Some new components suggestions

I don’t know how useful that post will be, but here is my 2 cents on stuffs I felt missing for end-game componentization (is that even a word ? Now it is :D), mixed in with some observations on the current existing stuffs.

Apologies for formatting, verbosity and likely typos. I’m pretty tired at the time of writing.

Weapons/Off-Hands/Shields
They have their own ecosystem and there is plenty of choice. There is always room for more obviously, but no specific complains or suggestions here.

Jewelry/Accessories
They also have their own ecosystem as well and are mostly alright.
I have one minor caveat with rings: If your build’s energy and CC res are fine already, and your bleeding and vit res are fine too… you don’t have a goto offensive endgame option like seal of annihilation/arcane spark.
Soul shard/Roiling Blood/Vengeful Wraith/Mark of Illusions are niche when it comes to pumping damage.
If such component could include some reflect resist as well, that’d be wonderful, but maybe I’m asking too much :stuck_out_tongue:

Armors in general
As far as endgame go, there is 4 components that can be applied to any which are really relevant:

  • Bladed Plating
  • Enchanted Earth
  • Spellscorched Plating
  • Ugdenbog Leather

The other ones that can be applied to anything are mostly superseeded by these, even if one could always find counter-examples.

What I’m interested into is the rest, i.e. slot-specific components, because that’s what makes the puzzle solve to fun for me. I know I can always default to enchanted earth on anything if everything else I need is already capped. But I like to have options ^^

Head and Chest
Bunch of unique interesting stuff for these two slots, with some overlap with each other and other pieces, it’s absolutely fine for me.

Gloves
They have their own unique set of offensive components, and I like them, so fine here too.

Boots
They have marks of the traveler/mogdrogen’s which are unique. Now that we’re a bit less shy on max movespeed, maybe a new component for that would be great ? :smiley:

Shoulders & Pants
They’re the default target for armor absorption.
And… I guess it’s ok since we need to put these somewhere anyway. At least for shoulders, OA or Health is always great. But for pants which don’t have access to living armor or sacred plating, there is an issue: If the rest of the build already cover all/most of your armor absorb, you’re stuck with the default choices.
Something more unique than just an armor buff would be nice.
One thing that fit thematically would be slow and entrapment resist (or some other CC res, but ring components exists), alongside a 12% absorb.
An other thing that could be nice (not too sure about usefulness though) would be an option to reduce DoT duration (mostly poison and bleeding).

Belts
They’re the first thing you put a component on when leveling. But in endgame, it feels super generic. I typically just slap ugdenbog leather or spellscorched plating for whichever help resists the most, then I start thinking seriously about the other components.
Now, one thing that would be VERY fun for belt components would be some conversion component. That’s fresh, that’s unique as far as non-weapons components go, and fit nicely with belt being a typical conversion slot.
Something like a 15% conversion, matching the existing ones on farmable +1 belts. The main idea being that with a belt converting 40% to 60%, and most other conversions on gear being around 30%, you can choose to clean up you conversion on your main damage type if needed, while sacrificing the usual defensive bonuses you’d get form that slot.

Anyway, these are the few ideas I had written after setting up and playing 20-ish (maybe 30 now?) endgame builds.

Thanks for coming to my ted talk.

tl;dr
I feel some components slots would benefit from more option. Suggestions are:

  • [Ring] A ring component with versatile offensive option (all dmg/crit dmg/OA/speed/…cdr? :smirk:), and I would personally love a reflect dmg reduction option on it as well.
  • [Pants] A +12% or +8% armor absorb pant component with slow resist and an other defensive property.
  • [Pants] A reduced poison and bleeding duration pant component and one or two other defensive properties.
  • [Belts] A collection of belt component with a 15% damage conversion that match existing conversions on farmable green belts, with each an extra property.

There are no plans to add more components to the already long list of options.

If there are components that do not see use, those can be reviewed, but otherwise no additions are going to happen.

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Erf, too bad, It was worth a shot ^^

Thanks for the answer. No really good suggestion to modify existing components here.

The only component that I never used at all is Ballistic Plating (only crafted some as a crafting material for Bladed Plating). Compared to the other components that are available at level 27 it looks totally useless.
Ancient Armor Plate, Chains of Oleron, Sanctified Bone and pretty much any component that provides resistances are better choices for the chest slot at that point.
But maybe I’m missing something, idk if it sees use in builds that stack Chance To Avoid Projectiles as a defense mechanic (I kinda doubt that these even exist tbh).

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I wish belt slot can also receive rare component as long as it is not the level 75 components that rarely get used. Bindings of Bysmiel, Mark of Mogrdrogen, or Killrian.

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Weapons, helmet, chest, shoulder, gloves, boots, amulets and medals are fine.

Pants are OK. Scaled Hide, Ancient Armor Plate or any of the level 75 options are usable.

Rings could definitely use more choices. 2 is not that many. But there is only so much you can do if no new components will ever be added. Using lower level components here is just not worth it as both high level ones offer a ton of toughness.

Belts are probably the most meh, stuck with only the generic components.

There are more than just Bloodied Crystal and Runebound Topaz that are useful. Sure in many situations it’s one of the two but often enough there are better choices.

I use Frozen Heart all the time to top off freeze resist if I can’t do it otherwise, and Soul Shard for very energy hungry builds.
Mark of Illusion is nice for some builds that struggle with energy regen, that one plus Soul Shard can really make a difference.
Even Corpse Dust can be useful on builds that have their DA and armor covered but want more health/health regen (4% hp is usually more than 160 flat at higher levels).
Only Vengeful Wraith seems extremely niche and could probably use a little redesign. Is cold retal even a thing?
The rest are obviously just for early leveling. Roiling Blood however seems a bit useless now that I think about it, even on phys dmg builds I just use Polished Emeralds, or Ectoplasm if I need energy regen.

The problem here is that the only thing in the game that actually requires high freeze resist is Moosilauke. Not having it maxed (40+%) is perfectly fine for everything else. Definitely not worth sacrificing Topaz/Crystal for. Unless it’s literally your only freeze resist.

Valid point. With the recent energy potion nerf, energy hungry builds might find this necessary.

Can’t see myself using this, ever. Is it for the leech resist or spell absorb?

Corpse Dust is secretly like a level 50 component. It’s pretty much the go-to until you get to Crystal/Topaz. The only exception might be Health Regen builds, which might want to keep it if possible.

Still, 90+% of my characters/builds use only Crystal/Topaz.

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Definitely worth it if you plan on farming SR. Moosi is one of the most dangerous foes in SR, you won’t get too far with only 40% freeze res, especially if you play melee. Even if you play a kiter or ranged build that is able to dodge all the freeze projectiles, if you get caught by one stray shot it can screw up your whole run. So at least 70% freeze res is a must imo, I usually try to cap it even if it requires 2 frozen hearts.

Not sure how much of an impact leech resist has, idk if there are many monsters out there that leech energy. But spell absorb is pretty good, especially for casters that can’t leech energy themselves with an Arcane Spark (which only works with weapon dmg)

Come on down to Grim Armory if you want something like this.

image
(There are 81 of these)

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