Hi,
After building several 1k pop villages, there are few things which are a constant struggle because of how tedious they are - fighting the universe. So here is a quick list of mostly QOL things desperately needed:
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Auto-fertilise - this just couldn’t be more annoying and tedious, please add a button to the building which would make it auto-fertilise the least fertile field. Guessing it’s not hard to implement as there is already a mod dealing with it.
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A button in “P” menu to reassign all the workers - this would literally work like pressing “-” on each single profession, getting it down to 0 and then back to previous value. This would solve most of commuting issues. Another mod out there does kind of similar thing. Or make it automatic every year or so.
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For all the buildings in which we can adjust manufacturing rate, work area radius, number of workers etc - please enable us do that as soon as we place the building site. Literally every other city builders / rts games do that.
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Logs - most basic and most important resource - if there is anything I always buy from traders - it’s the logs - and if a trader doesn’t show up with logs - you are having hard times because all other trees on the map haven’t re-grown yet. Planting trees from decor menu is just too tedious, I just don’t think it was the idea to keep your peeps alive.
Increase re-grow rate or introduce some kind forester maybe?
I was about to mention mining stuff here but I think I’ve read it somewhere you guys are going to implement some solution to them. -
Arborist - too tedious, after planting the trees - some button to automatically re-plant a new tree when it’s life span came to an end? Arborist can’t be so dumb to not understand so simple need.
After reaching year 35-40 with 600-800 pop you just don’t do anything else than watching over all of the above.
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Trading post - not really sure how to bite it’s main issue, at the moment the only solution to it is to keep your production buildings and storehouses close to trading center. If your storehouse/production buildings is far away - like 150 tiles - they will never bring it. Watched over few years, requested to bring 100 shirts - they will go pick it, then drop it on the ground half way because they got hungry, some other folk picks it up and puts back to the very same storehouse - causing almost infinite loop, number of workers won’t really help here, it’s just going to be more of them doing the very same thing - the only solution at the moment is to relocate the storehouse but this often has serious implications on other folks working nearby. Yea, I could disable storing it in the far away store but then building it in the first place wouldn’t make sense.
Another crucial “must do” thing here (already mentioned it somewheere else) is to replace “always keep in store” with “bring to trading post if quantity in stores exceeds a number”. At the moment “always keep in store” is literally suicidal, making it useless. Then introducing next tier and increasing number of workers would make some sense. -
Some kind of shelters you could spread around your village, so people could hide in there when you ring the bell during raid. At the moment there is only few folks going inside the town center and the rest of my villagers just wank around like nothing really happened.
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Forts/towers - when one is destroyed, your soldiers literally drop their swords and shields and run away - makes completely no sense at all. The way it works now, the only simple solution that comes to my mind is to assign them to other military buildings of the same type first (if there are free slots) before making them running away in panic?
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Getting food / stocking shelters - this is just playing with numbres so shouldn’t be hard to implement.
The idea is if the villager is busy - tune the numbners a bit so he finishes his job, make him go get food when his “hunger level” goes down to let’s say 50%. Increase it to 75% when the villager is wanking around (idling) so he goes get the food sooner and be ready for his next assignment. Same with shelter stocking. Don’t know the real numbers here so the values are just example to show the idea. Makes sense, right? -
In the building menu UI showing number of buildings you already have / being built. Then a button or keyboard shortcut to jump to next same type building when selected. Already a mod doing it out there, so not hard to implement.
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It would be nice to see, some adjustment of the working area radius - like you make it bigger when you scroll up and smaller when scrolling down.
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Some way of destroying items - in one of my villages I ended up with 30k water stored - wtf? Now I’m literally disabling storing water in every single building. Same happens with bows at some point, you just don’t need them anymore, they just take store space and will never be used, cuz you got crossbows. Give us a way to destroy items please!
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Fire alarm radius could be tweaked down significantly or put it in UI so we can adjust it on our own.
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Minimap - like for real? Game like this without minimap?
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Forager priority or enable/disable what to pick
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Auto refill vacancies - at some point late game, when people start to die of age, need to press P almost every minute and assign new workers. This is getting tedious, please give us some kind of button to turn on auto refill.
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After pressing Esc, there is Seed number on the bottom of the menu, double click could copy it to the clipboard.
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A hotkey to hide/show trees/rocks etc - sometimes it’s problematic to place new building sites.
I really hope you can make these work if not for the upcoming update, then for the one after. I’m quite sure these small but meaningful changes would be appreciated by everyone.
Thanks