[Suggestion] Let's give Morguul's Mortality the Gargabol treatment! (Mod provided for testing proposed changes)

Thanks @Zantai for making some changes to Morguul’s Mortality in 1.1.8.0!

Thank you for this - it is a step in the right direction and an improvement.

Now that I see you want to keep this weapon as a thematic dual damage Acid/Vitality pistol, I have 2 suggestions to add after having played around with an Oppressor, a Reaper, and a Cabalist using a similar loadout for them as my Sentinel build (mind that some resistances need improving…). I made some small changes to keep them very similar in terms of -RR% and of the weapon theme of Acid/Vitality. Having played the characters since the patch dropped, I am hoping you can add the following to the new version of Morguul’s Mortality.

  • 100% Aether Damage converted to Acid Damage to Reaping Strike
  • 75(?) Acid Damage to Reaping Strike
  • 100% Chance to pass through enemies to Reaping Strike (not sure if this is possible to add to a single skill)
  • Add 120% Increased Duration for Poison as well to base pistol

This will enable those builds to utilize the Aether Damage inherent to Necro while “greatly increasing the rot and decay” of the weapon. Reaping Strike becomes a nice Acid/Vitality WPS and that flat Aether Damage from Spectral Binding can be put to use with this WPS here. These class combos absolutely need some AoE damage and the best of the bunch is the Oppressor with the pass through and heavier damage from Smite. The pass through will really help here with damage and -RR% application from Mortal Coil.

Both Reaper and Cabalist have less damage than Oppressor, so this will help them with AoE. Increased Poison Duration can help to bump up some DoT damage to some extent.

Overall, I think these additions are thematic and will help those class combinations (even if they are meme ranged builds right now…).

Thanks for your hard work and dedication to making GD the best game around! :+1: