It’s an open way into the village.
Will the raiders follow a serpentine path? o.0
… right this way, fellers…
It’s an open way into the village.
Will the raiders follow a serpentine path? o.0
Nice! I was about to test exactly the same approach
but haven’t managed to finish building fence around my settlement yet.
This covers the entire North to West quadrant of approach, as the lake on left extends all the way around to the South end of the village, but the buggers keep attacking from the Southeast right now. 
I just had a hole in the wall and 67 advanced down the road and into an arrow storm. Once inside they where attacked by more towers and in the end 17 walked out but with nothing to show for it.
While I did loss three towers but they can rebuild. 
Nothing like a good K-Z to ruin your enemy’s plans.
Unless they come as an army, I find the raiders aren’t that smart in their attacks. I expect the army will choose the quickest and least secure route into the city. The AI knows all of your weaknesses!
If this is true, it does not bode well.
No one likes being cheated.
Is it really “cheating” though? I wouldn’t want complete randomness or it’d be too easy to beat. I would want them to target my weakest points as the game progresses so that I can reinforce those positions. So when they make the ransom demand and I deny it, I am better prepared to handle it.
Yes.
If the playing field is a one-way mirror, it is absolutely cheating.
If they would like to implement Spies and give us a way to deal with them, that’s another story.
But knowing when and where to strike because of cheating is a morally weak way to add ‘difficulty’.
The unilateral advantage already exists, 360 degrees of access at any time from any direction, with a force equal or greater in size, unsupported by any means, labor or manufacturing.
They just appear out of thin air.
Often with armors and weapons greater than can yet be made for defense.
As if this wasn’t advantage enough.
This isn’t a game of conquest though. You don’t win or lose based upon the success or defeat of the raiding.
Correct, you don’t win by defeating the raiders.
You win by continuing to exist.
Except for the fact that the raiding can cause your demise if enough critical material and money is robbed.
Really dont think you can count that cheating though. An imbalance in the equipment used is really down to the fact its a early access and is not yeat complete game, so will have drastic imbalances as they keep developing it (imbalance I dont think is cheating as opposed to either a ‘bug’ or designed challenge)
As for the direction/attacking the weakest point, I think that would be natural and good AI programing. Why would anyone not attempt to gain some form of intelligence on the layout of an opposiong force/defences before attacking? Wether its for a raid or not you would want to know if you have a chance of surviving first. A bit of RNG would allow for a mistakes and misjudgments on defences too and mix it up for a bit more fun.
They idea of just apearing also makes sense to me given the map is only town sized. Unless Crate wants to introduce some kind of bandit camp map feature, their camp is off map so thats where they come form and go too. Game mechanics/limitations mean you have to make consessions to realism to include some elements but unless you have a map sized town I feel they would still have the ability in real life to skulk around your town edges and attack from where they feel they have the best chance of success.
The idea of being supported I think is going to come down to are they bandits or a more organised community trying to attack a rival town? My read of the lore is that they are bandits, as such they would be supported not by a community but by any random town or trader that weas willing to work with/for them in exchange for the goods they stole from you and other towns in the frontiers.
I can very easily call it cheating.
Because it is.
If it is a coordinated attack, then some form of spying must be involved and we should see or hear of some way of dealing with it, existing or forthcoming.
If it is an uncoordinated attack, no prior information would be had, and the weakest points would not be known.
The AI, so far, always attacks the weakest point and as far as I know, no one at Crate has mentioned any spying or counterintelligence abilities, activities or updates.
This is just plain old cheating, and a disgusting form of it.
It says the programmer is not capable of creating what they are trying to achieve, and instead, took an easy way out.
A shortcut, programming its side of the chessboard with all queens.
As if the brutally sadistic and insanely jealous AI, with its cornucopia of ganks to screw you with, and an attitude of absolute refusal to let anyone not of supreme level participate, wasn’t enough already.
As beautiful as the art is, I am so far unsure as to whether or not this product should be XXX rated.
One should have a complete understanding of ethics and morals prior to seeing them so roundly rejected.
The real irony here, is the fact that I’m playing in what Crate considers a ‘sandbox mode’.
The kiddie pool.
Not the extreme, ultraviolent levels of the default settings.
It is disheartening to understand how people have come to see this type of taking advantage as normal to gameplay.
The AI stands on a nearby hill (the height of which is >> your village height) and peers down upon your village to assess attack vectors.
AI cheats are pretty normal because AI is, at the time of writing, not very intelligent and is incapable of applying multiple strategies at once the way players can. Players are great at multitasking and trying different things out and learning. AI isn’t.
If you really wanna see some harsh AI cheats, go look at Total War, where AI factions get economic benefits, diplomatic benefits, and movement benefits, and then still get steamrolled by players because the ‘cheats’ aren’t enough for player strategy.
My Friends,
I have wonderful news.
A double dose of it.
The serpentine works like a glove.
And the AI has no idea what we’re doing.
I love this!
Yet you spent your entire previous post ranting about how superior and cheaty the AI was.
Huh. Go figure.
Is this your first videogame? Of course the AI “cheats”, that’s how every PvE videogame works. FF is a game, not an attempt to model reality as accurately as possible. Most people play games for fun, so it is standard to judge game mechanics based on how fun they are, not how perfectly realistic they are.
In 1993 my friends and I downloaded the original Doom, before it was released, off of a bulletin board.
I’m betting it was well before you were born.
So, you have nothing to teach anyone here.
Take your condescension and your new age ethic, or lack thereof, and have a nice day somewhere else.