I will list of all available spells that are not coming from gears and devotions. Because gears are heavily rng dependent which means you may never see that spell in your life and because since devotions are proc based, you can not cast it anytime you want. I consider other spells as additions or modifiers because of the reasons above. Game designers probably wanted game to have lots spells and variety but they knew that it was hard to press many buttons in combat thus they came with a solution that we know “procs”. Probably, discussion will head to this paragraph but still it is important for me to tell this before i will list. Including will be done if it is main or close to being owner of at least %40 percent of sum of all damage of the spell..
Correct me if i miss something or write wrong.
Cold/Frostburn:Trozan sky shard, SS, ring of steel maybe ( probably this should not be on list). That is it. OFF is off the list because of two reasons; one of which is it does not work on bosses and secondly it is not a damage spell but rather a debuff/cc spell.
Acid/Poison: Just dee. Small support from nightblade.
Aether: Callidor tempest, devastation,aether ray. I could list all chaos spells here since you can achieve almost %90 conversion with items but it is rng:rolleyes:
Lightning/Electrocute:Storm totem, wind devil,savagery , primal strike, stun jack and grenado… You can list more physical spells or cold spells if you have items
Fire/Burn: Blackwater cocktail, thermite mines, mortar trap, fire strike, callidor tempest,canister bomb and devastation. You can list more physical spells if you have items
Vitality/Decay:SOC, doom bolt, pox, devouring swarm,storm totem and maybe wendigo totem. And a little support from nightblade skills.
Chaos: Doom Bolt, aether ray and maybe SOC. If you have blood orb of cthon, you can list almost all fire,cold and lightning spell here. You can list more physical spells if you have items too. Actually i am ok with chaos support in the game because lots of items and modifiers support this damage type(Demo and arcanist). It is also easier to obtain chaos items than other conversions and direct supports. Nice support
Bleeding: Devouring swarm, grasping vines, maybe blade spirit, maybe pox, maybe upheaval, maybe blade arc. Tons of support.
Pierce:Blade spirit,ring of steel,grenado,canister bomb maybe shadow strike and some support.
Physical/Internal Trauma: Cadence,Forcewave,Blitz, Mortar Trap, Grenado, Stun jacks. And many weapon damage spells could be added to list since many weapons have physical damage as base. So lots of support. With the new item that converts elemental to physical, tons of spells could be written here.
So i see an imbalance(not talking about whole-game) here. While fire is running the show, acid/ poison is crying in the corner. I understand that some damage types are not meant to be main damage types of character to collect but still my point is clear.
What do you guys think?