Quarries, Deep Mines and Forestry
For endgame resource generation, we would like to add several new types of buildings: Quarries and Deep Mines. These new endgame structures will serve the purpose of generating an endless supply of resources for your town so that you can work on perfecting your creations for as long as you see fit.
For wood availability, we noticed some of you have resorted to using décor trees to sustain your towns. While this is a fine workaround, it’s not exactly an enjoyable one. We are discussing solutions for sustainable forests. Ultimately, we want there to be a way to maintain forests on the map without requiring so much player micromanagement. Stay tuned for a future update!