After you’ve reached level 100, the game transitions into skipping most trash mobs to rush bosses/nemesis or whichever target mobs for farming.
I have a lot of fun seeing a big mob pack and blowing it up with the skills that I have, I’d like to continue having that be a viable farming approach, so here’s my thought:
Still collect experience after level 100, but instead of it contributing towards another level, drop a random legendary for the player when the bar is filled. It’s a simple little incentive that will allow the player to be rewarded for exploring the world map and taking they’re time with the overworld. Especially since an upcoming idea appears to be monster shrines placed randomly through the world, this will also incentivize the player to explore, and not feel so punished for taking the time to clear those juicy trash packs.
This idea could also be customized as development sees fit.
- The legendary dropped could have max stat rolls
- The item dropped could be a full completed rare relic/component
- A Large sum of iron bits could be rewarded
Whatever seems healthy for the game, I just really think allowing experience to still matter would make exploring the game past max level be viable.
P.S. Thanks for the game Crate, played since Beta, 2700 hours. Know you guys listen and hope this idea sparks some excitement for you.