class. Hell, my current character is AAR, as Druid… Because AAR needs freaking nothing at all from any other class, so I thought I’d try grabbing Mog’s Pact. I could easily have put the same points into Arcanist and been just fine.

The game is certainly designed for double classes, and in the majority of cases, there’s good reason for that, and it makes life easier. That’s not ALWAYS the case though, nor is it somehow non-viable to complete the main game as one class. I don’t think single classes need more support in game, but I do think they need more community support, as there seems to be a prevailing notion that they can’t reasonably be done.

How romantic, I’m crying.
It’s a bit different. It’s not about possibilities, options and whatnot. Players have one goal: to break the game or even faceroll - the worst abuse for any developer. The devs have one goal: to play them right and get on top with another unachievable challenge - the best motivational factor.
It’s a never ending dogfight.
You don’t even realize it, but even with your single class perversions you are not actually playing for fun, you are fighting them. You were not given an option, though you had one by your will.

You already had a reply from a developer on how’s that playstyle supported, dunno why you keep going on the end results. Or do you mean you single class lovers have found a breach and fucked the game the bad way? Game too easy, single class facerolling much?
20% increase of item requirements incoming, fuckers.