[Suggestion] Nemesis Chest

Currently, the reward in the nemesis’ chest is irrelevant.
The most valuable in these chests - recipes, but after they are obtained, the hunt for nemesis loses meaning.
I suggest:

  1. increase the amount of iron bits in the loot to 500k-1kk.
    This will not collect all green items in a row for the money to craft, and choose what you really need. + remove autoloot problem.
  2. increase the number of ingredients (ancient hearts, wendigo spirit, etc.) to 5-10 pieces.
  3. replace the drop Mi-infreqs from the mob to the drop from the chest in the amount of 2-3 pieces.
  4. Add to the nemesis chest something else, no less valuable.

Now nemesis is a “pebble in the shoe.” It is a waste of time and nerves, meaningless.
Thanks for attention.

This will result in constant Nemesis farm. Also, the iron bits is the worst idea ever, I’d have about 500m of bits on every character at this point.

Your idea is way too overloaded. Basically, 1. is not gonna happen, 2. will make people farm at least 10 nemesis a day (Moosilauke will be the target by most of people, since he’s easy as fuck to find because of SoT), 3. this is actually a decent idea, but make it drop 2 max, if they added something more, there’d be no chance someone would say farming them is not worth.

I do agree that farming Nemesis is kinda pointless, just a strength check, basically, but your idea will make farming them OP (if I can say so).

My recommendation would be:

  1. 1 - 2 guaranteed blueprints (bear in mind this won’t affect veteran player at all),
  2. maybe two legendary drops, guaranteed,
  3. high chance of dropping any MI from the game, or, eventually, a chance to drop any MI with guaranteed rare affix.

I am up for more blueprints and MI’s

USER_NAME_01
reward values ​​are approximate and can be adjusted.

Are you afraid that the endless fast farm nemesis will begin? And you note the time that you need to find at least a couple of nemesis.
Farm game, I do not see a problem with this.
There are many spawn points, in order to find at least Valdaran, you need to search more than one and not two points.

I repeat that this part of the game (gaining anti-reputation and then optional hunting for nemesis) is now meaningless.
Meeting with nemesis gives no interest - that is the problem.
A bad reward - the element of the game is uninteresting. The more such elements, the less interesting the game. IMHO.

Want fast money and good reward - hunt nemesis and spend your time
Not interested - do not hunt.

the purpose of my idea is to give meaning and incentive to hunt nemesis, which is not there now.

Moreover, do you know the cost of crafting 1 conduit or helm? 300k, Carl!!! 300k + ingredients! Do you know how much resources you need to spend to get the good rolls you need?
Crafting stoneplate greaves - in 5 minutes you can spend the amount you saved a week. And get in the end - nothing.

The issue is that if they added your idea, everyone would run SoT and 70% of the time encounter Moosilauke for the reward, so it’d be like endless gain of money and items. I already do not worry about money, because I run Ancient Grove few times and my bag grants me ~400k gold per run. Not saying the amount of legendaries I sometimes get, often 5 legendaries per run.

USER_NAME_01
I understood your position. You persistently ignore my words about the purpose and meaning of changes/improvements in the chest nemesis.
Let the developers decide. If they do not see a problem with the nemesis’ chest, then everything will remain as it is.
Personally, I will continue to ignore the nemesis, in their current form, their chests are completely uninteresting to me.
consequently, the game itself causes less interest.
Thanx for your opinion, but I no longer see the point in continuing the discussion.

I’ll only add that I agree that nemesis chests are rather useless to open. :stuck_out_tongue:

I remember reading a suggestion a while ago that the nemesis chests also contain a handful (idk, 2-3 maybe) of random MIs from whatever faction the nemesis is from. I quite liked that idea.

Non-boss ones, presumably - so killing Moosi could get you some basic undead MIs like a Spectral Longsword and a Spectral Arbalest along with the usual contents of the chest. Maybe with an ever so slightly higher chance of landing a double rare, similar to the bonus chance crafting at a blacksmith provides.

I doubt it’ll ever happen though. Suppose I can dream. :stuck_out_tongue:

Agree Nem chests are fairly underwhelming. I had one the other day that netted a couple components and my umpteenth pair of Final March boots. I had to double check that Grim Internals wasn’t hiding some of the loot…

The value of a nemesis chest is diminishing each time a blueprint drops.

To counter that, add more value to the chest content for each nemesis kill, for example 2% more iron. Capped at a hundred kills or something like that.

I also like the idea of guaranteed random faction MIs.

Same. User_Name_01 misses the point in that we already have pretty high loot-time density he describes - from Crucible (Aspirant even with g1 gear - any more is icing on the cake) and people farm crucible to have more chars that can farm crucible. FGods will add another crucible (The shattered realm) equivalent for loot hunt, and thus we’ll lose half the fun with nemesis hunt.

So I back the idea of beefing up nemesis chests/drops, but based on nemesis “rarity”.

So Moose, the most common nemesis would get the least upgrades, and Benn’Jahr would get the most loot, to make each nemesis fun and interesting to hunt.

Similarly, Grava would have a bigger chest to account for being a bigger douchebag.

