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Well, then, don’t abuse them? =) If Stoneguard was a 5-piece set with chest and shoulders, it would solve this dilemma, but it’s not. Not sure if -retal on such items would make much sense for the devs as well. So what I’m trying to say, nerfing Stoneguard itself because someone utilizes conversions to boost the crap out of retal would be a lazy move.

If I were someone that played the game, I might simply move the conversion on the Platemail of Octavius to the pauldrons, but I’ll have to check with some people that play the game first.

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builds?

why not just type “builds”? its not a long word :slight_smile:

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Kinda like how you were kidding here too, right?

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It’s a Chinese thing. I don’t know if it’s specific to just GD but the Chinese members have always called them "BD"s. Just the way it is for them I guess.

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I guess the question also comes down to…what sort of performance should one expect from a build packing 5 fantasy greens? One might argue that something virtually unachievable through normal play warrants exceptional results.

Stoneguard inherently does not have values that fall wildly out of line of other items in those gear slots.

Something can also be said for the Honor relic, which provides significant single target burst on demand when paired with Retaliation damage.

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Like every item that has ele/fire/lightning to physical conversion should also come with same -% total retal damage as beronath swords?

How about just nerfing Stoneguard directly and not touch any ele to phys conversion? Seems much easier and less damaging to the game.

So you swapped out the Octavius chest armor for the helm, which means there’s no net change in the Conversion you are stacking.

Assume, for the sake of this hypothetical scenario, that you can only acquire % Elemental -> Physical on shoulders, shields and off-hands, or you take Beronath, which comes with Retaliation penalties.

I think that would have a more substantial impact on your Retaliation stacking.

I think adding Retaliation penalties to a select few items’ base stats would be a rather inelegant solution.

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If the conversion is the issue - the set likely would not even need a real nerf - only a bit of parasitic conversion, e.g. xx% elemental damage converted to y (not physical) damage)?

(that said, I have no real idea about retaliation builds and how the work)

And screw over non-retal builds that use this conversion in these items (i use those shoulders in some phys builds for the conversion)? Seems like a lot of hassle to just nerf one set.

Instead they could, i don’t know, lower the flat retal, % retal and the retal skill mods on the set.

What items of the stoneguard set is used on non-retal builds?

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I wasn’t reffering to those, i was reffering the items with conversion.

I meant adding some conversion to the stoneguard set itself (disclaimer: if this set is used outside of retal builds than the issue would still exist), so that this conversion is parasitic to the conversion from other items and decreases their value while not having an impact on the other items itself

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It was pretty clear to me that this suggestion was referring to the stoneguard set.

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Ele to something else other than phys on a phys retal set would make no sense. Again, lower the retal on the set, done. These weird workarounds are more trouble and more complicated than just lowering values.