First things first… I haven’t finished the three additional modes nor have I taken on AoM yet. I wasn’t aware of the difficulty gating of missions/lore until recently and only just got back into Grim Dawn, running a hardcore veteran Warder through the game while exploring everything and everywhere to make sure I haven’t missed anything. All that said I wouldn’t be posting here if I was concerned with spoilers.
So… I’ve kind of stumbled into the bug to write a story set within the Grim Dawn and find myself struggling with the campaign characters because I don’t know their histories which, for me at least, inform their motivations and drives.
For example I can’t seem to find out if Captain John Bourbon is a sailor or a military style captain… though similar to each other they can result in drastic divergences in driving forces though achieving a similar end. These differences are important, however, as they would influence the characters written voice/tone.
At this point I’m just trying to get a better understanding of the various characters we encounter within the game so that I can when writing for them better represent them with my attempt at their proper voice/tone and behavior. This would especially important when writing about characters beyond the scope of the games campaign/story.
For example of outside campaign story… (Thank you Medea.)
[spoiler]Hangman Jarvis watched the Taken walk off taking no small joy in the sight of her rubbing at her neck where his noose had once nearly ended her. He should have been permitted to do just that.
He followed a fair distance away watching as Captain Bourbon talked with the monster. When she started towards the bridge he couldn’t help, but feel some trepidation at the idea of her getting away. Then the undead attacked and he watched with delight as they clawed and cut at her. A former soldier nearly ran her through with an old rusty sword only to find their arm missing a moment later and the old gladius now in her hand as she removed it’s head.
Jarvis watched as she felled more undead in quick succession then any single being had a right to. It was madness. A monster such as that permitted to live and presumably to return possibly stronger then ever? Jarvis respected the Captain he’d never done the group wrong and yet Jarvis began to doubt the Captain’s sanity.[/spoiler]
On a related note… the opening sequence claims the Devil’s Crossing survivors ‘paid a heavy price’ to capture the Taken. Do we have any idea what exactly that price is? That would affect the opinions of the survivors regarding the Taken far more than is suggested in game with the quick acceptance of the Taken.
Also just how long after the Grim Dawn, the Aetherial Invasion, is the start of the campaign set? I ask because Devil’s Crossing looks like an old ruin not something that was ‘recently’ destroyed by a still possessed Taken.
Finally… any idea how long the Taken lay upon the ground before waking?