When the set bolsters a skill (or pair of skills within masteries that do not mesh well, like Defiler or Saboteur) with otherwise meager support because of skill conversions or weak masteries needing additional strength, then it benefits the game.
When the set is so overbearing with its offensive and defensive synergies, as well as class synergies, that it overshadows everything that would otherwise compete with it, like Beastcaller’s does, then I take issue with it.
I didn’t mean for it to be a general pet discussion, that can be moved to the actual pet thread. I am more specifically calling out the fact that set pieces often grant Physical Resistance as a set bonus, if not within the set pieces themselves, while the non-set items that grant Physical Resistance have skill bonuses so all over the place that it provides no synergy with a build that needs both skill points and defensive capabilities.
Here’s a few examples taken from the chest pieces:
Elite Coven Wrath Vestments: Aether Oleron Rage! Oh yeah, and the other skill bonuses are Arcanist (which has Reckless Power) and Necromancer (Harbringer of Souls).
Chosen Raiment: Otherwise good item that has bonuses to Acid Canister Bomb…
Chosen Robes: Provides much needed Lightning to Aether conversion, but skill bonuses are to Storm Box (which will never be used as long as Light’s Defender exists) and Sigil of Consumption (but if you’re using AAR and Sigil together, you’re probably taking the Black Flame set?)
Mythical Deathbringer Raiment: Provides more valuable conversion (from Vitality to Aether), but come on, Inner Focus and Rune of Hagarrad?
Mythical Devil’s Cage Hauberk: Chaos War Cry! I guess Physical, too, but Warborn set makes the bonus practically obsolete.
Mythical Fiendscale Jacket: A great Vitality item, but if you’re not playing a Bloody Pox Conjurer / Cabalist, then the skill bonuses are completely useless.
Gildor’s Guard: A shield retaliation item that gives retal bonus on block, but give skill bonuses to Word of Renewal, Haven, and Blade Barrier. Outside of Haven, none of those fit with Shield Retaliation builds.
Mythical Heart of Yugol: Anatomy of Murder and Devouring Blades? Blade Trap is practically not used at all, Vitality Blade Trap is even worse.
Mythical Stormweave Armor: You’re either a Cold Shadow Strike Nightblade or the bonuses are completely wasted (Lightning Shadow Strike? Sorry, Stormserpent set takes up the Chest slot)
Mythical Venomancer’s Raiment: An example of a non-set item done correctly, gives both Physical Resistance and bonuses to skills an Acid player would want to actually use, well, expect for Resilience, that is.
Non-set items need good offensive or defensive synergy to be able to compete with the natural synergies sets bring, but a lot of these items are all over the place when it comes to skill bonuses. They really need better skill bonus distribution so that builds that naturally want to use the damage bonuses and really need the Physical resistance these items bring to the table can grab skill bonuses that would actually benefit their builds.