I think soldier cost is too cheap, if anything. Although most gold-based things are too cheap, really. Maybe there should be a difficulty slider for costs?
Big thumbs up on the multiple wall selection prioritization! Please add a prioritize button to the ‘wall tool’. It is so ‘painful’ when building a long section of wall to go thru and select each tiny section and hit ‘prioritize’.
If I understand your request on the ‘cancel move location’ - If mean that you have selected a building to be moved and then change your mind - you can already do this… Just select the proposed move location and hit the ‘delete building’ button and the ‘move’ will be canceled.
Only downside is for corn: we have already 3 types of crops you can turn into flour, that’s enough (also for consistency - we’re not getting american native crops). If we really want more crops, here are consistent ideas:
strawberry (yeah they’re fruits, but you grow them in a crop and not in an orchard)
onion (good also for health, they might provide a veeery small percentage of health resistance)
And more orchards
plum (for late summer harvest)
cherry (finally an early harvestable fruit, sweet taste in spring!)
chestnut (late harvesting, good nut for winter surviving)
walnut (we needed more nuts and not just those rare small bushes)
One soap shop isn’t enough at over 500 pop; you definitely need more than 4 workers making soap to even coming close to staying up with demand. My rule of thumb is at least 1 soap worker per 75 workers (8 works supplying 600 people doesn’t quite keep up with demand). That in no way gets through the mountain of tallow and herbs I have lying around, either. At least you can - very occasionally - sell herbs. I’ve never seen a trader wanting to buy tallow.
Well, I manage with one. Cleanliness full. You are right that around 500 is where a second is needed, but even then I often run it with one or two workers only as my town expands. The only time I’ve had issues is when I’ve been out of tallow. That’s my experience.