The random map rolls is part of the game, trying to build a town on any map.
The problem is that most of us are looking for a map to fit our preconceived town design instead of accepting the challenge and building a town that fits the map.
So it is more a matter of perception than an actual problem. Or maybe better a matter of personal design, rather than accepting the challenge of the game
Not sure how to provide screenshots evidence…I guess here’s my professions tab showing how I didn’t bother with certain jobs since I don’t have the necessary resources?
Town’s making a ridiculous amount of money even before trading my excess resources, so it’s not exactly lacking with regular trade for the things I’m missing.
I never said you started this thread. You were the first person to mention unplayable maps in this thread. You have also specifically demanded maps where all resources are available and in easy reach.
Are you sure the issue here isn’t that it is you that is not an average player?
It seems reasonable that you’d need to be pretty good at the game to succeed on the hardest settings with the least favorable conditions. Maybe you’re struggling to accept that some maps and modes should be impossible for some skill levels? If any player could just succeed on any setting and every map then it would be very boring for the good players that want a real challenge.
I think an issue the devs maybe should look into is that the rng of the map can sometimes have more impact on the experienced difficulty than the setting sliders do. Maybe instead of starting resources that option should control map resources.
I think it escapes you. They clearly have a matter of perspective on what is right. To them. That doesn’t make the maps they pass up unplayable, that simply means they do not want to play on that map.
The fact that you think someone’s perception of something being unplayable (yours) makes it factually so is ridiculous.