So, how to nerf them warlords

And i’m guessing you’re one of the people arguing for Retaliation to be just a window dressing and just something extra while actually just using one of the standard builds that’s been around since the beginning?

Keep seeing people begging for Crate to bring Retaliation down to what Damage Reflected was at before it was removed.

  1. This is Japanese, not Chinese. Sorry for the video is not English.
  2. With regard to 1-3, I can not deny it because it is not what I actually tried, but only what was presented. Grim Internals is the only external tool used for 4 and 5. I used some elixirs in the battle, but I did not do anything special.
    You can try it yourself before you suspect the mod.

No one is asking for that. People just want retaliation to be brought down to a balanced state, because right now it’s absolutely ridiculous.

You have the tankyness that retal usually brings, but you deal about as much as dual wield. That does sound right to you?

I always thought field command armor% was too potent compared to other armor passives that mastery get but I don’t think field command nerf is popular.

However Warlord does bring armor to new heights and I don’t think this is good for the game overall. Safeguard+consecration+field command is too much from mastery skills and it is too far ahead compared to other mastery combo I think.

As for retaliation damage I still have not got around to trying it out yet so I can’t comment. The videos of over-tuned performances is a little off-putting but the new mechanic design seems to have gone in the right direction and is fun :smiley:

Besides what Norzan said, which is only trying to ask Crate to bring it down to a more balances state, my suggestion is to specifically bring it down for Warlord only. I have 2000 hours in and have not really complained about any OP build, but now the fact that Warlord can clear SR75 without even a complete build is getting a bit ridiculous.

And I guess you are just one of those players who like to take advantage of every broken OP build and now you are upset Crate is going to nerf it.

Warlord issues:

  • Too durable for how much damage it deals. Primarily a gearing thing. Blessed with high armor and large sums of physical resist while other builds often can’t scrape together 20%+. Dev design intent for it to be durable? Shave off the damage so it plays slower and solid.

  • Aegis weapon damage is out of line for its cooldown and functionality.

  • Overguard limiting design space on shields blah blah it’s getting changed, can’t comment on changes I don’t know.

I always find weird when somebody wants to nerf builds because they are OP when having full mythical sets and almost impossible rare drops probably created in some programs. Do you guys know how much time it actualy takes to drop these things?
Just try to play this game with empty stash from the beginning and then talk about OPness. I understand when people have every set after years of farming, but is the game supposed to be balanced around this condition?

And I find it weird that people think just because some items are harder to find (and I guarantee you that items for Warlord OP builds are not hard to find, especially with transmuting option now), so it’s ok for these items to be broken as hell, which by the way, is not even the problem with Retal Warlord because it doesn’t need top tier items to work.

Because there are other sets and items that are just as hard to get, but they are much weaker by comparison. Is it really fair for a set or a group of items to be completely outperforming other sets and other items, even though the latter are just as hard to get?

What makes physical retaliation items and Octavius so special for them to be much better than others? That’s not even mentioning the overall balance with the game itself, this set and the physical retaliation items combined with Warlord make the entire game a complete cakewalk.

And yes, i have played with an empty stash and 5% of the items i gotten so far were from trades.

Every player has started with empty stash without any items.But the discussion is about end game,so balance is based on top clearing builds.If a newbie is leveling toons,that’s not point of concern,but for a lot of the players is important more classes and sets to be competitive and not just Warlords to be OP.

I feel like people are overlooking a very simple solution to retaliation - remove the OA component to spined carapace.

That is indeed what we’ve done. Needed to add a new stat to do so.

What OA? :confused:

The anti warlord crusade is real. Can’t wait for next patch

Then will you also lower the current penalties on Avatar of Order? I feel like it would become unplayable if that whole 30% is applied to retal.

That is unrelated. That item just needed its Retaliation to Attack lowered.

Oh, so there’s going to be a separate total retaliation damage modifier then?

Apologies, I meant bladed plating. I didn’t even realize spined carapace gave flat physical retal…holy crap.

We had something similar back when necro first came out :rolleyes:

TL;DR - Warlords trivializes the game both in terms of theorycrafting and playstyle

I know I’ve been really prejudiced against the warlord. So today, I decided to experience it for myself.

Using GDstashed, I turned my DW cadence warborn WB into a DW EoR warborn WL.

The result is just straight up dumb.

Ignoring things like health potions and mobility runes, the spec uses 3 skills:
> EoR
> War cry
> Ascension

And given the innate tankiness of the spec, I was able to get away with a 80 cunning dump IIRC.

I didn’t even need to use ravager’s eye to hit my personal benchmark of 3k DA.

//youtu.be/M3jHvIhqwxQ&t=10s

^Ignore the first 10 seconds. I forgot to switch skill tabs, so I was turning off my passives.

My suggestion for nerfing the warlord? Lower the phys RR component on celestial presence. I would go so far as to suggest making it scale less than the Necro’s spectral wrath.

That way, no other dual mastery combination involving the oathkeeper will be hit too hard.

EDIT: Jsyk - I have 3.4k armor, 3k DA, and 17k hp with an 80 cunning dump.

I told you! Even better, it is passive, and more -% physical RR than the Curse of Frailty or Spectral Wrath.