Let me just preface this thread by saying that I had about 20 hours in the car last week driving around for vacation, so I gave this weapon plenty of thought. I have only seen one single build posted that uses it and that is my Rotting Putrifier - Acid/Vitality DW Gunslinging Dark One Sentinel. Only reason I used it in that build was for the dual damage types it supports as well as the RR proc. Other than that, I’ve seen it mentioned in several threads, but it is always glossed over.
Now I understand that not every item is made to be great and useful as there are lots of items that are never used. I tend to root for the underdog and seek out the underperforming combos or items and try to make them work. I noticed when improving my Sentinel that Morguul’s Mortality supports NB/Necro/Occultist and thought that it would be really difficult to build effective classes with the item as it is, and I was right. The lack of conversion from Cold to Vitality makes it not work at all. This was a problem with Corruption of Gargabol as well with the classes it supports, but the rework made it an excellent weapon worthy of Defilers/Pyromancers and to a lesser extent Sheildbreakers. You could possibly make a Vitality Purifier with Gargabol and Radaggan too…
But enough of that. Here are my suggested changes to Morguul’s Mortality after making a mod for testing ideas:
Here are my thoughts on the changes I made to the base item:
- Add 100% chance of pass through to enemies - These class combos have terrible AOE potential with guns. Having said that, ABB strikes with both guns and pass through would give it some use as a pseudo-attack replacer, which these classes lack as well. Guns have low damage comparatively to melee, so the pass through isn’t OP. Item text would have to be changed to indicate pass through capability.
- Remove -RR% proc - Can’t have a proc with pass through guns…
- Increase Vitality Decay - Fits the theme better “accelerates rot and decay” and it hurts when reflected back when combined with the converted Frostburn from ABB/Elemental Awakening.
- Add 45% Cold Damage converted to Vitality Damage - It’s a Vitality gun! Plus you are really limited in ways to convert the Cold to Vitality. Using the Blood Knight set BH conversion mod is possible for Reaper and Cabalist, but Witch Hunter gets screwed. I debated having this be Acid to Vitality, but that would mess up dual damage builds like my Sentinel and the Cold Damage is much more prevalent in these combos and therefore carries more weight. And you could possibly use it to make some weird combos like a DW Morguul’s Morgoneth Trickster…
- +2 to Lethal Assault - NB gets almost no bonuses from the equipment choices for Vitality in this case. Blood Knight/Morgoneth/Dark One/etc. don’t give anything for NB, so very hard to get ABB/LA up there. I don’t think this is too much of a stretch overall since it’s just a little bit of flat damage from the buff.
Here are my thoughts on the skill modifiers I would like added:
- 15% Vitality Resistance to Veil of Shadow - Similar to Gargabol with TM. The downside is this is only within 5m of the character, so really only for fast-approaching enemies or bosses.
- -100% Freeze Duration to ABB - Freeze just would be OP, so away it goes!
- 100% Acid Damage converted to Vitality Damage to ABB - Gotta get that Acid converted somehow and there’s so few ways to change Acid to Vit. Plus we could get a nice red ABB effect!
- +25% Skill Recharge Reduction to ABB - Gives Reaper/WH a pseudo-attack replacer. After hours of testing, this is just right in my opinion. ABB goes to 0.8 seconds with DW and is at a good point. Again, low WD with dual pistols and it only trashes very close, tight packs of trash just like pass through Primal Strike does. Low WD means no need to hit ABB with a damage modifier as well…
- -25% Skill Energy Cost to ABB - Makes the cost manageable, not too high or low.
- 8% Crit Damage to Possession - All these class combos have terrible Crit Damage and this could help in the damage output overall. Plus Possession is very defensive heavy, whereas Harbinger of Souls is balanced with attack/defense, so this helps balance it out with Possession… Plus it gives a slightly higher random chance to get a nice damage spike with a crit ABB on a pack.
- 6% Skill Recharge Reduction to Possession - Combined with the ABB mod, this puts ABB at ~0.7 sec CD with Witch Hunter. It becomes be a decent procer and good pseudo-attack replacer. Also gives Hungering Void/Abominable Might lower CD so you can get that damage up since we’re lacking good skills. Plus this gives Cabalist a way to speed up those maxed out Bone Harvests to get some heavy-hitting damage against bosses/etc.
- 45% Elemental Damage converted to Vitality to Possession - Much needed for Cabalist/WH to convert out the Seals of the Void proc Fire Damage/LA/Soul Harvest since your other equipment is tied up converting the Chaos Damage to Vitality instead. Makes it easier for Reaper to convert the Cold from Soul Harvest and Lethal Assault without having to have them both get converted on a Blood Knight-powered Bone Harvest.
If anything had to go, I would say the 6% Skill Recharge Reduction to Possession would be first to get axed. I’m really hoping that these changes could be considered for 1.1.8.0, but I’m doubtful with the release of the community translations this week. Worth a shot!
Here’s the mod I made with my changes: morguulsmortalitychanges.zip (38.6 KB)
Extract to your Grim Dawn/mods directory and select it from the Custom Game in the main menu. You can purchase the weapon at the Devil’s Crossing vendor, but each test character below has them already.
Witch Hunter Grimtools: https://www.grimtools.com/calc/bVAbB5QZ
Witch Hunter Download: _Morguuls WH.zip (1.0 MB)
Reaper Grimtools: https://www.grimtools.com/calc/YZeAygQZ
Reaper Download: _Morguuls Reaper.zip (828.9 KB)
Extract the character to the save/user directory to play them in the mod after selecting the mod from the Custom Game menu.
Thanks for reading! Please contribute and give your thoughts and feedback so we can get this gun to a great place!