For starters, double the drops for nemesis MIs. 2 pants or 2 shoulders per kill,

For seconds, Nemesis chests should drop at least a guaranteed legendary (Can be a 70/30% split between the common pool legendaries and the rare pool legendaries). Rarer nemeses, or high difficulty nemeses should drop an extra high rarity legendary on top of that (Or another with a 70/30 common/rare legendary split, or a faction MI with a guaranteed rare affix?)

For third, getting a bounty done for a respective faction should give you an indication of a nemesis’ location that is opposed to the faction. e.g. Kymon’s would give the location of Benn or Zantai, Outcast of Valdaraan or Benn, Vigil would give Maiden or Valdaraan, Devil’s Crossing would give Fabulous, and so on. This would not be a be all end all laser guided star with arrow to guide you to it, but just which area the neemesis is in.

Fourth: Ellena should get a nemesis upgrade (or Primordian), or just a Slith nemesis, accompanied by one or two Slith or riftspawn bosses (hidden dump dungeon boss, or the abandoned waterfront boss).

Fifth: We should get much more (+2-4) dynamite from killing Fabulous. Dynamite is probably the least impactful rare material, but it’s the biggest quality of life in preserving the value of epics (as opposed to selling them like so much vendor trash they are most of the time).

100k+ iron, guaranteed legendary, rare crafting material and a rare affix on the MI, and maybe I’d consider actively hunting nemeses instead of running crucible as far as loot is concerned…

That said I feel there’s no reason to ignore a nemesis if it’s on your way unless you have 0 uses for the MI or better rolls on legendaries, or a catastrophically bad build.

Implying that it’s even realistic to get all the blueprints. Maybe some lucky people have, but even after almost 3000 hours, I’m still missing a few. The new blueprint drop rate towards the end is so bad that I will never not have a reason to hunt a Nemesis.

I have 685 hours in GD and I was msising only Sentinel’s blueprints because I’ve never farmed this guy. :stuck_out_tongue:

After i farmed most of the nemesis i lost interest to fight them again
Id rather have more blueprints tbh…

Oh,come on!Every blueprint,this has to be incredible luck.I occasionally farm SoT an Moosi and sometimes i receive recipe.Last time was one of the conduits.The thing is in Crucible you’ll get more blueprints and also more MI items.I look forward to FG change to dungeons and their unique drop.

I believe it is possible, but unlikely.

Personally I am missing a few BP, but I have found all the headgears which I’m guessing will be a huge advantage and might highlight a potential loophole with the FG set conversion tool.

However, the set conversion tools in FG will not address some lower-weighted drops such as certain non-set jewelry. And these will be weighted behind even more new items introduced in FG. (One example of this would be the Mythical Peerless Eye of Beronath.)

TLDR: I think the GD rng philosophy of non-sets could be tuned a bit. I am also still in favor of a NPC that will reroll item stats for some cost. BP rerolls probably need to be x10 current, imho.


My personal example of stupid rng is that I found both sets of the Alkamos rings in 10 runs - which was ironic because I wasn’t even looking for them and have since not used them. But then…

I switched to BoC and it took over 100 runs for a blue and 200 for a purple Sharzul worldeater. And this was more to see if the Gtools stats were accurate (after my SoT luck) - as I wasn’t looking to use this item, either. BoC was a nice change for a bit…but after so many runs, even if quick = not as much fun.

I had thought to run PoV after, but since I still like that spot and didn’t really want Aldritch’s Scepter, I decided to not bother. I believed Grimtools.

Where is the limit of unlikely? sub 1%? Let’s say that there are 500 000 Grim Dawn players with that amount of hours (700) or more in the game. If 1% will get all blueprints in 700h or less, that is still 5000 people…

That loophole might be my only chance at completing endgame sets so I’m glad for it. I’ve actually got a lot of legendary items and a ton of epics, but the vast majority of them are duplicates. I’ve only completed a handful of epic sets and right offhand I don’t think I’ve completed a single legendary set. For a lot of the purple sets I don’t even have a single piece. I’m okay with the overall drop rate in GD, I just wish I wasn’t seeing the same shit all the time. That’s one aspect of the loot system in Borderlands 2 that I liked, their bosses had increased chances to drop specific loot, similar to GD’s MIs.

So I know this would be too much work but I’d love to see something like associating each Nemesis with a mastery and giving their chest an increased chance to drop epics and legendaries that are geared toward that mastery. Since most, if not all, high level gear is aimed at two or three masteries you’d have two or three nemeses to farm to try to get specific items.

If you’re talking about people being able to just craft helms and them convert them, I’m not sure how that is a loophole. I mean, it’s pretty obvious to everyone since we first heard about set conversions, so it’s not like they’ll say “oh, we never considered that would happen”.

Plus crafting mythical set helms isn’t exactly cheap… 300k coin on top of the relics + rare crafting items/MIs. And, I’m willing to bet converting set items won’t be free either, so It’s not like a fresh lvl 94 will be helm-converting a full mythical set right off the bat, a fair share of farming will be required to craft all the helms and then convert them.