Added 3 columns to the main stash.
Added 4 columns to the transfer stash.
Added 2 rows to the transfer stash.
Lowered expansion prices to 25k - 50k or something.
Altered the alpha and darkness of the “unusable” items so that it is easier to see that an item can’t be used. Probably wouldn’t have been noticed by most people.
No longer half a gig, usable. Same caveat for all mods applies:
You can import characters from main by moving the save file, but vanilla characters can’t be saved from mods. You can share formulas from vanilla to custom, but not stash files. Mod characters can be shared across mods, but each mod has a separate stash file. (See below for mklink thread allowing vanilla characters to use mods.)
I did make one other minor graphics change because it annoyed me, the red for “unusable” is both more red and darker, but still transparent. Should be easier to recognize now.
Recommendations:
Install Stasher mod by unzipping contents into GD\mods folder. (Probably C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods )
Create a new mod character (Need a new one anyway in order to save updates to it.)
Copy mklink characters into your custom character mod folder ( from Documents\My Games\Grim Dawn\save\main into Documents\My Games\Grim Dawn\save\user )
Copy your formulas into the Stasher mod. ( from Documents\My Games\Grim Dawn\save\main\formulas.gst into Documents\My Games\Grim Dawn\save\Stasher )
Move the gear from your read only Vanilla characters into the Stasher transfer.gst by loading the character with the Stasher mod.
Transfer the gear from your Stasher stash onto [s]your new[s] any character using custom game and play normally.
AFAIK: Current download should be here until project author updates this post: (but this might just be a patch, maybe you need both downloads)
Too large to host here, by about 70kb http://seogods.net/img/Stasher.zip
I did manage to get it working with Grimmest too. With a bit of path editing filesystem hard links (mklink), should work with the stash swapping utilty “Grim Dawn Stash Manager”. (He needs to support the path to the mod saves but the path isn’t exposed at all. Karl wrote it in Visual Basic with Visual Studio 2010.)
Oh yeah, I also lowered the cost to expand the stash because this is probably the second time you’re paying that fee.
Over 95% of the time spent working on this mod was related to the graphics. (TEX importing being the bulk of the time, it just didn’t work at first. Live and learn. Conversion, import, alignment, tex image file format, all were issues.)
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