[AN OLD KNOWN “PROBLEM”]
The stash size limit is a popular reoccurring topic since before GD was released for a reason. The endgame drops (especially with the 1.2 loot quality improvements) provide the player with lots of potential build-makers - legendaries, MI’s and sets and many uniques. Combined with the flexible build system (builds can be made based on a skill, skill combinations, class combinations, item, item combinations) that the game offers, it creates a situation where there’s simply more valuable drops than your stash can fit. You don’t need to be a hoarder to have this problem (just an alt-holic or a player who enjoys tinkering with builds and unveiling the item potential). I get at least 10+ valuable drops from 20 minutes of ugdenbloom farming (valuable means end-game viable) and that’s just regular campaign clearing and not SR, skeleton key dungeons or target MI/boss farming. To put it simply - good drops drop all the time and frequently.
The stash size and UI is great for a single character. But for many (10+) characters - it could be better.
The shared stash is simply way too limited for a long-time player. Yes, you can create mules, but it’s a workaround which has been outdated for over 20 years. Mule-ing sucks and is a big unnecessary thorn in the butt which makes the game less enjoyable.
A cross-character search/filter/move function would be a decent solution. At least it would somewhat ease the tedium of manually switching between characters and main menu, finding the needed item, placing it in the shared stash and picking it from there. But it still would require to create mules and fill them, which is as enjoyable as having a stamina bar in Diablo 2 on early levels.
[A MUCH DESIRED SOLUTION]
Crate, our beloved, you’ve made so many improvements and QoL’s. Please reconsider your stance on stash size and make it more enjoyable for the absolute majority of the players.
Make it functionally something like the Item Assistant mod - infinite space with easy to search/filter the needed item. It provides a much more enjoyable experience. It doesn’t stress the player to sell a valuable item or to do the tedious busywork of dealing with mules. It makes sense.
Most recently you have updated the relic crafting or replaced the healing potions with permanent ones or made the toggleable skills auto-toggled for the same reason - they are essentially unnecessary busywork. The game feels better with these changes. And compared to the stash size problem, for the player they are tiny QoL’s (the relic crafting is huge, alright). It’s time to address the biggie = rework the stash.
[ON MEDIERRA’S OLD POINTS]
Will the infinite stash devalue items? Maybe…? But not really…? Let’s say I got 10 Warborn set pieces stashed. First I would keep them and eventually create a build around the set (death knight). Then I’ll keep the rest for another Warborn build (warlord). If I’ll get more of the same - I’ll keep them for more experimentation. Until I will have my Warborn potential satisfied - the items will be valuable to me. Considering how robust the build options are - even a 50 set pieces wouldn’t be enough to devalue them. The beautiful thing about GD items is almost all of them have multiple builds potential. I wouldn’t worry too much about devaluing. Especially when the game drops you 10+ solid drops within 20 min gameplay. Does the 1.2 streamlined relic crafting devalue the relics? Maybe a tiny bit? Not for me personally. You can craft more relics with less resources and efforts and it is a lot more enjoyable now. I don’t see anyone complaining.
Will infinite stash create clutter? Sure it will with the current interface. Which is why it would need an overhaul with emphasis on searching and filtering. Like the Item Assistant. For most players, who play the game for a single playthrough, the infinite stash can have a “display all items” checkbox checked by default - thus, working like your classic stash UI. But there is always an option do disable it for when the loot amount would become too large. Then the search/filtering works like a charm. Quick, efficient, effortless.
Is it immersion-breaking? Maybe…? But it’s not an issue of the multiple versions of the same legendary item. It’s an issue that these items dropped. And even then, it’s not really an issue. Imo, the drop rates are fine, the item quality is at great spot. The player only needs more stash space to keep all the good stuff and that’s it .
Why not use the Item Assistant? You absolutely can… but it’s a mod. Whenever a new patch comes out, the mod needs an update. Whenever you change your OS or PC - you need to reinstall and configure the mod. You need to backup the saves, you need to make sure that cloud save wouldn’t erase it. In other words - the mod is a wonderful solution, but it’s a 3rd party solution and not official part of the game. It would make more sense if the game just had it by default.
[ASK YOURSELF]
Here is another angle: keep the current stash as default and implement an infinite stash with the search/filter UI as an option (you can turn on) and ask yourself - how many players would not turn this option on (knowing about it)…? Would it make the game less tedious and more enjoyable? Also, in retrospective, would players remember the limited stash as a positive or a negative?
The community season mod team has a cloud stash - you may ask them for the data - how many % of players did use it and how many didn’t.
[TIME FOR A CHANGE?]
I love GD and Crate have delivered more than anyone deserved and expected. I also respect your stance on the stash size. But I think it’s time to re-consider. I am 100% sure - a well-crafted infinite stash would be overwhelmingly appreciated by pretty much every player. And, my beloved Crate, you know it too. Maybe “It is time the hammer was passed on.”
If my points are not convincing enough - here’s a suggestion. Create a poll here or on steam asking whether an infinite stash would be a welcome change or not. But I know it, you know it, everybody knows it - players wanted it for years.
With love and respect <3